Jump to content


  • Content Count

  • Joined

  • Last visited

About Xandaroth

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Antelope, California, United States
  1. Xandaroth

    6 Players

    Hi there! A quick and easy tweak to the game rules so that it accommodates 5 or 6 players is simply have every player start with a hand of four "1 gold" cards instead of five. The result is an insignificantly higher chance of getting more units in your starting hand on round one and nothing more. I would also suggest using six neutral city cards for a 5-player game and seven neutral city cards for a 6-player game. For other setup rules that scale with players, such gold cards and neutral units, playing the 4-player setup with 6 players actually isn't altogether that bad. Plenty of cards still end up being destroyed, sent back to the middle area and made available to the other players. The various card piles will end up depleting faster on a round-by-round basis, but it happens at such a small difference compared with the 4-player game that all it ends up doing is cause deeper player tension with racing to get the cards and destroying the players who get them first. You might even say it just makes the game slightly more competitive. I would also reccommend treating players 5 and 6 as if they're also "player 4" for purposes of card effects. Fortunately the game was designed to occur turn-by-turn for each player, so each player either suffers or benefits from every event card effect equally, regardless of how many players there are. However, "player 4" tends to receive either a very large bonus or a very large penalty from certain event cards and scaling the effects higher than "player 4" levels can cause some more noticeably balance-breaking results. So in summary: -Give each player 4 starting gold cards instead of 5 -Use 6 or 7 cities for a 5 or 6 player game -Players 5 and 6 are treated as player 4 when awarding penalties or bonuses from card effects. To answer your question about Cataclysm and Dragonlords specifically, you lucked out with the way turns and rounds work - Both scenarios work just fine with 5 or 6 players, so long as players 5 and 6 function no differently than the other players do. Give it a try and see if it works out!
  2. Hey guys, could somebody please do me a humongous favor and measure the character and scenario cards in millimeters? I have sleeves in 90x128mm but I'm hoping to make sure they're the right size before I get the game. Thanks in advance!
  3. Well that solves it! Gloves are coming off and it's time to save Middle Earth. Thanks for answering my questions. See you guys in Mordor!
  4. Hmmm. Would you say it's relatively safe to just buy as the budget allows and not worry about it? For the most part it sounds like the errata issues in the game can just be ignored and the game holds up just fine. It's true, I don't number crunch or try to find exploits, so as long as it's not like what you said about setup or encounter card text... I can probably just play it out of the box and have fun just fine. Is that the case?
  5. I noticed some of the game's expansions are scheduled for reprint and there's an "Updated!" banner in blue wrapped around the picture. I just read through the errata PDF in the support section, so you probably know what I'm about to ask. Does that "Updated!" banner mean the item is being reprinted with changes? If so, is there a way to tell which sets or packs FFG intends to reprint with errata changes? And finally, the biggest question of them all: Are any of the expansions or packs suffering game-breaking errata issues that would force me to need the website's errata FAQ document or is it all nothing a little bit of thinking doesn't fix? I'm normally pretty good with errata and applying the right meanings to jargon in games, but consulting a PDF file every 5 minutes is a mood killer! If there's no reason for me to wait for reprints then I might be ready to dive in
  6. Oh wow, it's a good thing I asked! Thanks, guys. I can budget my LOTR acquisition now! Lol.
  7. So far my understanding of the game's distribution is this: Adventure Packs: Quest content with small bits of exclusive content for heroes and encounters Deluxe Expansions: Premium sets containing interchangeable content that can be used with any Adventure Pack Saga Expansions: Premium sets containing quest, hero and encounter content that directly associates with the LOTR story and its protagonists So if I have this down correctly... assuming I do want to purchase all of the game's content over time and try to maintain a "complete experience" feel to things, should I begin with a Core Set and the three Deluxe Expansions, then purchase the Adventure Packs chronologically over time to keep the experience feeling "episodic"? The Saga eExpansions intrigue me but since those follow the LOTR story more directly, I'm anticipating a slightly more linear narrative and I'd want that experience saved for the very end. Can anyone who's played the game's expanded content do me a huge favor and let me know if I have the right understanding of this? I'd really appreciate it. Also, what are players doing for a more "hardcore survival" replayability mode? I saw something about Nightmare Decks but is that simply a type of retail deck or is that a game mode that can be used with any of the game's quests?
  8. Is there a way I can tell by the box or game contents whether what I have is the most recent reprint? I try to stay up to date on things like errata improvements and balance tweaks, and I can't seem to find any information on how to identify whether a copy of Rune Age is current or from a previous print cycle. Thanks in advance
  • Create New...