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Posts posted by Moore1980
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Those Stormtrooper upgrades and models make me think those are the droids I'm looking for!
Deathseed and wintermoonwolf reacted to this -
Imperial list: in my opinion the use of Disposable Capacitors in order to get the most bang for your buck with the blue dice SW-7 Ion batteries. Also, low number of Tie bombers to make them effective enough with all those ties and Interceptors, may want to take Howlrunner. And yes indeed, if you're running a Gladiator you need to have the Demolisher title. Just my two cents.
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On 7/18/2019 at 4:03 PM, Anaxander said:This 500 point build attempts to represent what an actual ISD Battlegroup would look like. You get the ISD, her support carrier and screening escort along with proper fighter compliment. I'm not really concerned with tournament competitiveness, this is themed.
ISD Battlegroup
Faction: Galactic Empire
Points: 500/500Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Minefields[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Redundant Shields ( 8 points)
- Heavy Turbolaser Turrets ( 6 points)
- Leading Shots ( 4 points)
= 179 total ship costQuasar Fire I-class Cruiser-Carrier (54 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 72 total ship costRaider I-Class Corvette (44 points)
= 44 total ship costRaider I-Class Corvette (44 points)
= 44 total ship cost4 TIE Defender Squadrons ( 64 points)
4 TIE Fighter Squadrons ( 32 points)
1 Maarek Stele ( 21 points)
2 VT-49 Decimators ( 44 points)
= 161 total squadron costCard view link
Fleet created with Armada Warlords
Replace most of those Defender squads with Interceptor squads.
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On 1/3/2019 at 5:52 AM, Draconis80 said:It's basically war hammer 40k and magic at the store. SIGH.....
I know exactly how you feel.
Draconis80 reacted to this -
Nope, I'm in De Kalb.
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Not in the Peoria area sadly.
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I'm going to have to say that the T-65 X-wing really had me double taking. I mean, I figured it would be good since it was so bad for so long. It's really good now and Luke is a tanking monster with the force.
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1 hour ago, Drasnighta said:Also: double fleet command.... by virtue of the fact it’s only speed 2 max and gets tokens automatically, I feel the choice is made of any combination of IF! And STM! Being the choices there
At two feet long though.. does it need to move faster than speed one?
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3 hours ago, Ewok on Stilts said:I felt a great disturbance in the Force, as if millions of wallets suddenly cried out in terror and were suddenly silenced.
More like so many people's wallets just got the same treatment that Jedah got in Rogue One from the Death Star.
Ewok on Stilts reacted to this -
I was just curious.
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Veers will get something very similar with Maximum Firepower..
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On 4/22/2018 at 5:50 AM, Jukey said:I wonder actually if the Veers release is to push at-st sales. Currently it’s really only reasonable to put one in a 800 pt army. If snowtroopers released simultaneously, everyone would have enough infantry to just lean towards higher infantry armies. Whereas, if just Veers is available for a few weeks, I know I’ll be tempted into getting a second at-st.
Or more Speeder bikes!
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We have a few guys that play Legion at Afinity for Gaming in De Kalb.
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As for Vader being Meh, or OMG! Vader is really powerful, the only problem is his speed. If he can get in contact with anything he will end it quick with the Red saber of death. Getting there is the problem, I feel that if Vader had a compulsory move 1 or at the very least a command card boost with movement in someway, he would be better off. Against Luke though, Vader gets owned. Yeah Luke is not rolling red dice, but black can be nasty as well especially if the command card "Son of Skywalker" is used. Which will allow Luke to get that Double attack in and nine times out of ten probably kill Vader. Not to mention that Vader clocks in at 200pts base to Luke's 160 which will make a single core box game feel really bad for Imperials, since Vader is half the list even before any upgrades. But I still love Vader, and it makes for some really thematic feeling battles when he and Luke lock sabers.
Crawfskeezen reacted to this -
Fighter pack 1 for both sides is a good option, but so is one large ship ISD/Chimaera pack for Imps. Or Any of the 3 Mon Cal Cruiser pack MC80 (home one) MC80 (Winged Liberty), or the new release MC-75 (Profundity)
Belvasques reacted to this -
13 hours ago, Kehl_Aecea said:Oh.
Oh no.
Also, I seriously can't thank everyone enough who has made suggestions!
So, I think I've narrowed down my Day 1 purchase to being the core set, fighter set 1 for both sides, Liberty, MC-30, Gozanti, Home One, ISD and Chimera. Probably another set of dice, a second range ruler, and a damage deck from eBay.
I know I'll double up on the ships from the core at some point.
If your looking to run Medium/Large Imperial ships, you might want to look at the Victory SD Expansion, since Admiral Motti is in it.
Kehl_Aecea reacted to this -
Assault Frigates, with Electronic countermeasures.
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You could always try to go toe to toe with his angry pizza's with Mon Cals (MC80's "Winged") They may not have the health that an ISD has, but they can deal near as much punishment as an ISD.
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Simple, Rebels that are not eliminated by their ships exploding, are then captured and interrogated by the Imperial ISB. Then if any survive that, the traitors are shipped to the Kessel spice mines or one of the other Imperial detention facilities.
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13 minutes ago, Smutpedler said:I'll see about getting this on my tablet when I get home but would anyone be kind enough to tell me about the "in app purchases"? I'm guessing they would be for the additional boxed expansions?
As far as I could tell, you just click on the expansions you own and add them to your "Collection" No purchase needed.
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IMO any Imperial fleet without fighter support is suicide.

Salvo defence token speculation thread.
in Star Wars: Armada
Posted
If this is the case. I see Glads/Demo disappearing completely from play, and only ships like Imp/Vic class being able to withstand the "salvo"