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geordan

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Everything posted by geordan

  1. Gus is pretty good at this game.
  2. No kidding. I faced three DeciFels (of course, I was part of the problem, flying Chirafel) and did miserably. Karma, as Jeff Wilder put it. DarthDave faced four (!) with his TIE swarm. We like us some pancakes here in California...
  3. Jonathan Colling was Chiraneau (Pred, Gunner, Ysanne, Captive, Engine) and Fel (PtL, RGT, Autothrusters, Stealth), I believe.
  4. I have, usually after it's gotten one-shotted.
  5. There were two flights of 60ish each; top 16 made the cut to day 2, 32 player single elimination.
  6. It's this: https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!67:10,-1:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:53:-1:-1: Oddly, I completely tabled it in Swiss with Chirafel and took 3 total damage (+1 for voluntarily flying through a rock) on Chiraneau; my wife beat it in Swiss (on her way to her 5-0) but got matched up against it in elimination and lost. It's legitimately terrifying to face -- make a mistake and you're eating Concussions all day. It's so cool so see an ordnance swarm doing well!
  7. When we left it was Dash/Corran vs. Oicunn/Patrol Leader+Vader and Han/WSF vs. Airen+Z swarm w/ missiles in the top 4, I believe.
  8. Offer acrylic to TO/judge volunteers and this won't be a problem.
  9. It's only the ship bases you have to respawn, right?
  10. No Chirafels in KC top 8? What madness is this?
  11. I saw that on stream, too. It sounded like the TO let it slide because the Xizor player was intending to push the limit afterward and boost, and ruled that since he couldn't boost, the entire action was undone. (I don't agree with that, by the way. You don't commit to pushing the limit before you perform your first action.) I didn't see the stream, could you elaborate? Did the Xizor player barrel roll off the board and the TO determined that since he couldn't boost back on, undo the entire action? Yeah, that's what I recall. Edit: Actually, maybe that wasn't it. (The vagaries of human memory!) Thinking about it more, I believe Xizor focused, then Pushed the Limit to boost, which put him off the board. The TO ruled that the boost failed, and therefore could be unwound, which is contrary to the standing ruling that you can in fact boost or barrel roll off the board. Either that, or it was ruled that it could be undone because it was part of a Push the Limit. Table audio was really quiet, so I couldn't really tell what happened.
  12. It happened in a live streamed game. I believe in MN? Xizor went off the edge by a hair. TO let it slide. I saw that on stream, too. It sounded like the TO let it slide because the Xizor player was intending to push the limit afterward and boost, and ruled that since he couldn't boost, the entire action was undone. (I don't agree with that, by the way. You don't commit to pushing the limit before you perform your first action.)
  13. I wouldn't necessarily call a bug "functionality." I intend to fix faction correctness on the basis of code integrity; the code was written with the assumption that validations were being run, and arbitrarily loosening those restrictions would introduce potential bugs.
  14. Yes; I don't want someone to try to pass off an invalid list as valid at a tournament, using a printout from my builder as "proof."
  15. Ooh, neat. That's odd, somehow the validation steps are getting skipped there. I'll look into it.
  16. Ah, I see. I went the procedural route because I'm not so great at the probabilities. (Also, implementing decision points like Gunner and conditional defensive token spending is easier, for me, when done procedurally.) ...I'll stop derailing this thread and we can go back to talking about how awesome double IG is.
  17. Sorry, Fel also has Stealth Device in that run. Palpy... yipes. We'll see Brute force is the best force! The sim runs 10,000 iterations in under a second; not being a stats person I don't know how many to run to get good signal. What do you recommend? Yeah, getting Gunner functionality in there was the wacky bit, but I believe it's working. I do want to see the output of your scripts, as a sanity check on my results. (The eventual goal is to put this up as a web service to receive sim parameters and spit out data for analysis.)
  18. Not yet, been meaning to modify my scripts so I can run this. Depends if you are at range 3 or not and if Fel has Stealth. The chances are much greater than 0% with HLC FCS and 88B's ability. Sozin and I have been working on something to simulate this. It's a Monte Carlo stand-and-shoot-each-other simulation. For this run, Soontir is fully tanked up with Autothrusters active, not spending his focus tokens on attack. IGs start with a Target Lock, and will use their focus token on defense if necessary. Soontir shoots at IG-88B first, then the bots return fire. This doesn't yet model the loss of Stealth Device on a hit. I hope the math/code is right. Forgive the output, it's still very much a work in progress. Soontir Fel ----------- Hits Landed: 0.174 (stddev=0.461) 0 ( 85.77%): ########################################## 1 ( 11.30%): ##### 2 ( 2.68%): # 3 ( 0.25%): Crits Landed: 0.122 (stddev=0.350) 0 ( 88.64%): ############################################ 1 ( 10.56%): ##### 2 ( 0.80%): Hull Remaining: 1.737 (stddev=0.986) 0 ( 13.27%): ###### 1 ( 25.40%): ############ 2 ( 35.65%): ################# 3 ( 25.68%): ############ Shields Remaining: 0.000 (stddev=0.000) 0 (100.00%): ################################################## IG-88B ------ Hits Landed: 0.279 (stddev=0.550) 0 ( 76.86%): ###################################### 1 ( 18.64%): ######### 2 ( 4.22%): ## 3 ( 0.28%): Crits Landed: 0.060 (stddev=0.244) 0 ( 94.15%): ############################################### 1 ( 5.69%): ## 2 ( 0.16%): Hull Remaining: 4.000 (stddev=0.000) 4 (100.00%): ################################################## Shields Remaining: 3.704 (stddev=0.593) 1 ( 0.62%): 2 ( 5.32%): ## 3 ( 17.07%): ######## 4 ( 76.99%): ###################################### IG-88C ------ Hits Landed: 0.846 (stddev=0.859) 0 ( 41.30%): #################### 1 ( 37.14%): ################## 2 ( 17.30%): ######## 3 ( 4.15%): ## 4 ( 0.11%): Crits Landed: 0.105 (stddev=0.317) 0 ( 89.81%): ############################################ 1 ( 9.88%): #### 2 ( 0.31%): Hull Remaining: 4.000 (stddev=0.000) 4 (100.00%): ################################################## Shields Remaining: 4.000 (stddev=0.000) 4 (100.00%): ################################################## Edit: forgot to set IG attacks to HLC
  19. Palpatine issues should be fixed now.
  20. This is a known bug: https://github.com/geordanr/xwing/issues/155 and it's driving me batty. Still don't know what's causing this.
  21. Aha, cool. I'll look into it tonight. (Pretty late, though, playing me some X-Wing first!) It does appear to be related to having a crew between Palpy and his extra slot.
  22. Odd, it's working for me: https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!56:-1,-1,132,-1:-1:-1: Can you provide the specific steps to get this to happen? Might be something squirrelly going on.
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