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Posts posted by Rogue-Star
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The Advantage/ Threat chart for Mass Combat Casualties
1 Adv/ 1 Thr 1% lose from current troop total
2 Adv/ 2 Thr a Rival is incapacitated
3 Adv/ 3 Thr silhouette 3 or smaller non minion vehicle disabled or 1 Minion Vehicle Destroyed
4 Adv/ 4 Thr silhouette 4 or greater non minion vehicle disabled
1 Triumph/ 1 Despair 10% minion force lost
2 Triumph/ 2 Despair 25% minion force lost or Nemesis incapacitatedPCs, NPCs, Commanders, Elite Troopers, n Vehicles will act as normal. All Minion groups have been massed into one WT total (individual Battalions have their own WT total). Initiative was rolled for these minion groups but initiative is for movement not attack. Minion Group will attack during Mass Combat check and will use the above Advantage/ Threat chart to determine casualties sustained or inflicted that round.
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Just a brief background of our player group. We started playing our PCs nearly 20 years ago when WOC came our w D20 version. The core 4 PCs have been together a long time. Other campaigns we played were in different Eras one such campaign had our characters parents working together before our PCs were born. So in essence our main PCs are a family of sorts.
While I am the primary GM n I set the timeline of the campaign other players can play their own adventures as long as it sticks to the flow of the campaign. The rule w that is PCs who GM are support n don't make command decisions which gives chance for other players to take lead and shine.
As for the main PCs we started our campaign 3 yrs BBY as we started as freelancers playing it by ear. Empire killed one of our main PCs n that set tone to us doing the occasional freelance job for the Alliance. At the Battle of Endor we were already active w in the Alliance and we were pulled for special mission at the Battle of Endor we started w command of special force unit n squadron after Endor our Command grew in a Battle Group. Our mission to Liberate worlds still oppressed by the Empire between Endor n events leading up to Jakku.
After liberating Corscant my Character who was wounded by a former Imperial turned double agent resigned her Commission and went back to freelance work as she had in settled business she had to put on hold prior to Battle of Endor. It was during this time she called on help from other PCs who by helping her out got themselves Court martialed upon return to NR only thing that saved them was fact that during my PCs request for revenge we discovered the Smuggler's were in fact supplying the Imperial Remnants on Jakku.
The PCs were sent to Jakku w their Special Force unit n Squadron to gather intell. It was during this time the Empire sprung it's trap wiping out out stealth squadron n the units stealth shuttle the unit was ambushed but survived only to see my PC n the heads of her new Smuggling guild met w Imperial command st the Citadel before being hunted. PCs escape on one of the cargo ships.
During planning of the attack on Jakku my PC attempted to pass along vital Intel she was able to get but the rest of the PCs refused to listen. Do the group is at odds.
I have previously retired a character n made them NPC who made guest appearances from time to time. Said character commanded the fleet at Jakku n was killed when command ship was destroyed during the first Part losing all hands.
While 1 PC did help my PC out prior to leaving for Jakku the thought that my PC could intervene in minimal. Her smuggler fleet will arrive rather PCs succeed in taking the Citadel or get held up because the main encounter w my PC is she gets to square off w the Imperial who shot her.
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1 hour ago, Ghostofman said:Check the AoR GM kit, there's a method for attaching larger groups of Minion NPCs to the players without going insane trying to track everything.
You're supposed to. The existing charts are suggestions, a benchmark for what power level effect the outcomes should generate. The whole idea is that you'll add in your own fine details that roughly match.
I'll check AOR GM Kit
As for using Advantage/ Threat to inflict casualties during Mass Combat I was thinking 1 Adv 1% lose opposition while 1 Thr 1% lose to acting force. While 1 Tri/ 1 Des 10% lose 2 Tri/ 2 Des 25% loses
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Happydaze it's supposed to be an illusion like the Jedi surrounded in Geonosia they are supposed to feel all is lost only to be rescued by a character I "retired" after we took the Core Worlds n her Smuggler fleet she recently required.
The goal is to lose do much of their forces the PCs want to retire n join my retired PC n go back to freelance work like we did before Endor if they don't on their own they will be forced in to retirement thanks to the New Republics disarmerment agreement and since the PC fleet n Army lose so much at Jakku the 2nd Battle Group is dismantled first.
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Now if I just use a Mass Combat roll then I may have to add my own Advantage n Threat charts so I can determine how many troops were lost during the time frame. My whole goal is to show lose of troops the PCs came to be close too during the year between Endor n Jakku as they liberated one system after another wo mass ground battles.
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My plan is to have individual NPCs n the PCs to interact while the squads chew each other to pieces. Each Battalion has a PC w Leadership or a Commander in place for PCs who don't and yes I plan to make Mass Combat checks it's just I want to show troopers being lost all around them maybe a PC or two critically injured.
Also after engaging a reconnaissance force from the Citadel a battle that takes place as our fleet is engaged an imperial counter attack already played out the PCs get reinforcements n gain access to call in close air support as well as orbital bombardments to help out during individual engagements on their March on the citadel.
By time they reach the Citadel fleet becomes engaged so they lose support from fleet n go against a force 3 times larger then the engaged together or alone w/o support.
I just want to show the engagement between the squads w dice rolls to show squads interacting not just a Mass Combat roll.
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My plan is to break them up into individual battalions an attack the Citadel from different sides do yes they will be fighting in small skirmishes going against a imbedded enemy that had time to prepare n is 10 times larger force. I want the PCs to feel they are cut off from reinforcements n support as the fleet in orbit is preoccupied w the Imperial fleet, hopeless n all is lost.
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Here's the situation...
My PCs are each leading a Battalion of 1100 troops at the Battle of Jakku. I m try to figure out how to run massive battles quickly. So if any GMs have had any experience in running massive ground battles I looking for your input on worked best for you.
My current plan is to use Planetary Scale rules as each battalion has 50+ squads of 20+ minion troopers.
WT is 1/10th the total personal scale WT total rounded down.
Weapons do planetary damage, Range of weapons still in personal scale, Pierce effects armor of troops as normal while on Breach can effect vehicles.
Silhouette of troops 1 for squads w/ WT 1 n individuals or PCs, 2 for squads w/ WT 2-5, 3 for Squads w/ WT 6+.
Minion Group skills upgrade 1 die per WT point.
In each Battalion are several Medic n Engineer Squads. Medics can use their group skill to heal 1 WT plus 1 WT per success while Engineers can use Damage Control to repair vehicles in the field.
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1) With Droids do Built in weapons and equipment count towards Droid's Encumbrance or would they be treated like worn armor and have 3 Encumbrance removed since they are Built in?
2) When Modifying Weapon Attachments that have Set Back under Base Modifiers ie Augmented Spin Barrel and Blaster Actuating Module do the Set Back increase as Mods increase damage or does the Set Back remain the same?
3) Is there a limit to how many minions can be in a single group?
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Yeah I read thru the whole Beta and only skimmed over the Core rules so far. I will look in the front and check. Thanks for the input Ten
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What happens when a character has 6 characteristic and 5 skill ranking when talents and other bonus grant the player 2 or more Ability Dice Upgrades?
Obviously the character would roll all 6 Proficiency Dice but would the additional upgrades add addition dice ie first extra upgrade is a boost dice, second is ability dice and third proficiency die or is 6 the maxium amount of proficiency dice the player can roll?
Thanks in advance for and help,
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I plan to revive my old character from WOTC games my female human Smuggler. She will mainly be Pilot/Fringer/Mechanic dipping into Scoundrel Outlaw Tech and Gadgeteer for perminate Talents in these Specializations.
Her Obligation goes back to her Original storyline Family her father runs a Smugglers Guild and pushes for her to someday run the operation but she is split between her loyalty to her fellow PCs and their struggle against the Empire and her Father. Her motivations are Crime and Wanderlust//Novelty.
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"Patience Young Padawan" you will soon have your Jedi so till then use what lil FFG has put out or house rule Jedi if your party can't wait till then cause "At last we will have our Revenge"
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Thanks I did find the rule under Unarmed combat shortly after I posted. Its funny they repeat things over and over thru out the book on brawl and brawling but that was the only section about unarmed combat they only mention Unarmed combat damage once. Maybe they should mention under Brawn at the beginning of the book that Brawn is used also as the base to figure out Melee and Unarmed damage.
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Been so long since I was on WOTC forums dont recall what my screen name was. Good to recognize some of the old folks from WOTC here. Boy does it feel good to be back in action in a all new Star Wars RPG.
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I have played all WEG and WOTC versions of Star Wars and I was a member on the WOTC forum and I recently purchased the EotE Beginner game as well as the Beta rule book. I have been reading over the Beta and have not found what the total amount of damage from a cucessful Brawl attack is. Can anyone point out where it is listed in Beta? I was thinking it would be the characters Brawn but want to know for sure.
I know Brawl attacks effect Strain not wounds and thought I read somewhere that Brawl attack damage is not effected by soak am I correct on Soak no effecting Brawl damage.
Its good to see another Star Wars RPG in the works.

Looking for GM input on how to handle massive ground battles
in Star Wars: Age of Rebellion RPG
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Finally w the release of Rise of the Separatists book I think I found the answer I was looking for as it was similar to what I originally had in mind. I will use the optional re Droid Phalanxes.