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librarian101

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Everything posted by librarian101

  1. librarian101

    Wedge/Luke/Corran seeing if I can fit three aces in

    Again depends on your style, With Biggs someone still takes the damage, with Thane you create damage that limits the ability of the different ships.
  2. librarian101

    Wedge/Luke/Corran seeing if I can fit three aces in

    Tried that. It really depends on your style of play, I like a little more survivability. I actually switched from this list to the one with Corran the attack was stronger with Corran almost always having a target lock and focus.
  3. librarian101

    Wedge/Luke/Corran seeing if I can fit three aces in

    Also ran this. T-65 X-wing - •Luke Skywalker - 80[/b] •Luke Skywalker - Red Five (62) Proton Torpedoes (12) R2 Astromech (4) Instinctive Aim (2) Servomotor S-foils (Open) (0) T-65 X-wing - •Thane Kyrell - 52[/b] •Thane Kyrell - Corona Four (48) R2 Astromech (4) Servomotor S-foils (Open) (0) T-65 X-wing - •Wedge Antilles - 68[/b] •Wedge Antilles - Red Two (52) Proton Torpedoes (12) R2 Astromech (4) Servomotor S-foils (Open) (0) Total: 200/200
  4. librarian101

    Wedge/Luke/Corran seeing if I can fit three aces in

    Right now running Corran Proton Torp, R2, Wedge Proton Torp R2, Servo motors, Thann Servo motors. Have had some success. 198/200.
  5. librarian101

    Wedge Ewing list

    This one has been fun to fly. Depending on your flying style there are several other pilot skills that can be changed out to replace Elusive and lone wolf. T-65 X-wing - •Wedge Antilles - 78 •Wedge Antilles - Red Two (52) Elusive (3) Proton Torpedoes (9) •R2-D2 (8) Shield Upgrade (6) Servomotor S-foils (Open) (0) E-wing - •Corran Horn - 109 •Corran Horn - Tenacious Investigator (74) •Lone Wolf (4) Advanced Sensors (8) Proton Torpedoes (9) R2 Astromech (6) Shield Upgrade (8) Total: 187/200 View in the X-Wing Squad Builder
  6. "Rotations are for card games not miniature games." Interesting I noticed on the updates for new releases that all X-wing 2ed is now listed under the card and board game area rather than the miniatures area.
  7. All good points, but at the same time FFG can and probably will re-release the old ships as version 2 models as they already have with some. So the middle road of re-releasing the V1 as V2 will help both bases in the long run, keeping current players happy and giving the new players new avenues to expand their collections.
  8. Thank you very kindly for your definition, when I need a dictionary I will let you know.
  9. Not sure how you can say it changes the flux for the worst, it actually gives you more variety and choices to play, less chance of becoming stagnant. With Hyperspace you have fewer choices to work with. Aiso since many seem to worry about the sales potential, the extended creates more ships for a larger base to purchase from than the Hyperspace restricted base.
  10. All things being equal people should pick the format that they like, it is not our responsibility to make money for FFG, it is their responsibility to present a product that appeals to the players and that the players will buy to fit their(the players) needs. Thats how they make money. If the players dont like the product why should they buy it. Companies dont win by forcing products on consumers, the win by having a product the consumers want.
  11. If it goes to the secondary market, all it means is that FFG already received their money, somebody paid the primary supplier FFG for the product to begin with.
  12. Well I am not sure at this point that money is the issue, since all of the ships are included in extended, so at this point you dont have to buy special ships for hyperspace. Business being business, I really dont see just putting special ships for hyperspace, you just limit the purchases to part of your base. To keep the base at its max you want everything egilble for extend and then draw from that.
  13. The real question is why do we need Hyperspace? Is it because the new factions dont have enough variety, with the limited number ships? Is it because all of the ships are not balanced properly, if they were would their need to be Hyperspace? Is it too complicated to allow all the rules interactions? If these are some of the reasons is the next step, in order simplify everything, to create "tournament ships", or maybe the quick build cards. I dont mind multiple formats. I really enjoy the Hanger Bay concept. I guess it is the limited part I dislike, have seen it happen before in games and have watched it die.
  14. We have ships and cards out there that the players have paid good money for and should be able to use them. I dont care for Hyperspace at this time, because I like to fly ships that are not on the list, B-wing, E-wing, Z95 among them. If FFG did not want all of the ships available then they should not have put them in the expansion kit, and should have told the players that they would not be available in 2.0, but they did put them in and by doing that gave us the idea that all ships would be available. Each and every player should have the opportunity to play the ships of their choice in qualifying for prizes and tournaments. Many of those lists from outside the meta probably will not be competitive, but the player should be the one to decide. We dont need to different forms of the same game. Do I expect to win with some of the lists I build, no, but I do expect to be able to fly ships I have purchased and fly them in tournament and at least have the opportunity to try.
  15. librarian101

    Now that all factions only have about 4 ships for tournaments...

    I dont mind hyperspace, but I also want the ability to use other ships in events. I have been waiting for 2nd edition to give me a chance to use E-Wings and other ships. I really dont give a dam if they are in the movies or not. If they wanted to end some of the ships for 2.0 they should have announced it and not put those ships into the conversion kits. They did however include them, therefore many people have spent the money to have the ability to play those ships, maybe they would not have spent that money if they knew those ships were not going to be available. At present they seem to have two tiers off play Hyperspace and Extended. that is fine as long as both are supported and have the same opportunities, both in local events and national events. I expect my game store to run a combination of events that will satisfy the needs of all the players.
  16. librarian101

    Now that all factions only have about 4 ships for tournaments...

    Because it is not an E-Wing or A-Wing, do they fly the same , do they have the same abilities, why does it have to be "close enough" to your choice, why cant yours be close enough to my choice.
  17. librarian101

    The force card hate.

    So this is a generic force card. Can any force user use it? The card says on it the Dark Side, is there a dark side user only?
  18. librarian101

    The force card hate.

    Sorry I wasnt clear in the title.
  19. librarian101

    The force card hate.

    Thanks
  20. librarian101

    Pivot Wing

    Have not flown the U-Wing before. So the Pivot Wing Closed description has a white box on the description in the squad builder. If I do a stop maneuver while the pivot wing is closed is it white?
  21. librarian101

    Pivot Wing

    Thanks, thats what I thought, but with all the changes who knows
  22. librarian101

    no mod slots

    What do you think was FFGs thinking in not putting mod slots on the A-Wing, Defender and Tie Advanced V1? Just wondering ?
  23. librarian101

    no mod slots

    Concerning the A-Wind, I would not have thought that 1 elite pilot , Jake would create a problem. They could do as the did with the X-Wings where sone X-Wings have an Elicit slot and others dont.
  24. librarian101

    Star Viper

    Thanks
  25. librarian101

    Star Viper

    When you ad the Virago title, you also add a modification slot, can you put 2 of the same mods, say shields on the ship. I tried in the squad maker, but it would not let the shield upgrade come up again.
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