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Nashable

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About Nashable

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  1. Hello everyone, it seems I have a major issue with my web host and in the near future I believe my website is gone. Thankfully Brad has done an awesome job of incorporating my rule set into that fantastic looking PDF. The "simplified" version is actually the alternative repair rules on page 7 of the PDF (v1.4) the goal of which is to create a single roll for groups who don't want to play out the detailed mechanics.
  2. I totally agree that you need experience with a system to get the most out of it. With that said, I don't think you can really have "house rules" within the context of a rules light RPG system. As we're all really newbs with this system, also as the system leans heavily on the GM, I wanted to start a conversation based on my experiences to deal with the trip ups I ran into. For example, now that I've had some sleep I've noticed that actually everyone's stats start at 1, so the 10 point buy is effectively 16. That would have helped a bit last night and the rolls of my players wouldn't have been so harsh. Rusted and Dante - What was your first (few) game(s) like, what did your players like/dislike in those sessions?
  3. Hosted on behalf of DomDomDom: https://www.dropbox.com/s/sqi0t119pbn08yu/EW01_CharSheet_clean.pdf?dl=0
  4. I just got done with my first game. I tend to GM SWRPG and have GM'd a lot of D&D over the years. I enjoyed the experience but couldn't help feeling I was doing some things wrong. Wondering what the experience has been for others. I'm posting a link to the full write up in case, after some sleep, I go back and add more thoughts: http://www.reddit.com/r/theendoftheworldrpg/comments/2sx4at/thoughts_after_first_game_lessons_learnt_as_gm/ Looking forward to seeing other people's thoughts here or on reddit.
  5. Earthern Defense (of) Ecology Network
  6. Sent you a PM with help on how to get that pdf hosted.
  7. Don't forget as well, uncancelled successes equal a point of damage. So your throw would need to be good for it to hurt your target. As the GM you could also give bonuses for other factors, e.g. throwing a rock at a zombie from the roof, +1 positive die.
  8. This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass. That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle. I would add to that story. Having the players develop relationships with key players( fictional or not) within the rebellion, or at least a base of sort, and have the inquisitors slay them, when the players least expect. Or maybe that the inquisitors saw the opportunity to take power with the fall of the emperor, re establishment of the sith order, through the quick teachings of many younger people, thus creating chaos throughout the galaxy, as many inexperienced, and egotistical sith Palawan try to cut a path through civilisation and jedi to establish themselves a name. As a result the players will be deep seeded with lust to stop the sith, with the problem not only being the inquisitors but now their apprentices. I always though that the sites one weakness was in that, they didn't recruit or teach enough people at once, only two sith at a time, ridiculous. They stand a greater chance at killign the jedi with greater numbers. Interesting how you place the PCs as a separate party, I actually had the PCs playing the Inquisitors in my head. I like your twist though and it would make a fun game.
  9. If it was anything like Age of Rebellion then you may be waiting until October before you have the beta book in hand Hopefully feedback was taken on board from last time and the sale takes place much closer to Gencon.
  10. This idea is pretty awesome. I could easily picture the Inquisitors wanting to kill Luke and Co. before events come to pass. That would be up to the players but what if they took over Luke's training once he met up with the Rebels, giving him the strength to get revenge on those that killed his father. Luke never meets Yoda. The epic conclusion of the story could be the PCs + Luke go to take on Vader and the Emperor. Skywalker learns the truth about Vader and instead of killing him, they join forces against the PCs, turning the finale into an epic three-way battle.
  11. More of a campaign idea than a single character but one idea I liked was a group of Rebellion-era Sith inquisitors who are assigned to a remote planet in search of Jedi. Instead of finding Jedi they find a Sith Holocron guarded by an ancient dark side spirit. The Holocron shows the group a vision of the future in which the events of Original trilogy come to pass (the Emperor is killed and the Empire defeated) So ultimately confident in their own powers and with the arrogance that only Sith can possess, they arrange a secret meeting with some Rebel contacts to create an alliance of convenience. With their long term goal of being on the "winning" side. Their prediction that the "weak" rebels will let their guard down and the Inquisitors can usurp the leadership for themselves.
  12. In my group I think I would state that using the content from F&D would result in Morality coming over for that character. I would tend to focus the mechanic more on force using characters and have it be optional for non-force using characters. My regular group doesn't meet for a couple more weeks so not had a chance to discuss this with them yet. Overall though I do like the system and think the team have handled it really well.
  13. Ogg - Can't promise anything right now but *if* someone was to add all the AoR data (following the reference style you've used for EotE) would you add it to the main distro? Also would you consider adding Duty support as well? Would it be enough to just add this as custom data using the tools then export and send to you or should they follow a different way of adding the data?
  14. By Adobe format you mean PDF or something else? If you did mean PDF then install a software PDF printer (Google it) and just "Print" what you need to save.
  15. Since the new version did anyone create custom data for the AoR Beta content? Didn't want to do redundant work if someone has already gone to the trouble.
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