Jump to content

aadh

Members
  • Content Count

    437
  • Joined

  • Last visited

Posts posted by aadh


  1. The green P.A.C.K 216 contains the table tray and dials:

    IMG_20150214_140930891.jpg

     

    Range templates are from Applied Perspective. Two each range-3, range-2, and range-1, and a single range-5, all hand-painted. Beneath are the cardboard range rulers. 

     

    Custom tuckboxes for the straight maneuver templates, two sets. Custom damage deck holders from scavenged Ultra Pro deckboxes.

     

    IMG_20150214_141050966.jpg

     

    Dials need to be sorted and labeled, but I was excited to finally have something I was comfortable with.

     

    The black P.A.C.K. 216 will be used for the Epic tray once Scum arrives. I'll be getting a second black 216 for my two Raiders.


  2. The P.A.C.K. 720 contains the fleet.

    Rebel squadrons:IMG_20150214_140322987.jpg

     

    Rebel squadrons:

    IMG_20150214_140355488.jpg

     

    Rebel large with in-progress YT-1300 gunship:

    IMG_20150214_140503577.jpg

     

    Imperial squadrons:

    IMG_20150214_140434142.jpg

     

    Imperial large:

    IMG_20150214_140553925.jpg

     

    Epic: 

    IMG_20150214_140702042.jpg

     

    2x GR-75 separated by a thin layer of foam; tokens, bases, stands and epic-only cards in the lower section. Damage cards in tuckboxes beneath the CR-90.


  3. Finally satisfied with my storage solution. It should have the flexibility and uniformity to survive at least a few more expansions.

     

    1x Battlefoam P.A.C.K. 720

    2x Battlefoam P.A.C.K. 216

    3x Stanley 25-Removable Compartment Professional Organizer 

    2x Stanley 10 Removable Bin Compartment Deep Professional Organizer

     

    Stanley solution courtesy of xBino's thread from BGG.

     

    The stack:

     

    IMG_20150214_135724222.jpg

     

    Token tray:

    IMG_20150214_135842661.jpg

     

    Upgrades tray:

    IMG_20150214_135947829.jpg

     

    Ship token tray with mission tokens:

    IMG_20150214_140028890.jpg

     

    Pilot cards, bases, and stands:

    IMG_20150214_140111946.jpg

     

    (Edit: Didn't include the second deep tray which just contains extras: number tokens, TL, card sleeves and foam bits)


  4. I don't understand why the dialogue's not about the separate-but-compatible Clone Wars-era game, which I choose to believe is inevitable. Everything makes more sense in that context. 


  5. Interesting.  I'm really hoping the game rocks hard.... and also hoping that the campaign delivers.   Lately I tend to have more fun playing a campaign than playing multiplayer with people I've never met.

     

    Seconded. I vastly prefer singleplayer campaign, or couch co-op. It's been really difficult to watch the focus shift so strongly to multiplayer at the expense of campaigns.


  6. Just waiting to hear my preorder shipped. MM saved me quite a bit, and just barely qualified for free shipping (think it came up to 101 and change, where 100 gets ya free shipping :D)

     

    So now, it's out of my control. My ships will get here when they get here. It's nice not having to pick em up from the FLGS, wondering if they'll actually have them in stock (they're usually a couple days late)

     

    Free shipping at $99. Nailed it—with some to spare!


  7.  

    To give an idea of what TIE variants are left for Imps that are actually viable, since most of the variants are purely absurd:

    [image snipped]

    (and even then the Avenger is kind of iffy)

    Each X represents a ship you don't think could be introduced? Because the Scimitar Assault Bomber is a favorite of mine, and I hate to see it lumped in with stuff like the TIE Star Cruiser.

     

    Why do you have to be hating on the TIE Star Cruiser? That's got to be the ...

     

    ...

     

    Okay, even I can't make that quip.

     

    Still, I don't see why the Lone Scout had to be crossed out.

     

     

    The Scimitar is visually pretty silly, not to mention overly phallic.

    Freud could have filled volumes' worth of notes if he'd met you. I'm with UnfairBanana at this point: you might want to look into an Introduction to Anatomy course.

     

    There seem to be a lot of people here with obsessions over the plausible phallic shapes of spaceships. As if real-world rockets, which thrust their way into space to unload their cargo upon reaching orbit, don't have their own connotations. I say, if it's fine for NASA, it's fine for Star Wars.

     

    And I'm not sure if Anatomy 101 will really be helpful here. This sort of Star Wars Rorhschack test demonstrates that some minds gravitate towards the phallic with only limited stimulus.

     

    ANYWAY,

     

    I'd be disappointed if FFG goes with XG-1 or the Missile Boat. Look, I loved the TIE Fighter game as much as anybody, but these non-TIE looking TIEs just never sat well with me. Same goes with the Defender, which I'm mean-spiritedly happy is not seeing a lot of play. I think enough is enough on those. That said, FFG does seem to cater to the people who grew up with the video games much more than they cater to those who grew up with the RPGs. (Yes, I feel discriminated against. Meh.)

     

    So, while I would like them to do the Skipray (with both Empire and Scum pilots) - and I think it would be good for them to do a ship of that sort -  I don't actually see them doing it, precisely because they are catering to the video gamers rather than the RPG players.

     

    The Cloackshape or Otana-whatever also might be in the cards, but I would point out that I don't like 'em, and I'll be grouchy if they decide to go with those. :angry:

     

     

    I'm with you on the non-TIEs. I always preferred the depictions with some military-industrial unifiormity. Role-specific variations of a common theme. The XG-1 and Missile Boat never sat well with me, at least not in that context.

     

    I do like the TIE Defender, though. I like the modularity of the TIE series. I'd be happy with an Aggressor too.


  8.  

     

     

     

    I do believe it is time to bring back the ultimate transport solution...Zeppelin airship , no more ports and canal fees...Just the import tax... No need for huge bulky shipping containers...Streamlining the air operation with keeping a steady supply to hungry Ewoks everywhere...

     

    I was gonna bring up Crimson Skies if you didn't. One of my favorite fictions.

     

    Far-fetched air piracy aside, ever since that game came out, I've wondered why Zeppelins couldn't revolutionize the shipping industry. I know they come with a host of logistical challenges, but it doesn't seem that any are insurmountable.

    As I understand it, it's an aerodynamic issue (caveat: I am not an aeronautical engineer, and it's been years since I talked to one about blimps and zeppelins). Basically, a structurally feasible envelope for whatever lighter-than-air gas you're using adds mass and creates drag, which means that in comparison to fixed-wing aircraft it takes more thrust to accelerate the same cargo, which means higher fuel costs.

     

     

    Also they tend to be inflammable.

     

    Yeah, no. They don't. 


  9.  

     

     

    I do believe it is time to bring back the ultimate transport solution...Zeppelin airship , no more ports and canal fees...Just the import tax... No need for huge bulky shipping containers...Streamlining the air operation with keeping a steady supply to hungry Ewoks everywhere...

     

    I was gonna bring up Crimson Skies if you didn't. One of my favorite fictions.

     

    Far-fetched air piracy aside, ever since that game came out, I've wondered why Zeppelins couldn't revolutionize the shipping industry. I know they come with a host of logistical challenges, but it doesn't seem that any are insurmountable.

    As I understand it, it's an aerodynamic issue (caveat: I am not an aeronautical engineer, and it's been years since I talked to one about blimps and zeppelins). Basically, a structurally feasible envelope for whatever lighter-than-air gas you're using adds mass and creates drag, which means that in comparison to fixed-wing aircraft it takes more thrust to accelerate the same cargo, which means higher fuel costs.

     

     

    But that's not necessarily the case. Like I said, there are challenges to overcome, but have a look at this:

     

    http://rt.com/news/aeroscraft-revolutionary-airship-cargo-187/


  10. The folks over at stardestroyer.net have a huge pile of trek vs wars stuff, but from what I have read, the numbers on the ships, from various tech manuals and such, grossly, overwhelmingly favor Star Wars.

    For me, I say this. In Trek humans have a few planets and a civilization which is a major power in part of their galaxy. In Wars humans have migrated from their home world so long ago that no one even considers it. They are just from whatever planet they are from. The civilization has the whole Gakexy and travel times are ridiculously lower.

    My money is on the Tie, just one.

     

    stardestroyer.net is critical to these comparisons, so I'm glad someone brought it up.

     

    I'm a huge Trek fan (not nearly as much as SW, but still), but stardestroyer.net annihilates the debate. SW always wins.


  11.  

     

    Norsehound, I'm curious, though; how does this sit with your oft-repeated disdain for the "flying pancake"?

     

     

    In that way this isn't much of an improvement over the decimator isn't it? All of them are flying saucers. The Empire at least has other designs to pick from for their large craft but the rebels? All CEC products, which are flat and circular.

     

    I'm curious what makes the Decimator with it's R2 head more "Empire" than this one.

     

     

    That makes sense. I happen to like the CEC pancakes for the most part [some exceptions].

     

    I definitely prefer the above in favor of the VT. I might like a more TIE-like cockpit, like the Sith Fury-class Interceptor from SWTOR or the Rogue Shadow. I think that would integrate nicely with this one.


  12.  

    I do believe it is time to bring back the ultimate transport solution...Zeppelin airship , no more ports and canal fees...Just the import tax... No need for huge bulky shipping containers...Streamlining the air operation with keeping a steady supply to hungry Ewoks everywhere...

    That comes with its own problems though.

     

     

    I was gonna bring up Crimson Skies if you didn't. One of my favorite fictions.

     

    Far-fetched air piracy aside, ever since that game came out, I've wondered why Zeppelins couldn't revolutionize the shipping industry. I know they come with a host of logistical challenges, but it doesn't seem that any are insurmountable.


  13. I'll let this preview image speak for itself first.

     

    sloop26.jpg

    sloop27.jpg

     

    This is from Fractalsponge, the same aritst who gave us a handful of new Star Destroyers on top of things like the Vigil corvette and the sexy assault gunboat image that's appeared here and there. To warm up again he wanted to do some Imperial Analog to falcon-like ships.

     

    I think it goes without saying he did a better job than the Galaxies designers have when tasked with basically the same mission. I can't get over the decimator's R2-dome and bland fin extensions bracketing that eye. The quads are also out of place. Fractal's ship though, has everything coming together and it looks like serious buisness. Nothing really looks out of place or ridiculous.

     

    Wish we could have this guy instead of the decimator?

     

    If you want to see more on this guy development starts here.

     

    I like this design quite a bit, including the wings, and especially if it was scaled up a bit in size from the Falcon.

     

    Norsehound, I'm curious, though; how does this sit with your oft-repeated disdain for the "flying pancake"?


  14. so is anyone still hoping for/expecting a Gozanti at this point?

     

    I am.

     

    Who left this lying around?

     

    This sucker needs to get pinned on page 1.

     

    This is the one, the only true Imperial huge ship thread.

     

    Who's read every single post in this thread?

     

    I have.

     

     

    Dat ass....

     

    16233138737_9ed2a4d08a_b.jpg

     

    Mine... Missile... Autopilot Engaged...

     

     

    Wipeout!


  15. Mel, I concur with the above: I think in the context of an official game the situation would be different. I have no reason to fly N-1 right now, but if there was a separate-but-compatible game, I would buy at least 8 of them, probably more.


  16. Yeah but they were all done under lfl who refuse to accept the disdain the public holds for the prequels, we are now firmly into the Disney era and they do recognize the fact and have pulled away from that part of star wars.

    Ships from those abominations should never appear in x-wing, make a separate game maybe but they don't belong in civil war era games, headhunters and y-wings were around long before the prequels so no they arnt a back door that allows the rest in.

    Not that I know even one person who wants to fly droid fighters.

     

    Well, you know one, now. I would buy heavily into both sides. How about that?

     

    but alot of us dont like the prequel designs and would highly resent having to buy those ships to get upgrades.

     

    That's one reason I'm advocating for it being a separate-but-compatible game. Everybody wins: the people that enjoy Republic-era Star Wars get what they want, and people like you have nothing to keep bellyaching about.

×
×
  • Create New...