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Cripple X got a reaction from cpteveros in Any idea when Enemy Without pdf comes out
The DH2ed PDFs I have all run very smoothly, so I think the optimization is fine, at least.
As for the delay in releasing the PDF, it certainly seems that based on this thread the decision is losing FFG business and rightly so.
There's so much wrong with that statement I don't know where to begin. I really don't mean any offense by that, you're certainly entitled to your opinion, but it feels so completely out of touch with reality. I wished we lived in a world where it worked in the idealized way you think it does, but we don't. Not really. Maybe a tiny percentage of businesses out there work like that, but not most. FFG is certainly not one of them. I've given them quite a lot of money over the years and never have I once felt like they have ever genuinely listened to me as a customer or valued my contribution to keeping their company alive. Overall, I feel more abused than anything. And when a company treats you that way you stop buying. That is really the only voice you have. "I wanted to support you. I wanted to help you. I wanted you to succeed. But you wouldn't let me. You didn't value me." Buying doesn't give you a vote. Not buying does. In that context, Piracy is voting and it's also a warning sign for the company from the consumer to check themselves. "Hey, we want this product, but you aren't providing it to us. Don't you think you might be screwing up? Don't you want to succeed? We'd really like to support your game line. No? Maybe the next company will do better."
I can actually point you to major companies in the industry where if we were having this discussion on their forum somebody from the company would pop-in, acknowledge the discussion, and give genuine feedback (and not standard corporate drivel) from the company's perspective. That no one from FFG has done so yet, I think, is entirely indicative of the problem. Customers aren't just credit cards and profit margins. They aren't rage-beasts that exist to get upset at every decision made by your company. They are people who would like to be treated as such. I don't think that there's anything wrong with that.
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Cripple X got a reaction from Talon of Anathrax in Would "Saint" be a good elite character advance?
The War Hymns idea is great. Thanks for that. The idea for Frateris Militia doesn't strike me as an talent thing so much as something that develops during gameplay.
I do love the idea of Confessors having abilities that benefit their allies, though I do wonder about the actual utility of those abilities when it comes to a solo game, which is primarily the reason I am developing the Advance. Fate points being a PC thing means those types of talents wouldn't be of any use.
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Cripple X got a reaction from Lynata in Would "Saint" be a good elite character advance?
Yes, the would-be Confessor is the PC. He's definitely a socially-based character so gathering allies shouldn't be much of a problem. I definitely intend to put together a small Fraternis Militia as the story develops. Handling it Only War style might be the way to go.
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Cripple X got a reaction from Rationalinsanity in Enemy Without Expansion
In regards to Weapon Training, did DH do away with the rule that says a character is counted as trained in any weapon mounted on a vehicle if he is part of Vehicle's crew? If that's still in there, then Naval Pilots don't need any proficiencies to represent their vehicle based weaponry. That doesn't extend to when he is not crewing the vehicle. Just because he can fire his ride's lascannon doesn't mean he can shoot one on foot. Counterintuitive, but that's the way it worked in Only War.
If the Ace role doesn't have Fieldcraft, that's going to get Errata'd. There's no way that's not a huge oversight. Having not gotten my hands on the book yet, I cannot say for sure, but if feels like Finesse probably was supposed to be Fieldcraft and somebody done goofed.
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Cripple X got a reaction from Talon of Anathrax in Enemy Without Expansion
In regards to Weapon Training, did DH do away with the rule that says a character is counted as trained in any weapon mounted on a vehicle if he is part of Vehicle's crew? If that's still in there, then Naval Pilots don't need any proficiencies to represent their vehicle based weaponry. That doesn't extend to when he is not crewing the vehicle. Just because he can fire his ride's lascannon doesn't mean he can shoot one on foot. Counterintuitive, but that's the way it worked in Only War.
If the Ace role doesn't have Fieldcraft, that's going to get Errata'd. There's no way that's not a huge oversight. Having not gotten my hands on the book yet, I cannot say for sure, but if feels like Finesse probably was supposed to be Fieldcraft and somebody done goofed.
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Cripple X got a reaction from Skarsnik38 in Enemy Without Expansion
In regards to Weapon Training, did DH do away with the rule that says a character is counted as trained in any weapon mounted on a vehicle if he is part of Vehicle's crew? If that's still in there, then Naval Pilots don't need any proficiencies to represent their vehicle based weaponry. That doesn't extend to when he is not crewing the vehicle. Just because he can fire his ride's lascannon doesn't mean he can shoot one on foot. Counterintuitive, but that's the way it worked in Only War.
If the Ace role doesn't have Fieldcraft, that's going to get Errata'd. There's no way that's not a huge oversight. Having not gotten my hands on the book yet, I cannot say for sure, but if feels like Finesse probably was supposed to be Fieldcraft and somebody done goofed.
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Cripple X got a reaction from bluntpencil2001 in Enemy Without Expansion
In regards to Weapon Training, did DH do away with the rule that says a character is counted as trained in any weapon mounted on a vehicle if he is part of Vehicle's crew? If that's still in there, then Naval Pilots don't need any proficiencies to represent their vehicle based weaponry. That doesn't extend to when he is not crewing the vehicle. Just because he can fire his ride's lascannon doesn't mean he can shoot one on foot. Counterintuitive, but that's the way it worked in Only War.
If the Ace role doesn't have Fieldcraft, that's going to get Errata'd. There's no way that's not a huge oversight. Having not gotten my hands on the book yet, I cannot say for sure, but if feels like Finesse probably was supposed to be Fieldcraft and somebody done goofed.
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Cripple X reacted to cpteveros in Does the Good/Best quality equipment system need to be expanded/revamped?
I think the quality system is just fine for the game - but what does need work are the descriptions for each item. Many are copy/pasted from DH1 and are thus almost a decade old, without updates to reflect the changes in system since then. Everything that can be modified by quality should have in their description what quality means for that item.
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Cripple X got a reaction from Robin Graves in Any idea when Enemy Without pdf comes out
I prefer PDFs for many of the same reasons. That, and storage space. You run out of bookshelves pretty quickly as an RPG hobbyist. It's just more convenient to have a library of books on a device of some sort.
I think you're absolutely right that service is the main problem, Bilateralrope. Why make it harder for people to support your company than not? That seems like an awful idea from the perspective of a business. Like I mentioned, I think the PDF problem comes from FLGS owners putting pressure on FFG and distributors because they think the delay helps their sales when it doesn't.
I wish FFG had enough respect for us as customers to just state their reasons for doing it the way they do, because as it is, it doesn't make me feel very respected as a supporter of their business.
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Cripple X got a reaction from cpteveros in Any idea when Enemy Without pdf comes out
I don't know for sure, but in general it's 3-4 weeks between the hardcopy release and the PDF release.
I really don't know why companies still do this. I've heard two main reasons. One is that it helps FLGS owners. The other, like you mentioned, is piracy. I find the rationale bogus in both cases.
FLGS: I think the premise here is that Hardcopies and PDFs are competing products and that having a hardcopy available earlier is going to mean people buy them, This is not the case. I'm going to buy a hardcopy if I want a Hardcopy or the PDF if I want that. They don't compete. You want the two for different reasons. It doesn't hurt to make a PDF available alongside a hardcopy because I (and most people I know these days) won't buy a hardcopy regardless. If a book does not have a PDF available, well that company isn't getting my money. Even if If I want to support FLGS I'm going to do so regardless of what product is available when. I have waited longer for product to become available and paid more than I would have had I ordered a product from the internet explicitly because I wanted to support my FLGS. Let's face it, FLGS will never compete with Amazon or other online sources when it comes to price and convenience. It's not going to happen. FLGS stay in business (or not) based on the services they provide and how well they generate loyalty in their customer base. People with choose to support their FLGS on its merits and not on a three week excusivity period. Releasing PDFs on time for those who do not want hard copies is not taking food from anybody's mouth.
Piracy: The assumption is that everybody is going to run out and pirate the new product immediately. If somebody is intent on pirating the product three weeks isn't going to stop them. The vast majority of people want to pay for products that are of good quality so that the company keeps making them. I want to give you my money if your product is good. I think you deserve it. But restricting my access to that product because you're treating me like a potential criminal when all I want to do is buy your products is a very good way to alienate me. Alienate enough people and your business is going to fail. There's also the argument that piracy absolutely sells books, but that's a topic for another thread.
So, yeah, I really wish FFG would stop this bogus 'You have to wait for the PDF' garbage. All it does is frustrate me and make me feel like a second-class customer. Don't they want my hard earned money? I can always just spend it elsewhere.
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Cripple X got a reaction from PhilOfCalth in Petition for the Final Spat Book
I'd really like to see another book as well. The last three Support Specialists (Commissar, Storm Trooper, and Sanctioned Psyker) need the same treatment that the rest of the specialties received. It feels like the line is incomplete until that happens.
Plus, with Grimtoof in charge of such a massive Waaagh! I would REALLY love to see rules for Stompas and Gargants presented more than anything.
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Cripple X got a reaction from Myrion in Petition for the Final Spat Book
I'd really like to see another book as well. The last three Support Specialists (Commissar, Storm Trooper, and Sanctioned Psyker) need the same treatment that the rest of the specialties received. It feels like the line is incomplete until that happens.
Plus, with Grimtoof in charge of such a massive Waaagh! I would REALLY love to see rules for Stompas and Gargants presented more than anything.
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Cripple X got a reaction from pearldrum1 in Baneblade Crew
As part of a PbP game I am preparing, I have come up with customized specialties and suitable replacement advances for each player-worthy position on a Baneblade. Some advances are simply existing advances that have been renamed, some have had their rules tweaked, and others are wholly new.
Most of the specialties are default or fairly close to it. The only one that's undergone significant revision is the Commander, which is a Sergeant meets Tank Ace advanced specialty. I felt it was important to give the Commander several different Orders to play with as he's the only person on the Baneblade, besides the Engineseer without a weapon to fire. Between the Orders and liberal use of the Command skill, I figure he'll be fine.
I would really appreciate other people's thoughts on this stuff, especially the new Orders. Any feedback would very welcome.
Commander:
as Sergeant except:
Aptitudes: Agility, Fellowship, Leadership, Perception, Tech, Willpower
Advances
On My Mark...Fire!
Type: Order (Full Action)
Cost: 400 xp
Effect: The Command Suite of the Baneblade provides the Commander with precise tactical information to help him pinpoint the fire of his gunners where they will do the most damage. The Commander chooses a single target, and makes a Challenging (+0) Command Test. If the vehicle has undertaken any Movement Action other than Tactical Maneuvering during this Round, this Test is Very Hard (–30) instead. If the Commander succeeds on his Test, the vehicle’s weapons gain a +2 bonus to their Penetration for every Degree of Success the Commander scored on his Command Test when firing on the chosen target.
Gunners, Kill on Sight!
Type: Order (Half Action)
Cost: 200 xp
Effect: The Commander gives his gunners the discretion to choose their own targets and unleash hell. The torrent of fire the Baneblade is capable of creating is truly terrifying. Enemies required to take Pinning Tests or Toughness Tests due to the Concussive Trait have the difficulty of those tests increased by a further 10. A Challenging (+0) Pinning Test would thus become a Difficult (-10) Pinning Test. This lasts for a number of turns equal to the Commander's Fellowship Bonus. It may only be used once per combat encounter.
Strike and Shroud
Type: Order (Half Action)
Cost: 200 xp
Effect: Tanks are often equipped with smoke launchers to shield them from fire or aid in obscuring their movements. Well-trained tank companies are adept at deploying their smoke rounds to obscure as wide an area as possible and maximize the advantage that the cover provides. When smoke launchers are used as a result of the Strike and Shroud Order, each vehicle that participates in the order increases the radius of the cloud by 2m and increases it's duration by one round. Thus, if five tanks participated in the Order each tank would count its own smoke cloud as having a radius of 25m which would last 1d10+15 rounds.
Brace!
Type: Passive
Cost: 400 xp
Effect: The Commander and Driver work together with the smooth ease of practice, one calling out incoming threats as the other moves to avoid them. The vehicle’s driver can make a Hard (–20) Operate Test (plus the vehicle's maneuvering penalty) in response to any incoming fire as a Free Action. If he succeeds, the incoming fire strikes the armor facing of the Commander’s choice instead of the armor facing it would originally have hit.
Driver: Operator
Advances
Ace Maneuvering
Type: Passive
Cost: 400 xp
Effect: Super-Heavy tanks are crewed by elite tankers. These men and women are capable of feats no ordinary tanker would dare believe possible. The driver reduces the Maneuvering Penalty of any vehicle he operates by 10 for every two points of Agility Bonus (rounded down) that he possesses. In addition, the Size Penalty when attempting to Jink with a vehicle is reduced by the same amount.
Machine Spirit Assistance
Type: Passive
Cost: 250 xp
Effect: The sophisticated nature of the Mars-wrought systems and sacred Machine Spirit aid the crew in their duties, coming to know their habits and behaviors much in the same way as the crew comes to know their tank. If the Driver spends his full turn driving the Baneblade, he may also make a Ranged Attack Action using the forward mounted Heavy Bolter Turret as if he were operating it himself.
First Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Deadeye instead of default choices.
Advances
First Loader
Type: Passive/ Order (Full Action)
Cost: 300 xp
Effect: The First Loader is responsible for loading the meter long shells into the Baneblade Cannon. The First Loader receives the Rapid Reload Talent. In addition, the First Loader may spend a Full Round Action to load an Anti-Tank Shell. While limited in number, these shells increase the AP of the Baneblade Cannon to 14 for the next shot.
Gun Telemetry
Type: Passive
Cost: 300 xp
Effect: Equipped with the most sophisticated logic engines, the Baneblade is able to feed targeting data from one gun to all the gunnery stations, enabling those weapons to compensate for the movement of the tank as well as the enemy. All guns fired from the Baneblade reduce the penalty for firing from a moving vehicle by 5. This can be combined with the Second Gunner Advance Rolling Fortress to completely remove the -10 Penalty for firing from a moving vehicle.
Second Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Deadeye instead of default choices
Advances
Second Loader
Type: Passive
Cost: 300 xp
Effect: The Second Gunner loads Demolisher Cannon shells onto a rail sled which feeds into the cannon itself. A well-trained loader can retrieve spent shells and load new ones in the time it takes the Second Gunner to pick a new target and aim the cannon. The Second Loader receives the Rapid Reload talent. In addition, the Demolisher Cannon gains the Reliable Trait.
Rolling Fortress
Type: Passive
Cost: 300 xp
Effect: The Baneblade is a vehicle of such durability that is it able to fire even the mighty Demolisher Cannon while on the move--the force of which would sheer lesser tanks in two. The stability of the platform, even in rough terrain enables the gunners to keep the enemy under fire in even the worst conditions. All guns fired from the Baneblade reduce the penalty for firing from a moving vehicle by 5. This can be combined with the First Gunner Advance Gun Telemetry to completely remove the -10 Penalty for firing from a moving vehicle.
Third Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Vigilant instead of default choices
Advances
Third Loader
Type: Passive
Cost: 250 xp
Effect: The Heavy Bolter banks are fed from magazine reservoirs and the Lascannons from powerlines connected to the main generator, freeing up the third The Third Gunner and Third Loader work in concert to ensure the weapons along the mighty tank's flanks deal death to the Imperium's enemies. If the Third Gunner spends his Turn operating a Sponson he may also make a Ranged Attack Action for the opposite sponson as if he were stationed at it himself, provided his comrade is in Cohesion.
Keep Them Off Us
Type: Passive
Cost: 400 xp
Effect: As long as the Third Gunner's Comrade is within Cohesion, Overwatch and Suppressing Fire Actions with the sponsons cover a 90-degree arc on the side of the tank, instead of the usual 45-degree arc (see Overwatch on page 247 and Suppressing Fire on page 248 of the Only War Core Rulebook).
Engineseer:
Commune With The Machine Spirit
Type: Passive
Cost: 250 xp
Effect: A Baneblade super-heavy tank is driven by a willfull and mighty Machine Spirit. Those Tech-Priests blessed with the ability to work upon these mighty engines find their efforts guided by the spirit within. When interfaced with the vehicle via his Mind Impulse Unit, the Enginseer gains a +10 bonus to all Tech-Use Tests to make repairs, and halves the time any repair takes.
This message was last edited by the GM at 14:48, Today.
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Cripple X got a reaction from pearldrum1 in Dark Heresy Digital Character App now available
I mean Windows on a PC, not a phone or tablet. I want this app on my computer, not my Smartphone. -
Cripple X got a reaction from JupiterExile in Dark Heresy Digital Character App now available
I have to agree that selling each Gameline as it's own app is a turn off. I would definitely buy a program for $25-30 that handled all of them in the same app as you released them, but I am not likely to buy one for each system as a seperate app at the $8 price point. Ideally what I'd want is something like Hero Lab, but for the 40k RPGs.
With regard to the Gear/Vehicles thing: I'd like to be able to keep track of any Modifications or Upgrades a character's weapon has and the bonuses/penalties they provide. Same thing for Vehicles, though it would also be nice to track if/how a vehicle is damaged as well.
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Cripple X got a reaction from JupiterExile in Dark Heresy Digital Character App now available
I do like the idea presented of having the App be as complete as possible. Tracking vehicles, equipment and all their mods.
Come to think of it, any chance we could see an App for Only War?
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Cripple X got a reaction from Arnbjorn in Baneblade Crew
As part of a PbP game I am preparing, I have come up with customized specialties and suitable replacement advances for each player-worthy position on a Baneblade. Some advances are simply existing advances that have been renamed, some have had their rules tweaked, and others are wholly new.
Most of the specialties are default or fairly close to it. The only one that's undergone significant revision is the Commander, which is a Sergeant meets Tank Ace advanced specialty. I felt it was important to give the Commander several different Orders to play with as he's the only person on the Baneblade, besides the Engineseer without a weapon to fire. Between the Orders and liberal use of the Command skill, I figure he'll be fine.
I would really appreciate other people's thoughts on this stuff, especially the new Orders. Any feedback would very welcome.
Commander:
as Sergeant except:
Aptitudes: Agility, Fellowship, Leadership, Perception, Tech, Willpower
Advances
On My Mark...Fire!
Type: Order (Full Action)
Cost: 400 xp
Effect: The Command Suite of the Baneblade provides the Commander with precise tactical information to help him pinpoint the fire of his gunners where they will do the most damage. The Commander chooses a single target, and makes a Challenging (+0) Command Test. If the vehicle has undertaken any Movement Action other than Tactical Maneuvering during this Round, this Test is Very Hard (–30) instead. If the Commander succeeds on his Test, the vehicle’s weapons gain a +2 bonus to their Penetration for every Degree of Success the Commander scored on his Command Test when firing on the chosen target.
Gunners, Kill on Sight!
Type: Order (Half Action)
Cost: 200 xp
Effect: The Commander gives his gunners the discretion to choose their own targets and unleash hell. The torrent of fire the Baneblade is capable of creating is truly terrifying. Enemies required to take Pinning Tests or Toughness Tests due to the Concussive Trait have the difficulty of those tests increased by a further 10. A Challenging (+0) Pinning Test would thus become a Difficult (-10) Pinning Test. This lasts for a number of turns equal to the Commander's Fellowship Bonus. It may only be used once per combat encounter.
Strike and Shroud
Type: Order (Half Action)
Cost: 200 xp
Effect: Tanks are often equipped with smoke launchers to shield them from fire or aid in obscuring their movements. Well-trained tank companies are adept at deploying their smoke rounds to obscure as wide an area as possible and maximize the advantage that the cover provides. When smoke launchers are used as a result of the Strike and Shroud Order, each vehicle that participates in the order increases the radius of the cloud by 2m and increases it's duration by one round. Thus, if five tanks participated in the Order each tank would count its own smoke cloud as having a radius of 25m which would last 1d10+15 rounds.
Brace!
Type: Passive
Cost: 400 xp
Effect: The Commander and Driver work together with the smooth ease of practice, one calling out incoming threats as the other moves to avoid them. The vehicle’s driver can make a Hard (–20) Operate Test (plus the vehicle's maneuvering penalty) in response to any incoming fire as a Free Action. If he succeeds, the incoming fire strikes the armor facing of the Commander’s choice instead of the armor facing it would originally have hit.
Driver: Operator
Advances
Ace Maneuvering
Type: Passive
Cost: 400 xp
Effect: Super-Heavy tanks are crewed by elite tankers. These men and women are capable of feats no ordinary tanker would dare believe possible. The driver reduces the Maneuvering Penalty of any vehicle he operates by 10 for every two points of Agility Bonus (rounded down) that he possesses. In addition, the Size Penalty when attempting to Jink with a vehicle is reduced by the same amount.
Machine Spirit Assistance
Type: Passive
Cost: 250 xp
Effect: The sophisticated nature of the Mars-wrought systems and sacred Machine Spirit aid the crew in their duties, coming to know their habits and behaviors much in the same way as the crew comes to know their tank. If the Driver spends his full turn driving the Baneblade, he may also make a Ranged Attack Action using the forward mounted Heavy Bolter Turret as if he were operating it himself.
First Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Deadeye instead of default choices.
Advances
First Loader
Type: Passive/ Order (Full Action)
Cost: 300 xp
Effect: The First Loader is responsible for loading the meter long shells into the Baneblade Cannon. The First Loader receives the Rapid Reload Talent. In addition, the First Loader may spend a Full Round Action to load an Anti-Tank Shell. While limited in number, these shells increase the AP of the Baneblade Cannon to 14 for the next shot.
Gun Telemetry
Type: Passive
Cost: 300 xp
Effect: Equipped with the most sophisticated logic engines, the Baneblade is able to feed targeting data from one gun to all the gunnery stations, enabling those weapons to compensate for the movement of the tank as well as the enemy. All guns fired from the Baneblade reduce the penalty for firing from a moving vehicle by 5. This can be combined with the Second Gunner Advance Rolling Fortress to completely remove the -10 Penalty for firing from a moving vehicle.
Second Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Deadeye instead of default choices
Advances
Second Loader
Type: Passive
Cost: 300 xp
Effect: The Second Gunner loads Demolisher Cannon shells onto a rail sled which feeds into the cannon itself. A well-trained loader can retrieve spent shells and load new ones in the time it takes the Second Gunner to pick a new target and aim the cannon. The Second Loader receives the Rapid Reload talent. In addition, the Demolisher Cannon gains the Reliable Trait.
Rolling Fortress
Type: Passive
Cost: 300 xp
Effect: The Baneblade is a vehicle of such durability that is it able to fire even the mighty Demolisher Cannon while on the move--the force of which would sheer lesser tanks in two. The stability of the platform, even in rough terrain enables the gunners to keep the enemy under fire in even the worst conditions. All guns fired from the Baneblade reduce the penalty for firing from a moving vehicle by 5. This can be combined with the First Gunner Advance Gun Telemetry to completely remove the -10 Penalty for firing from a moving vehicle.
Third Gunner:
as Weapon Specialist except:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception.
Starting Talent: Vigilant instead of default choices
Advances
Third Loader
Type: Passive
Cost: 250 xp
Effect: The Heavy Bolter banks are fed from magazine reservoirs and the Lascannons from powerlines connected to the main generator, freeing up the third The Third Gunner and Third Loader work in concert to ensure the weapons along the mighty tank's flanks deal death to the Imperium's enemies. If the Third Gunner spends his Turn operating a Sponson he may also make a Ranged Attack Action for the opposite sponson as if he were stationed at it himself, provided his comrade is in Cohesion.
Keep Them Off Us
Type: Passive
Cost: 400 xp
Effect: As long as the Third Gunner's Comrade is within Cohesion, Overwatch and Suppressing Fire Actions with the sponsons cover a 90-degree arc on the side of the tank, instead of the usual 45-degree arc (see Overwatch on page 247 and Suppressing Fire on page 248 of the Only War Core Rulebook).
Engineseer:
Commune With The Machine Spirit
Type: Passive
Cost: 250 xp
Effect: A Baneblade super-heavy tank is driven by a willfull and mighty Machine Spirit. Those Tech-Priests blessed with the ability to work upon these mighty engines find their efforts guided by the spirit within. When interfaced with the vehicle via his Mind Impulse Unit, the Enginseer gains a +10 bonus to all Tech-Use Tests to make repairs, and halves the time any repair takes.
This message was last edited by the GM at 14:48, Today.
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Cripple X got a reaction from Adeptus-B in Petition for the Final Spat Book
I'd really like to see another book as well. The last three Support Specialists (Commissar, Storm Trooper, and Sanctioned Psyker) need the same treatment that the rest of the specialties received. It feels like the line is incomplete until that happens.
Plus, with Grimtoof in charge of such a massive Waaagh! I would REALLY love to see rules for Stompas and Gargants presented more than anything.
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Cripple X got a reaction from Kaic in Dark Heresy Digital Character App now available
Any chance we'll get a Windows version?
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Cripple X got a reaction from bradknowles in LR-57 Combat Droid
I know, right? Once I had the idea, I couldn't let it go. The GM was all for it as well. I think it's going to be a lot of fun to play.
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Cripple X got a reaction from mouthymerc in LR-57 Combat Droid
You bring up some good points, even if you do exaggerate them a bit. My GM and I were discussing the illegality matter. To that end I've decided that rather than go Hired Gun/Heavy, I'm going to go Hired Gun/Maurauder with the explaination that the Droid's Battle Cannons have been stripped long ago and were eventually replaced with high-grade stun sticks (probably represented as a Force Pike) and the droid was used as a Bouncer for a Catina/Club in the Outer Rim. Dead Clientele is bad for business, but you can't let them tear the place apart either. LR-57-O) was more than big enough to subdue the rowdiest patrons without killing them.
That should get rid of a lot of the stigma/legal issues of being a walking gun rack while still letting me have an interesting time RP-wise.
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Cripple X got a reaction from Shawnacy in LR-57 Combat Droid
You bring up some good points, even if you do exaggerate them a bit. My GM and I were discussing the illegality matter. To that end I've decided that rather than go Hired Gun/Heavy, I'm going to go Hired Gun/Maurauder with the explaination that the Droid's Battle Cannons have been stripped long ago and were eventually replaced with high-grade stun sticks (probably represented as a Force Pike) and the droid was used as a Bouncer for a Catina/Club in the Outer Rim. Dead Clientele is bad for business, but you can't let them tear the place apart either. LR-57-O) was more than big enough to subdue the rowdiest patrons without killing them.
That should get rid of a lot of the stigma/legal issues of being a walking gun rack while still letting me have an interesting time RP-wise.
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Cripple X reacted to Jamwes in Encounter design: Marauder and high soak characters.
Have a balanced mix of combat and social encounters so everyone has their moment to shine. Don't forget to put in piloting encounters for your pilot and slicing encounters for your slicer too. Basically, plan your encounters approperately for the characters in the group. It doesn't really matter if the Marader rolles over every combat encounter with ease because the Face will be doing the same with social, pilots with piloting, and slicers with slicing.
I once read on here some good advice, ask your player why they built their character that way. Did they build a high soak character because they want to see lots of combat or did they do it because they just don't want to die when combat actually comes up? Cater to your player's wants and desires.
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Cripple X got a reaction from knasserII in LR-57 Combat Droid
You bring up some good points, even if you do exaggerate them a bit. My GM and I were discussing the illegality matter. To that end I've decided that rather than go Hired Gun/Heavy, I'm going to go Hired Gun/Maurauder with the explaination that the Droid's Battle Cannons have been stripped long ago and were eventually replaced with high-grade stun sticks (probably represented as a Force Pike) and the droid was used as a Bouncer for a Catina/Club in the Outer Rim. Dead Clientele is bad for business, but you can't let them tear the place apart either. LR-57-O) was more than big enough to subdue the rowdiest patrons without killing them.
That should get rid of a lot of the stigma/legal issues of being a walking gun rack while still letting me have an interesting time RP-wise.
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Cripple X got a reaction from bradknowles in LR-57 Combat Droid
You bring up some good points, even if you do exaggerate them a bit. My GM and I were discussing the illegality matter. To that end I've decided that rather than go Hired Gun/Heavy, I'm going to go Hired Gun/Maurauder with the explaination that the Droid's Battle Cannons have been stripped long ago and were eventually replaced with high-grade stun sticks (probably represented as a Force Pike) and the droid was used as a Bouncer for a Catina/Club in the Outer Rim. Dead Clientele is bad for business, but you can't let them tear the place apart either. LR-57-O) was more than big enough to subdue the rowdiest patrons without killing them.
That should get rid of a lot of the stigma/legal issues of being a walking gun rack while still letting me have an interesting time RP-wise.
