Hugh Salamando Filth

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About Hugh Salamando Filth

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  • Birthday 07/23/1985

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    Bavaria, Germany
  1. Dark Heresy (Warhammer 40,000) in Genesys - Release Thread

    Yep, remembered it wrong. Nvm, then. xD
  2. Dark Heresy (Warhammer 40,000) in Genesys - Release Thread

    Ahoy. I think, Unnatural Senses is too weak. In DH2 it was WPb x15 with a talent to double the range, making it anything between 15 and (usually) around 90 meters. For NPCs it doesn't matter because I can simply add more ranks as I wish. But a player at the beginning runs around blind beyond ~12m for a long time. An Astropath should be more powerful than that. I'm suggesting Rank 3 (ranked), 10m per Willpower per Rank, making it 150m when having Rank 3, 4, 5, and WP:5. I see why you want to use the Rangebands, but they're too limiting for this, imo. Other than that: Great work again. Next week we'll finally run our first session, and I can give better feedback.
  3. Dark Heresy (Warhammer 40,000) in Genesys - Release Thread

    Waah, your work is really awesome and appreciated. I now started converting my team's PCs. So far, the reception is that it really all feels Dark Heresy-ish. Later this month we have our first run with your rules.
  4. Dark Heresy (Warhammer 40,000) in Genesys - Release Thread

    @Tom Cruise Those are great. Not sure if 100 Influence needed to gain Renown +1 is a bit too much. I'll probably lower this to fit my campaign.
  5. Dark Heresy (Warhammer 40,000) in Genesys - Release Thread

    Great job, great design. My team will have loads of fun with that.
  6. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Have you considered this? Btw, current release requires permission.
  7. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Stats look fine to me. But Eldar now officially are called Eldarii. I know many don't like that change (like myself), but maybe consider to change that in your book to be "up2date".
  8. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Noooo, don't give him any ideas! Requisition rolls are bad!
  9. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Nay, please let Requisition rolls rest. It may sound good in theory, but it's awful in practice. In my previous (and current) campaign, we scrapped Influence and implemented Trading. We also used the Peer talent (stackable) to buy favours and gears from factions. Players earned Peer levels and could spend them on acquiring gear, resources, or even NPCs from factions. Felt more roleplaying-ly to my team than those arbitrary requisition rolls.
  10. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Yea, makes sense. I was just used to having it.
  11. [Alt Rule] Summoning demons

    I'll steal that.
  12. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    I wouldn't merge Undying with Stuff of Nightmares. For example, while a simple Necron Warrior may be undying it isn't immune to everything else out there. A Greater Daemon on the other hand does indeed combine those two traits. And I'm missing the Toxic trait. (Couldn't find anything similar in the GNS CRB on a quick look.) And Psyniscience. oo
  13. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    Links are in the top comment. Aside other nice sheets. But alas, only for the SWRP.
  14. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    @Tom Cruise Oh, that's great, but may I suggest you Tom's (another one) character sheet to use as template? It contains more info and much less wasted space. Toms character sheets color.pdf
  15. [OLD THREAD] Dark Heresy in Genesys (Almost finished!)

    @Tom Cruise I have a late idea about Roles (from 2nd ED). You have careers have only 4 Career Skills. Just a thought that sprung up: Adding Roles to act as Specialisations who bring two more Careers Skills (still two left for the player to choose), and adding the specific Role traits/talents. If you think that wouldn't fit, idm, I can still simply houserule them in for my team.