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Ironglaive

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Posts posted by Ironglaive


  1. My favs are the Yin Brotherhood, and the Arborec (both of these are in the expansion sets.)  The Yin's ram ability terrifies people, and I can usually get a nice and obscene build limit with the Arborec

     

    Oddly enough, the one I always do poorly with is the Yassaril.  Part of that might be that everyone knows how broken they are, so you are instantly the boards enemy, but maybe I just stink at em.


  2. Hersh has the right of this. The die face that looks like an exploding planet counts red or black, whichever is more beneficial to you (but has an entirely different meaning outside of combat). The only thing I can add is that combat also requires you to make pyew-pyew noises and an occasional Wilhelm scream.

     

    Wilhelm scream?  DAMMIT, i missed that.  No wonder I've been getting pwnd.


  3. I think the keyword here is that the Van Haugh CAN use GFs as fighters.  This does not mean it must.  This decision must, of course, be made before any dice are rolled, but if he chooses to use them as fighters, then ALL rules for fighters apply.  Meaning they could get Destroyer barraged, soak the dreadnought hits, any Tech that affect fighters affect the GFs as well, and you must check for capacity after the fight as usual.

     

    Yes this makes the Van Haugh mighty as hell, but it's a flagship and is supposed to be.


  4. It's not much of a tweak, but the people I typically play with have found the political aspect of the game lacking. What we usually do is have 5 political cards face up during play. When the political strategy action is taken the player gets to pick one of the 5 for the council (and representatives) to vote on. Makes being the one who actually takes the political strategy card a bit more relevant and allows the players to potentially anticipate and prepare for potential agendas.

     

    That's a pretty strong house rule.  Do you do that with just the political card or do you use Assembly that way too?


  5. Wait, so routed units don't add their dices to the combat? If you attack an army with 1 routed unit and one non-routed unit, only the non-routed unit adds their combat dices?

     yes this is correct

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