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Posts posted by asfaloth
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There's no reason to think of Galadriel as more powerful than Gandalf, for the wizard is an Istari, one of the Ainur, and therefore a greater spiritual entity than an elf.
Of course Galadriel was one of the most powerful elves in Middle Earth along with Elrond and Glorfindel. Galadriel had seen very ages, lived amongst the Valar and learnt from them. Elrond had a kind of lore alike but he was much younger and he had not seen Valinor.
Glorfindel was different. Presumably he was the most powerful elf during the Third Age but specially in combat and facing the evil forces. After his death in Gondolin, he was returned to life by the Valar in Valinor. They made him more powerful, almost as a Maiar, and sent him back to Middle Earth to fight against Sauron and to give strength to Gil Galad and Elrond. He would be like an angel or saint amongst the elves: purged from his sins and renewed. He was the only thing that the Witch King feared. Indeed he was supposed to be the captain of the elves in the last fight against the shadow in case of a failure of the fellowship of the ring. That's the reason why he didn't join the fellowship.
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I remember I said this quest was a kind of suicide in solo mode when I made the spoilers in the other thread but honestly I was taking for granted that Old Bridge or Ancient Harbor would be the selected Location during the set up (and I was intimidated by the action of both at the same time, I didn't remember that a solo player only has to take one location).
As I didn't test it in solo mode, I based my feeling in suppositions. I know now that I was wrong and It's easy in solo mode if you take the Library and it seems that even with the Bridge.
Maybe victory points requirement would be nice to make this quest perfect.
I always play with other player and I have experienced the two sides of this quest, the tough one and the soft one, depending on the luck. Anyway I really like this one because it has good length at least with more players and it is enjoyable.
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Best of Ithilien is that according to the story of the quest you are supposedly ambushing the southerners. What a wonderful ambush when you get your ass kicked by one of the treacheries or enemies of this "witty" quest. Brilliant commanders we have in the gondorian armies.
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From these three adventures it appears that Tom & Goldberry have not found a home in the game.
Gildor Inglorion was met in the Old Forrest and he still made it into the game. Maybe there's still a chance for Tom and Goldberry.
No way. Gildor is met at the very beggining of The Lord of the Ring, in the woods of the Shire, before the hobbits reach The Old Forest as a way out of the Shire.
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As the german fellow says is even worse in Europe. Pod cost 15€. That makes 20$ more or less. Nightmare will be 7€, that's 10$ maybe?
And in Germany at least they have better standard of living and more money to spend than in Spain

Anyway it's up to you to buy them or not. I think the core and Mirkwood quests need power to make them interesting again. I'll wait some preview about the NM and after that I'll make a decision.
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As for Ranger Bow its Action is a regular Action.
It must be attached to a Ranger character for sure (Ranger is Montaraz in spanish and that's the word in this case).
As a matter of fact, this item doesn't give Ranged Attack, it only gives the Action.
The Carpenter is for me a great Card. If you have a mono spirit with Eowyn, Glorfindel with Light of Valinor and you play the carpenter you have 10 will. You almost can win every quest commitment with little help of your playmates.
Ithilien Ranger reacted to this -
All the locations are immune to player card effects while they are in the staging area, not only Osgiliath locations.
But I ignore that rule when a location is the active location, for active location is out of the staging area as I understand reading the game rules.
I' ve just made a third attempt and this time we have lost. It has been amazing and incredible, a long and weary battle that seemed lost until we overcame heroically. Just at the end of all we had controlled all the Osgiliath locations and we only had to resist the last attack of two enemies to win. Then the last shadow effect of an enemy has added +1 attack for each osgiliath locations that I was controlling so my enemy got 10 attack and poor Frodo couldn`t make it even with his special rule. My threat was in 43. Because of Frodo's death, two of the Osgiliath locations has returned to the staging area and my playmate and I were too weak at that moment to retake them.
Wonderful quest.
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And artisan may be craftsman which we've seen with Erebor Hammersmith or Master of the Forge. I'm hoping we'll see cards that boost these traits, especially the so-far neglected warrior trait.
That is right, artisan is craftsman. I'll change it.
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So far I played it two times. We were two players. I dont know if we made something wrong because of the hurry, but the first time it was really easy and I was wondering where was the 8 difficulty. Any way I recognize that we were really lucky with the encounter cards that first time. We won just when a mumakil came from the encounter deck.
Second time was different. We won again but striving more to achive it. We didnt suffer too much as in Ithilien or Cair Andros, but the threat of losing the game was very present. This time we saw the real potential of this quest. It has a different "tempo" than Ithilien or Cair Andros. It has power but at least let you take position and the problems come like waves.
I think the difficulty of this quest depends a lot on the cards that are drawing from the encounter deck and certain combinations between them. Imagine a first round with a mumakil and a Mordor Lt. And I think two players mode is precisely the easiest way to beat it.
4 players will sweat a lot I think, because the encounter deck is full of hard enemies and treacheries and 4 cards in the quest phase at the same time with this encounter deck could be too much.
A solo player is almost suicide (that's the reason of the 8) because you need help to explore and take control of the locations (some locations ask you to spend resources or exhaust heroes to put progress tokens on it).
Owning the locations gives some power to the enemies according to the number of locations that you own. Imagine if you as solo player have all of them and all the bonus of the enemies are applicable only against you to the maximum. With more players the locations of Osgiliath are shared, and the bonus for the enemies is reduced with each player.
Of course, Osgiliath locations that you own can be lost for different reasons as losing a character, let an attack undefended, etc. In that case they return to the staging area.
I think is a great quest and I've liked. Ithilien and Cair Andros are always too thug. AoO seems can be everything, a walk or a hell I think. And the hell comes surely if it takes you much time to accomplished the quest.
I must be sure that I made everything right and play it again. I'm sure it will be ruthless the next time so I must not be over confident.
Its a good quest. Buy it.

PD: We played with monosphere Lore and Spirit. In Spirit I use Spiritfindel and he is a little cheat i must say. Very powerful to this quest.
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These are spoilers about the quest so if you want to know nothing about it stop reading from now.
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I warned you.
Assault on Osgiliath has an only card.
The set up in 1A is: "Each player chooses 1 enemy and 1 unique location and adds them to the staging area".
The 1B has not progress points and it reads:
Effects of the players cards can not put progress tokens on the locations in the staging area.
Forced: When an Osgiliath Location leaves play as explored location, the first player takes control of that location.
If the players control all the Osgiliath locations in game at the end of the round, they win.
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Yeah, I forget that. Sword of Morthrond, Earnil's Map and The Palantir are unique items.
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Spirit:
-Naval Carpenter of Pelargir. Ally. Cost 3. (0,1,1) 3 impact points. Gondor, Craftsman. Naval Carpenter gets +1 of will for each hero you control with a printed spirit icon.
-Earnil's Map (unique): attachment. Cost 4. Register. Attach to a spirit Hero. Reduce the cost to play Earnil's map in 1 for each hero with a printed spirit icon that you control.
Action. Discard Earnil's map to play any spirit event in your discard pile as if it was in your hand. After that put Earnil's Map At the bottom of your deck.
Lore:
-Ranger Bow. Attachment. Cost 1. Item. Weapon. Attach to a ranger character. Restricted.
Action. Exhaust Ranger Bow and the attached character to inflict an impact point on an enemy in the staging area.
-Patrol of the forest. Event. Cost 1. Play this card if you control at least one ranger character. Action. Inflict 3 impact points to an enemy with an attached trap.
Neutral:
-Palantir (unique). Artifact. Item. Cost 1. Attachment. Attach to a noble hero.
Action of ¿planning?. Exhaust Palantir and the attached hero to name a type of card and look the 3 cards on the top of your deck. For each card that fits with the named type, you steal 1 card. For each type that doesn't fit, increase your threat by 2.
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Cards (Free translation)
Leadership:
-Morthond's Sword (unique). Item, weapon, attachment. Cost 1. Outlands. Attach to a gondor ally. That ally gains the outlands trait.
-Men of the West. Cost X. Event. Action. Outlands. Return X Outlands allies from your discard pile to your hand.
Tactic:
-Knight of Minas Tirith. Ally. Cost 3. (0, 3, 1) 3 impact points. Gondor. Warrior. If each hero you control has printed the tactic icon, KoMT gains Response: After KoMT enters play choose one enemy in the staging area. Engage that enemy with you, exhaust KoMT as attacker against that enemy and resolve the attack.
-Gondor's Fire (Or Fire of gondor maybe). Cost 0. attachment. Gondor. Attach to a Gondor or Dunedain Hero. Action. Spend 1 resource from that hero to give him +1 attack for each resource in his pool. Once per phase.
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This is funny. I am the first surprised because I could have AoO before than USA players and translated into spanish
. It's really strange. When is AoO supposed to be released in the USA?The release here in Spain is the 2nd August, but according to the store i'll get my preorder (that includes AoO and others games) the 1st, just tomorrow morning or noon. Sometimes this difference of a day happens because of the carrier.
If it is finally as I hope and as the store says, of course I'll put all the information about the hero and more spoilers over here.
greetings and sorry about my english.
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In Spain so far we are getting the adventure packs and the saga expansion the same day as USA. Indeed I'll get "Assault on Osgiliath" tomorrow morning.
There is a publisher here that is like a FFG's young brother and sometimes makes a good, up to date and translated distribution of some FFG's products.
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I have another one.
There is a location in this adventure that reads more or less: "every Wose enemy gains Archery 1".
If one Wose enemy has already printed Archery 2 for instance, I guess that enemy has a total amount of Archery 3 because of the location effect. ¿Hasn't he?
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Sorry about my english.
Remember, characters commited to a quest get exhausted till the end of the round so If you only have two heroes I really find strange that you have enough strength to deal with all the enemies and locations so easily. You can have one lucky quest commintment phase with discarded treacheries and Threat value 0 that time, but eventually after two or three rounds, you will have more enemies and locations on the stage area adding their threat values up and ready for attacking you in the combat phase. You will need your heroes and allies to defend and attack them therefore your heroes (specially Dunhere) will not can to commit to the quest freely.Anyway "Passage through Mirkwood" is very easy, like a tutorial to learn the game although I think that with only two heroes (hence only two resources tokens, two characters at the beginning to commit to the quest, defend etc) there must be some difficulty some time.

Underhanded Dealings
in Blood Bowl: Team Manager
Posted
Sorry, I am writing from Spain and I don't recognize the english name of the card but I guess "Underhanded dealings" is the card that gives you fans depending on the number of cheating tokens in one Highlight.
We are having problems with this card too because is so unbalanced and unfair giving fans without effort and in such a great amount several times in a game.
We are thinking about ban it. I was wondering if there is some official faq or errata on this card.