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Everything posted by aadh
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I was never a fan of the VT-49 Decimator look, but its depiction in Star Wars Commander changed my mind and inspired the following scheme:
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Seconded.
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Honestly Thought We Would See Something Like A TIE Scout Before This
aadh replied to Corellian Corvette's topic in X-Wing
I think it's likely that we'll see a TIE Scout eventually. I also trust FFG to take the best elements of its depiction. My preference (as with the Defender) lean toward the Decipher CCG version. I'd love a TIE Vanguard or TIE/gt eventually as well. I think the 24m figure was almost certainly a translation error. It was obviously designed to resemble the TIE Advanced so I expect the model to be sized similarly. I don't think "no imagination" is accurate. Generally people with "no imagination" don't get into design/art careers [designer/artist here—can confirm]. It might seem unimaginitive at times, but I think it's more likely they were trying to tap resonant associations, for one. Are there better ways to do that? Maybe. But more importantly, you're also looking at a series of craft that are meant to be mass-produced, likely millions or billions of units, and [this is something often overlooked] totally modular. The Rebels will scrape together whatever they can get. As a result, they have some character and a fair amount of resources. But in no way are they an efficient force. In contrast, the military-industrial design derivation approach of the Imperial Navy is immensely practical, especially considering the logistics of a galaxy-spanning Empire. With an assembly line war machine, the TIE modules are the apex of engineering efficiency; of course they'll make a TIE out of everything. Who wouldn't? -
Oh, today it's mostly been Tool, though. Lateralus and 10,000 Days in particular.
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Kind of an eclectic bunch lately: Rosetta (post-metal, although they dislike the term) Warpaint (indie, psychedelic) *shels (post-metal) Robyn Miller (Myst soundtrack) Crippled Black Phoenix (post-prog) Morphine (90's alt) Mahumodo (post-hardcore) Nick Cave & Warren Ellis (The Assassination of Jesse James soundtrack) Amorphis (death metal) Mazzy Star (dream pop, 90's alt) Jakob (post-rock) I must recommend Rosetta, *shels, Crippled Black Phoenix, and Jakob and the post-metal genre on the whole. Immensely well-crafted and thoughtful stuff.
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That's what I'm talking about. I'm grateful for Mel's contributions, but the above is exactly what I'd like to see mass-produced by FFG. I figure at 1:270 it'd be not much shorter than the transport.
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I say slim... I feel that the ship itself is smaller than FFG would likely want to go for Epic; add the fact that what we generally see of it, during The Clone Wars and Rebels, makes it seem not much bigger than a YT-1300. I'm referring to this one: http://starwars.wikia.com/wiki/Gozanti-class_cruiser
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In all seriousness, what's the probability we'll see a Gozanti?
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Droid faction is OP.
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In the meantime, I hope this forum continues to give you a reason to smile when you need it.
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Excellent work, on all counts
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The 'art picture' is what gives me the small amount of hope I have regarding its scale, although that feeling is definitely mixed. On the plus side, it absolutely makes the ship look a LOT 'fatter' (taller up-and-down) than the model initially appears, and that's good. On the negative side...well, look at the edges of the wedge. There are *at least* two rows of lighted windows, there, and there is no way in hell you could fit two decks along the edge of that thing at a scale that gives it a 150m length. Unless, again, the ceiling of these decks is about 2 feet from the floor. That may well all be true, but whether something is a 'new design' or an 'older design' doesn't change the fact that you are still putting the same size people in it. I think that's what's killing it is the Star Destroyer-like lighted windows. Fortunately we won't have that on the actual model. If the bridge was more prominent, I think that would help. Like if you could see the triangular windows of the bridge, you'd get the sense that a person is about X tall. You wouldn't be able to see them at all on a 12-inch ISD, so seeing them here would help. There's another thread where a Vigil-style sensor dish is placed on top which helps with the sense of scale, along with some nice updates to the hull plating color. Still, I like this thing. It's been pointed out that it's no great leap from the Sith Fury-class interceptor (aesthetically, I mean—I know very well which era it's from) and the Sith Infiltrator/Star Courier.
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1: Like Boomer_J, I play solo (almost exclusively) but spend more time collecting, painting, and organizing than actually playing. 2: Without the pressure of competitive play, I'm comfortable fielding squads of weak ships like pre-Raider TIE/Adv just for the cinematic appeal. 3: I enjoyed the prequels immensely and most of TCW (primarily when there were spaceships on the screen) and would love to see a standalone-but-compatible Republic era game.
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Neither am I, it's a pretty stupid looking ship, but it really is the most iconic and well known fringer ship in the appropriate size class. I really have a hard time seeing the scum huges be anything other than the Wilde Karrde and a gozanti. Same here for the most part. I'd take it without the convenient carry handle, though.
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I mentioned some confusion over it, in part because I saw it paired with a starfighter like the GR-75 and wasn't sure which of the two Rebel huges it meant to counter. I see now that I skipped right over the 150m statement in the news article, so I guess that answers that. Still thinking we're likely to see a Gozanti at some point.
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Booster Terrik would like to make your acquaintance. He has invited you aboard his ship, The Errant Venture. Talon Karrde and the Wild Karrde, while we're at it.
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Sorry, Micky axed that future. Also the hound's tooth is only 47.4m long, huge it is not. Large, yes. Huge, nope. So... Trigon one maybe. http://starwars.wikia.com/wiki/Trigon_One I wouldn't count on Disney's acquisition to preclude any use of existing EU material. If they did, we wouldn't be seeing EU bounty hunters in Scum, or characters from SWG in the Raider expansion. The only reason they announced that decision was to be able to produce new canon material without being tied down by existing EU, some of which was friggin' ridiculous. Another example: I'm playing Star Wars Commander on Android right now which is a brand new Disney/LFL game...and it has the HWK, and the Decimator, and the TIE/D, and some vehicles based on 1980's Kenner toys, and Dark Troopers, and the missile walker from The Force Unleashed. I think the EU is safer than a lot of you realize—even if they're calling it something different now.
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I'm willing to bet we'll see a Gozanti. That would definitely be more in line with the GR-75's relationship to the CR-90.
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I'm much more forgiving of the Raider than OP, but actually the Vigil's sensor dish was the first thing that came to mind as a possible mod. Reading through here, I also agree strongly that the hull-colored plating is much improved.
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It's a huge galaxy, though. There are literally tens of millions of inhabited systems. You see about 8 systems in the OT. I did the math, that represents 0.000012% of everything the Empire considers under its control. I think a case could be made for the Empire producing test runs of a few hundred or thousand TIE/Adv and not considering that to be full production. There's also some precedent already set with Storm squadron. I'm all for recreating OT battles in the nearest on-screen proportions, but I think it's okay to factor for stuff off-screen, too.
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Like I said months ago in another long tread about our love and disappointment for the HUGE Ships. They need double the energy they have. In EPIC these HUGE Ships are the stars of the game and they need to be kicking some ass. I personally think they need much higher attack values, then maybe also grant their smaller targets extra defense. I'd expect that in a "real" engagement most turbolaser shots would miss, but the ones that connect would obliterate anything small. Higher attack values would be useful for huge versus huge as well. I'll probably draft up some house rules based on this because, although I'll buy the huge ships, fielding them has always seemed pointless. I'd rather have a game where a turbolaser was like 8 red, but if the defender rolls 2 or more evades, then all damage is ignored.
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I like where this is headed.
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Nah, look at the other A's in "Imperial", they're identical. Probably just compression artefacts.
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So... late summer, then. There's no way this is coming out in the next 4 months.
