Jump to content

ghiacciolo79

Members
  • Content Count

    2
  • Joined

  • Last visited

Posts posted by ghiacciolo79


  1. Sure custom-made rules/encounters could solve anything (i mean, stearing the game where u like it!) but playing as RAW:

     

    1. PC heals pretty fast: even a T3 could recover full health in 4 days of gaming time (anyway T4 or T5 are just broken in this sense)
    2. Criticals get healed/ignored pretty fast too (and i never had an healer on my groups).
    3. Stress/fatigue are useless: they are recovered at any rally step and every night of rest. Personally, never got a permanent insanity, so is just waste of time managing them
    4. Severe criticals (apart requiring an expansion) are so few that my PC NEVER DRAW one!

    So in the end, even if the shaggot come after many acts, PC have plenty of time to recover. Moreover:

    Arriving at an encounter already wounded, is a benefit for the players: his PC will go KO faster, thus preventing critical generating monsters to deal enough criticals! Isn't this a paradox?! XD

    The only real threaths are disease, wich are really a pain to remove.

    If i'll switch from GM to player i will know that the supposed "low fantasy" mood of crippled/insane characters is so remotely likely, that is simple not there in this game...


  2. Ok, generally i dont really care for game's mechanics, favoring narrative play before dice rolling, but the fact that players are nearly immortals.... in the end spoils this system from any drama!!

    i was gmastering this game from the very beginning, and i think i've reached at least one hundred sessions, playing differents groups through published scenarios like:

     

    4X one eye for an eye

    1X gathering storm

    2X withch's song

    1X winds of change

    2x journey to black fire pass

    1X harrower of thane

    + various fan made scenarios or older advenures

     

    in the end, save from 2 party wipe out, no character ever died once from a mechanical point of view.

     

    The last session though was epic, and IMHO a big let down for this game. I've found that basically, a mighty shaggot (wich should be a totally-mountain sized-murderous beast!) is not even able to KILL whatever character whit toughness 3+. 

     

    The maths are simple: the shaggot can dish out a baseline of 14 points of damage.

    even giving him a nasty combat action card like "mauling blow", which guarantee him a critical per turn, it goes like this:

     

    the shaggot swing a pc, halving his wound pool, +1 critical

    the shaggot swing again, Knocking out the pc, +1 critical, +1 critical from ko

     

    the PC is now uncounscios, whit 3 critical, but failed to kill him (who play a T2 PC after all?). The only chance to outright kill him sit on 1/6 sigmar comet from expertise dice!!

     

    the even more crazyness of this gaming system is that:

     

    A: giving the shaggot a card that deal even more damage, maybe KO a PC in a single swing, is safer for the PC: in this case receive only 2 criticals, so not even "near death"!!

    B: having a thougher PC, maye whit a better soak or a larger wound pool, that let him resist the first two swings and receive a third, have more chance to die from the shaggot instead of a squishy pc!

     

    what do you fellow GM think about this? IMHO this system is something like "total party wipe out" or nothing....and if a monster doesn't not posses a critical generating action, is outright impossible to really kill any PC!

×
×
  • Create New...