ghiacciolo79
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Posts posted by ghiacciolo79
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Ok, generally i dont really care for game's mechanics, favoring narrative play before dice rolling, but the fact that players are nearly immortals.... in the end spoils this system from any drama!!
i was gmastering this game from the very beginning, and i think i've reached at least one hundred sessions, playing differents groups through published scenarios like:
4X one eye for an eye
1X gathering storm
2X withch's song
1X winds of change
2x journey to black fire pass
1X harrower of thane
+ various fan made scenarios or older advenures
in the end, save from 2 party wipe out, no character ever died once from a mechanical point of view.
The last session though was epic, and IMHO a big let down for this game. I've found that basically, a mighty shaggot (wich should be a totally-mountain sized-murderous beast!) is not even able to KILL whatever character whit toughness 3+.
The maths are simple: the shaggot can dish out a baseline of 14 points of damage.
even giving him a nasty combat action card like "mauling blow", which guarantee him a critical per turn, it goes like this:
the shaggot swing a pc, halving his wound pool, +1 critical
the shaggot swing again, Knocking out the pc, +1 critical, +1 critical from ko
the PC is now uncounscios, whit 3 critical, but failed to kill him (who play a T2 PC after all?). The only chance to outright kill him sit on 1/6 sigmar comet from expertise dice!!
the even more crazyness of this gaming system is that:
A: giving the shaggot a card that deal even more damage, maybe KO a PC in a single swing, is safer for the PC: in this case receive only 2 criticals, so not even "near death"!!
B: having a thougher PC, maye whit a better soak or a larger wound pool, that let him resist the first two swings and receive a third, have more chance to die from the shaggot instead of a squishy pc!
what do you fellow GM think about this? IMHO this system is something like "total party wipe out" or nothing....and if a monster doesn't not posses a critical generating action, is outright impossible to really kill any PC!

Are PC in this game immortals?
in WFRP Gamemasters
Posted
Sure custom-made rules/encounters could solve anything (i mean, stearing the game where u like it!) but playing as RAW:
So in the end, even if the shaggot come after many acts, PC have plenty of time to recover. Moreover:
Arriving at an encounter already wounded, is a benefit for the players: his PC will go KO faster, thus preventing critical generating monsters to deal enough criticals! Isn't this a paradox?! XD
The only real threaths are disease, wich are really a pain to remove.
If i'll switch from GM to player i will know that the supposed "low fantasy" mood of crippled/insane characters is so remotely likely, that is simple not there in this game...