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About Olorin93

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    Lund, Sweden

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  1. Is the idea that one box is self-contained and sufficient all the way up to 5 players? No need for several core sets like the LCGs have usually been requiring in practice? With LotR LCG and Arkham Horror LCG, deckbuilding is very restricted unless you restrict each core set to two people or so.
  2. No, this is from before The Mountain of Fire came out so he focuses on that. Otherwise, he mostly talks about the general design process on LotR and his interest in other IPs. My interest in the game has waned a bit in the last year, mostly because of lack of time and energy, but I just had a look at the Upcoming page on FFG.com for the first time in a long while and with all the reprints they're doing I see why there hasn't been much talk of future stuff yet.
  3. I was very hyped when Arkham was announced. Only just got into the original Lovecraft stories at that point and hadn't played any previous AH boardgames, but I knew FFG would deliver. I've played through the core set with my fiancée and we really enjoyed it. She prefers gameplay in AH over LOTR because of the strong story aspect and how there's barely any mental arithmetic. Once you've built up your "army of allies" in LOTR, 90% of the rest of the game consists of just keeping track of numbers, particularly in 3-4-player games. Having one investigator and up to one ally is refreshing. I also like what they've done with locations compared to LOTR, even though setup is a bit fiddly. (So can LOTR's setup be, particularly in newer scenarios where you may have a separate enemy deck and certain cards set aside etc.) The only real downside for me when it comes to AH LCG is the deckbuilding and how it relates to story progression. On the one han I like the sense of accomplishment when you can upgrade e.g. equipment or a spell in AH, but it's all tightly connected to the narrative of a specific campaign. Deckbuilding is a lot more flexible in LOTR and I enjoy just putting a deck together and using it in any scenario without having to worry about progression. (Though we never know what the growing card pool of AH might change down the road.)
  4. I haven't played any Lovecraft-themed games before and am only just getting into the books, so the characters are all new to me. On a related note, I'm looking forward to seeing how different classes and playstyles are handled.
  5. To be fair, most Weapon and Armour attachments are Restricted, which is supposed to represent "slots" or hands. You're probably thinking about the Rivendell Bow, which isn't Restricted. It definitely should've been. All other bows in the game require a slot. It is indeed possible to power up a single hero with lots of non-Restricted attachments like readying effects, but it's a strategy that requires time and resources to set up and since effects like Unexpected Courage and Light of Valinor represent abstract concepts I don't really have a problem with it. As for threat vs doom, there may well be player cards in the future that allow us to counter doom similar to threat. So it does seem like a greater problem now, but we'll just have to see what the future brings. Agree with the rest of your post. Great summary and looking forward to the game.
  6. Looks great! It's oozing with theme. I like how the chaos bag adds a new level of unpredictability.
  7. It's not in any way a parody of sexist jokes. The "anti-joke" idea is a crude excuse to normalise a warped view of women. L3afonthewind: 1) You did not reject the term when quoting Gizlivadi, which you should explicitly have if you did not agree with the sentiment. 2 and 3) You have not provided any kind of explanation as to why you leave this content up online when all the female characters have fallen victims to this. It's not a matter of agreeing or disagreeing - the memes promote objectification and ridicule of women. Bad humor is not an excuse for bigotry. My fiancées only reaction when I showed her the pictures was "this kind of jokes only confirms my stereotypes of the average male boardgamer". I'm done with this thread too, and I'm certainly done with your Facebook page. edit: for reference, I thought I would add that I'm about as conservative as it gets according to my country's standards and unlike most I'm not a feminist. If you ever travel to Northern Europe with this kind of gender perspective, good luck...
  8. It's beyond me how anyone can disagree with speaking out against blatant sexism. I'm confused the content hasn't been taken down yet. edit: I'm non-native and had to google the meaning of "SJW". I find it sad that such a well-known podcast resorts to name-calling when they can't defend an argument.
  9. Anyone found use for Ancient Mathom in an Erestor deck yet? I have barely used it before, but it's Spirit, 1-cost and lets you draw 3 more cards if you time it well (or all the time in solo). Could be used for feeding Protector of Lorien in the combat phase.
  10. Not to argue for sexist jokes, but I argue that the ones you're referring to (if I'm thinking of the right ones) are actually using the first line setup to subvert expectation of a sexist joke, only to instead deliver an anti-joke. Which actually highlights how the female characters in question are awesome. That was my interpretation, anyway. The subversion in question does not even serve a comedic purpose. It's nothing but off-putting and immature. If there were only one or two instances I wouldn't bother, but right now all 8 woman character cards I've seen in there have fallen victim to it. If the characters are "awesome" in the first place, why the need to make it all about gender and sexuality?
  11. Cool initiative, some of them are pretty funny. But I am bothered by every single one with a female character just being a sexist joke. You could make great memes with Galadriel and Idraen without being derogatory.
  12. I store cards meticulously, but in-game there is little to no organisation. I can see why players from competitive card games would pick up the habit of noting this, though.
  13. This is definitely an archetype in progress. We don't know the whole story yet. I feel like Lore and Spirit will be the cornerstones here - if you have e.g, 2 Spirit heroes and 1 Lore, you can play the Harp and PoL from your first hand - and hopefully an Elven Jeweller as well. The Tactics cards are not worth it so far, I think. I really want to make Watcher of the Bruinen to work, with Cloak of Lorien and maybe Elven Mail (does it go on allies?), but I agree even 4 cards per round seem too few to power all effects - even with the Harp. If you get two harps in play and we get some more cards that mess with the discard pile and boost allies, then it could get really good. Will be interesting to see if some kind of cost reduction will play into it as well. I hope the Dread Realm spirit hero is Noldor - but I guess now we have TGH/Dreamchaser to look forward to as well.
  14. Well, my vote goes to Faramir/Eowyn for what it's worth... edit: Wouldn't Elboron have been both Third Marshal of the Riddermark (under both Eomer's and Ælfwine's rule) and the Steward of Gondor? That's a lot of power to hold.
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