Jump to content

Moore1980

Members
  • Content Count

    430
  • Joined

  • Last visited

Posts posted by Moore1980


  1. On ‎8‎/‎28‎/‎2019 at 1:41 AM, cadetvw said:

    It basically stops Demo  or something from last/firsting you with zero risk to itself. If Demo (easy example) moves and attacks something with a salvo token, said target most likely gets to fire back at least once, maybe more depending when it dies. 

    Example) Now Demo can’t hop into the front arc of a Lib at the end of one turn, attack once. Then double arc that Lib the next turn and fly away unmolested with a flaming or dead Lib behind it. Now if that Lib had a Salvo token and it works like @Grathew said, then that Lib gets to shoot it’s front arc into Demo once at the end of the turn and probably once again off the first attack the next turn. Demo then possibly dies before it even gets to finish it’s double arc. 

    I agree with @Grathew as to how it’ll probably work but we’ll see.

    If this is the case. I see Glads/Demo disappearing completely from play, and only ships like Imp/Vic class being able to withstand the "salvo"


  2. Imperial list: in my opinion the use of Disposable Capacitors in order to get the most bang for your buck with the blue dice SW-7 Ion batteries. Also, low number of Tie bombers to make them effective enough with all those ties and Interceptors, may want to take Howlrunner.  And yes indeed, if you're running a Gladiator you need to have the Demolisher title. Just my two cents.


  3. On ‎7‎/‎18‎/‎2019 at 4:03 PM, Anaxander said:

    This 500 point build attempts to represent what an actual ISD Battlegroup would look like. You get the ISD, her support carrier and screening escort along with proper fighter compliment. I'm not really concerned with tournament competitiveness, this is themed. 

    ISD Battlegroup 

    Faction: Galactic Empire
    Points: 500/500  

    Commander: Admiral Motti

    Assault Objective: Most Wanted
    Defense Objective: Fleet Ambush
    Navigation Objective: Minefields

     

    [ flagship ] Imperial II-Class Star Destroyer (120 points)
    -  Admiral Motti  ( 24  points) 
     Relentless  ( 3  points) 
    -  Intel Officer  ( 7  points) 
    -  Gunnery Team  ( 7  points) 
    -  Redundant Shields  ( 8  points) 
    -  Heavy Turbolaser Turrets  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    = 179 total ship cost

     

    Quasar Fire I-class Cruiser-Carrier (54 points)
    -  Flight Commander  ( 3  points) 
    -  Flight Controllers  ( 6  points) 
    -  Expanded Hangar Bay  ( 5  points) 
    -  Boosted Comms  ( 4  points) 
    = 72 total ship cost

     

    Raider I-Class Corvette (44 points)
    = 44 total ship cost

     

    Raider I-Class Corvette (44 points)
    = 44 total ship cost

     

    4 TIE Defender Squadrons ( 64 points) 
    4 TIE Fighter Squadrons ( 32 points) 
    1 Maarek Stele ( 21 points) 
    2 VT-49 Decimators ( 44 points) 
    = 161 total squadron cost

    Card view link

    Fleet created with Armada Warlords

    Replace most of those Defender squads with Interceptor squads.


  4. 1 hour ago, Drasnighta said:

    Also: double fleet command.... by virtue of the fact it’s only speed 2 max and gets tokens automatically, I feel the choice is made of any combination of IF! And STM! Being the choices there

    At two feet long though.. does it need to move faster than speed one?

     


  5. On ‎4‎/‎22‎/‎2018 at 5:50 AM, Jukey said:

    I wonder actually if the Veers release is to push at-st sales. Currently it’s really only reasonable to put one in a 800 pt army. If snowtroopers released simultaneously, everyone would have enough infantry to just lean towards higher infantry armies. Whereas, if just Veers is available for a few weeks, I know I’ll be tempted into getting a second at-st.

    Or more Speeder bikes!


  6. As for Vader being Meh, or OMG! Vader is really powerful, the only problem is his speed. If he can get in contact with anything he will end it quick with the Red saber of death. Getting there is the problem, I feel that if Vader had a compulsory move 1 or at the very least a command card boost with movement in someway, he would be better off. Against Luke though, Vader gets owned. Yeah Luke is not rolling red dice, but black can be nasty as well especially if the command card "Son of Skywalker" is used. Which will allow Luke to get that Double attack in and nine times out of ten probably kill Vader. Not to mention that Vader clocks in at 200pts base to Luke's 160 which will make a single core box game feel really bad for Imperials, since Vader is half the list even before any upgrades. But I still love Vader, and it makes for some really thematic feeling battles when he and Luke lock sabers.


  7. 13 hours ago, Kehl_Aecea said:

    Oh.

    Oh no.

    Also, I seriously can't thank everyone enough who has made suggestions! 

    So, I think I've narrowed down my Day 1 purchase to being the core set, fighter set 1 for both sides, Liberty, MC-30, Gozanti, Home One, ISD and Chimera. Probably another set of dice, a second range ruler, and a damage deck from eBay.

    I know I'll double up on the ships from the core at some point.

     

    If your looking to run Medium/Large Imperial ships, you might want to look at the Victory SD Expansion, since Admiral Motti is in it.

×
×
  • Create New...