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Rookhelm

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  1. Haha
    Rookhelm got a reaction from Rean411 in Reducing Stats at character creation   
    I think most people in this thread are okay with the "one time use" idea of doing it for only ONE characteristic and ONE point.  This allows a little flexibility and isn't a re-write of a species.
     
    A friend of mine asked me if he could start with the Droid characteristics (1 point in all attr and whatever the starting xp is), build it however he wants to spend the xp, but just say it's a Wookie.
     
    Basically, he wanted a Wookie for RP reasons, but wanted the flexible build of a droid.  I didn't let him lol.
  2. Like
    Rookhelm got a reaction from RodianClone in Multiple Shots by Minions   
    Also, from a narrative perspective, you don't have to assume they are all shooting at one target. They could be shooting at everyone, but the way the mechanics work, they're only going to hit one pc at a time, designated by you
  3. Like
    Rookhelm got a reaction from Sturn in The Mysterious Gravity Belt   
    If I were to create rules for this, I'd say it enables you to land from a drop without taking damage.  As well as jump twice as high as normal.
     
    Maybe or maybe not require skill checks.  Like, you can potentially land without taking damge, but if you land wrong (fail skill check), you can take a wound (twist your ankle or something).  Even with a parachute, you can injure yourself when landing.
  4. Like
    Rookhelm got a reaction from Nemophilist in GM playing a PC   
    If I had more players, I (as GM) would not play a character, though lately I've just been playing with my wife.  So, she and I each made a character, and I run the adventures but let her make the decisions, and I just roll for my character's skills (as well as subtly nudge us in the right direction when she's confused on what to do).
  5. Like
    Rookhelm got a reaction from kaosoe in GM playing a PC   
    If I had more players, I (as GM) would not play a character, though lately I've just been playing with my wife.  So, she and I each made a character, and I run the adventures but let her make the decisions, and I just roll for my character's skills (as well as subtly nudge us in the right direction when she's confused on what to do).
  6. Like
    Rookhelm reacted to awayputurwpn in Disengaging From an Opponent?   
    In your example, time and space would implode as soon as they engaged each other, creating a galaxy-devouring singularity, and thusly rendering your rules question obsolete. 
  7. Like
    Rookhelm got a reaction from Dark Bunny Lord in Coercion, Conflict, and life on the Dark Side Fast Track   
    I've always thought light side/dark side stuff come from a source of emotion.
     
     
    Jedi kill people...like, all the time.  But it is not darkside if they are resolving a conflict, or fighting in a war or whatever, unless they are killing for anger or revenge.
     
    So, telling someone to leave the bar, while being against their will, does not come from a source of evil.  Qui-Gon also "cheats" Watto out of a slave.
     
    I think motive and intentions matter more than outcome (this can be debatable as some dark siders don't consider what they are doing to be evil, but I think an outside eye is sometimes necessary in these cases)
  8. Like
    Rookhelm got a reaction from masterchief7390 in how to create a Superman?   
    I kinda like the idea of an X-men-esque loadout where each character has one power they can discover and develop
  9. Like
    Rookhelm got a reaction from Dark Bunny Lord in Re-rolling Force power check during "downtime" until you get Light Side points?   
    I would approach it one of two ways.  1) that one roll represents your total attempts to do something (which was mentioned).  Even if you had all day, that 1 roll represents whether it happened or not (so in this sense, 1 roll is not 1 actual action, but the eventual result of some thing, even if it took a while)
     
    or 2) I kinda like the idea of applying strain to every failed attempt (maybe even additional strains if Threats are generated).  This way, they can attempt as many times as they want before their character is too tired or incapable of continuing and needs rest.
     
    or, 3) I guess just call it a success outright without rolling if success is inevitable and no consequences would come of failure (aside from stress, I guess)
     
    These assume an abundance of time at hand.  Obviously, in the heat of the moment, only 1 roll would be allowed.
  10. Like
    Rookhelm got a reaction from ThePatriot in Would this be unethical?   
    pssh, I wouldn't concern yourself with what's canon or not.  Characters are being made up anyway...in this case, just "make up" a character named Mara Jade who is an Emperor's Hand, for all the good canon means in RPGs
  11. Like
    Rookhelm got a reaction from Maelora in Would this be unethical?   
    pssh, I wouldn't concern yourself with what's canon or not.  Characters are being made up anyway...in this case, just "make up" a character named Mara Jade who is an Emperor's Hand, for all the good canon means in RPGs
  12. Like
    Rookhelm got a reaction from RusakRakesh in Edge of the Empire Die Probabilities   
    Hmm, interesting theory...I hadn't thought of that.  I always assumed (like most people have) that investing into Attributes up front provides greater advantage by affecting a greater number of skills (ie - a single point into Intellect benefits all intellect based skills, whereas a single point into an intellect based skill only improves that skill).
     
    However, the idea that adding more greens does more for success than upgrading to yellows I hadn't thought of before.  The only counter to this idea is that adding greens never leads to Triumphs.  This is a subjective benefit since getting Triumphs can mean any number of things, left up to the GM and player's discretion.
     
    For instance...is getting a success on an attack more important than failing an attack but getting to spend a triumph in healing 4 strain?  This answer is completely based on what is going on and has nothing to do with statistical analysis.  But if you only have a bunch of greens, you'll never get (or seldom get) benefits from Triumphs.
  13. Like
    Rookhelm got a reaction from TXRyanLee in My Top 10-ish tips on coming up with game ideas!   
    Best advice in this thread?
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Yes.
  14. Like
    Rookhelm got a reaction from bradknowles in My Top 10-ish tips on coming up with game ideas!   
    Best advice in this thread?
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Yes.
  15. Like
    Rookhelm got a reaction from Josep Maria in Far Horizons Species Revealed   
    Earth lol
  16. Like
    Rookhelm got a reaction from bradknowles in Slicing Questions   
    think about it this way.  Your Slicing skill rank represents how good you are at slicing: ie - yellow dice. 
     
    As you gain ranks in the slicing skill, you're getting better at slicing.  This, and only this, describes how "good" you are at slicing.
     
    Talents describe how you respond to certain situations.  Talents don't make you "better" at slicing (again, that's what your rank in the Slicing skill does).  However, Talents can keep you cool under pressure and let you put your slicing skill to its full potential (ie - ignoring environmental factors that can trip you up).
     
  17. Like
    Rookhelm got a reaction from Brother Bart in It looks great, but...   
    This...the beginner sets are a great value reagardless.  Extra set of dice, maps, token, and adventure.
     
    For EotE, I got the beginner set, but our group didn't get around to playing it until AFTER I got the core rulebook.  So, we were able to create our own characters (using the core book) and play the adventure from the beginner box.
  18. Like
    Rookhelm got a reaction from themensch in Differences between beginner and core...   
    in my opinion, the beginner box is worth it for just the adventure, maps, tokens and dice....even if you never use the more simplified version of the core rules.
     
    Also, pre-gen characters if you're in a pinch.  Heck, use them as NPCs in your next adventure.
  19. Like
    Rookhelm got a reaction from knasserII in The almost fautless Slicer - advice needed   
    a lot of advice in this thread, and I havent read all of it, but consider this.
     
     
    Just because a character CAN do something, doesn't mean it will have the intended outcome.  Sure, he can post whatever he wants about Teemo to the Holonet.  The technological expertise required would be Slicing.  But WHAT is he posting?  Is the information convincing enough?  If falsified, is it traceable?  Is it slanderous?  If so, is it convincing?  If it's evidence, is it believable?  That requires a lot more than "Slicing" to pull off.  Maybe if he was successful, you could say whatever he intended to post was successful, but he wouldn't know whether or not it had the intended effect...well, ever.
     
    If he wants a mechanical outcome, maybe throw some free advantage his way if, some time later, he wants to do something with said information.
     
    Just because you can crack a lock doesn't mean you know what to do once you're inside. 
  20. Like
    Rookhelm got a reaction from just_chris in "Healing" Strain   
    I just thought of something...i'd be happy for any feedback.
     
    What if a player automatically regains 1 strain , after being incapacitated after a round.
     
    For example, a character reaches his strain threshold and becomes knocked out.  He misses his next turn.  On the turn after that, he recovers just 1 strain and wakes up.  He does not recover any more strain except on Advantages, and suffers a setback die for the rest of the encounter for being "groggy".
     
    That way, you wouldn't have to invent a new item.
  21. Like
    Rookhelm got a reaction from kaosoe in GM Screen incoming!   
    Fine.
     
     
     
     
     
    Fine!
     
     
     
     
     
     
    Shut up and take my money, FFG!
  22. Like
    Rookhelm got a reaction from UHF in Omitting the Soak of Brawn   
    I'd like to make a comment real quick.
     
     
    If you have a feeling or inkling that high soak might be an issue, then I think the REAL solution is not to reduce the effects of soak, but to introduce more opportunities for soak not to matter.  In EOTE, and many many other RPGs out there, it's easy to get into situations where it's combat encounter after combat encounter (D&D 4e, in my experience, at least).
     
    But rather than changing the way soak works, you could have a whole adventure where there's no fighting at all and where other skills matter.  Combat doesn't have to be the "default" approach in this game, though I certainly see the appeal for players to want to build combat-capable characters.  My duel wielding, melee wookie with a ton of brawn player isn't going to be very pleased when we get to the Geonosian party in Long arm of the hutt.  in fact, I expect he'll be quite bored.  But that's the way it goes.
     
    Just my 2 credits.
  23. Like
    Rookhelm got a reaction from AK_Aramis in It looks great, but...   
    This...the beginner sets are a great value reagardless.  Extra set of dice, maps, token, and adventure.
     
    For EotE, I got the beginner set, but our group didn't get around to playing it until AFTER I got the core rulebook.  So, we were able to create our own characters (using the core book) and play the adventure from the beginner box.
  24. Like
    Rookhelm got a reaction from ObiWanBilbo in Star Wars: Rebels   
    yeah, same.  In fact, having a force using Sith Inquisitor as a villain seems a bit much.  We don't need another Asaj Ventress or Savage Opress.  Give us a smart and ruthless moff or Imperial Agent or something.
  25. Like
    Rookhelm got a reaction from progressions in It looks great, but...   
    This...the beginner sets are a great value reagardless.  Extra set of dice, maps, token, and adventure.
     
    For EotE, I got the beginner set, but our group didn't get around to playing it until AFTER I got the core rulebook.  So, we were able to create our own characters (using the core book) and play the adventure from the beginner box.
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