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About Rookhelm

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    Hagerstown, Maryland, United States
  1. If I had more players, I (as GM) would not play a character, though lately I've just been playing with my wife. So, she and I each made a character, and I run the adventures but let her make the decisions, and I just roll for my character's skills (as well as subtly nudge us in the right direction when she's confused on what to do).
  2. I assume you're properly applying Soak and defense rules? Add one Setback die per defence, and subtract damage from Soak (though lightsabers ignore soak). Also, on a hit, you take the damage of the weapon and add every uncancelled success dice (that is, don't count the successes that are cancelled by failures). I assume you're doing all these things, just wanted to make sure since there are a couple mechanics at play here. Also, pay attention to when your enemies apply crits to the PCs.
  3. Anyone have any experience with using the minis and tiles from Imperial Assault? If so, how did that go?
  4. All 3 take place during the same period, but each focuses on slightly different things. The core rules are the same, but then there's things like Duty, Obligation, and Morality. Then the "Galaxy" (and other "fluff" items) stuff is a little different
  5. Maps would be nice....if memory serves, when I ran that one when it first came out, I drew the map with dry erase markers as the PCs moved through the caves, and used a small printed out copy for my own reference.
  6. Thanks for the reminder that armor defense doesn't stack with cover. I had forgotten that. Armored Clothing is sounding better and better. Also, I plan for my guy to be a sniper of sorts, so he's probably gonna drop prone every now and then and not really be in cover anyway (come to think of it, does the Defense from armor stack from the setback from dropping prone? I'm thinking it does) Thanks for the replies guys!
  7. ah yes, good point. Armored Clothing has 1 hardpoint, whereas padded armor has none. Methinks I'm gonna go with Armored clothing. Besides, if I take cover, that'll be 2 setback die in total on attacks against me. Edit: Also good point about preventing crits. Armored Clothing sounds like a good choice.
  8. So, I'm building a character and trying to decide between Armored Clothing, which gives 1 Defense and 1 Soak, or Padded Armor which gives 2 soak. Which is better in the long run? On one hand, Defense potentially makes an entire attack fail, thereby mitigating all damage. But one setback die only has a 30% chance of rolling a failure. Whereas 1 additional soak helps every single time I'm hit. Has anyone done the numbers, or have any anecdotal evidence on which they prefer? Thanks
  9. How do you guys typically use an Adversary deck? Like, off the cuff the GM will say, "hmm, I need a good enemy here like a bounty hunter", and you just pick the bounty hunter guy? What if you needed a different bounty hunter later on? Use the same card, but just describe him as a different character? Do you ever draw a card at Random and just say, "here's the enemy that walked in the room"
  10. another way of thinking of it is instead of saying "I have 13 hitpoints" and count down, it's "I don't have any wounds yet", and start with 0. Then, as you take damage, the number of wounds you've sustained goes up. If your threshold is 13, once you've taken your 14th wound, you're incapacitated until you're brought below your threshhold (like someone gives you a stimpack), and you also take one critical injury.
  11. This is an old topic (you may have figured it out by now), but you'll find with this system that you'll often not have a map to use, or if you do, it's a very high level one (like the map of the valley itself). So, as you play, you'll just have to describe the surroundings to the players and have them imagine where they are. Or, you can always use a dry erase board and draw stuff on your own (there's probably also maps online that people have made themselves that you could download and print out)
  12. Just finished it yesterday. Well done....turns out it ended up a lot like the session I played in over the weekend. And the guy doing the voice of his character was hilarious.
  13. I've always thought light side/dark side stuff come from a source of emotion. Jedi kill people...like, all the time. But it is not darkside if they are resolving a conflict, or fighting in a war or whatever, unless they are killing for anger or revenge. So, telling someone to leave the bar, while being against their will, does not come from a source of evil. Qui-Gon also "cheats" Watto out of a slave. I think motive and intentions matter more than outcome (this can be debatable as some dark siders don't consider what they are doing to be evil, but I think an outside eye is sometimes necessary in these cases)
  14. I kinda like the idea of an X-men-esque loadout where each character has one power they can discover and develop
  15. I looked this up just last night (at least in the Beginner Box), and using a Stimpack during combat is a maneuver
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