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Earthworm

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  1. Like
    Earthworm reacted to Transmogrifier in Feeling a Bit Jipped   
    Just a little PSA: "jipped" (gyped, as in gypsy-ed) is a slur against Romani people. In the US the etymology doesn't seem to be well known so many people (including my younger self) use it without realizing the full meaning. 
  2. Like
    Earthworm got a reaction from KCDodger in REPAINTS, CONVERSIONS & SCRATCH BUILD THREAD   
    Last year, I ran a list including a B-Wing with Tactician.  I decided to make an extended cockpit mod for one of my models, and the rear cockpit windows seemed reminiscent of the A-5 Vigilante naval Strike/Reconnisance plane from the 60's-early 70's:
     
    I've long enjoyed the Gull Grey/White color schemes of naval aircraft from the late 50's through the mid 80's (lots of variety and visual interest, compared to carriers today, where everything is a boring grey Hornet variant)
     
    So I decided to do a late 60's themed US Navy B-Wing/E2:


     
    The Cockpit extension is just plastruct tubing with some small strips along the side to help it blend.  It rotates on an axle running through the hub to the back end of the pod (not an efficient way of doing this, though it's cool to have the front and back pods rotate together.  I've since switched to magnets for rotation)  Ship rotation is through a pair of ring magnets.
     
    The decals are actually from Attack Squadron 35 which operated Intruders off of Nimitz (Carrier Air Wing 8: "AJ") from the mid 70's through mid 80's. Decals from Starfighter Decals, which has a great selection of small-scale decals for your 1/350 aircraft carrier planes, as well as some nice custom decals for Star Fleet Battles minis.  Nice decals, but very shiny- may even need another coat of Dullcote....
     
    Our gaming group meets next to Puget Sound Naval Shipyard, and we have a bunch of current and former sailors, so it's dedicated to them and their service.
  3. Like
    Earthworm got a reaction from SEApocalypse in Don't expect dial reveals prior to the wave being out anymore.   
    Having had a conversation this summer with someone well placed at FFG (protecting them, as discussing Vassal must be done very parenthetically), they have a sense of the value that Vassal has for them- remember how hard to get a Punishing One expansion was when they first came out?
  4. Like
    Earthworm got a reaction from Krynn007 in Don't expect dial reveals prior to the wave being out anymore.   
    Having had a conversation this summer with someone well placed at FFG (protecting them, as discussing Vassal must be done very parenthetically), they have a sense of the value that Vassal has for them- remember how hard to get a Punishing One expansion was when they first came out?
  5. Like
    Earthworm got a reaction from acidReign in Don't expect dial reveals prior to the wave being out anymore.   
    Having had a conversation this summer with someone well placed at FFG (protecting them, as discussing Vassal must be done very parenthetically), they have a sense of the value that Vassal has for them- remember how hard to get a Punishing One expansion was when they first came out?
  6. Like
    Earthworm got a reaction from FlyingAnchors in REPAINTS, CONVERSIONS & SCRATCH BUILD THREAD   
    Last year, I ran a list including a B-Wing with Tactician.  I decided to make an extended cockpit mod for one of my models, and the rear cockpit windows seemed reminiscent of the A-5 Vigilante naval Strike/Reconnisance plane from the 60's-early 70's:
     
    I've long enjoyed the Gull Grey/White color schemes of naval aircraft from the late 50's through the mid 80's (lots of variety and visual interest, compared to carriers today, where everything is a boring grey Hornet variant)
     
    So I decided to do a late 60's themed US Navy B-Wing/E2:


     
    The Cockpit extension is just plastruct tubing with some small strips along the side to help it blend.  It rotates on an axle running through the hub to the back end of the pod (not an efficient way of doing this, though it's cool to have the front and back pods rotate together.  I've since switched to magnets for rotation)  Ship rotation is through a pair of ring magnets.
     
    The decals are actually from Attack Squadron 35 which operated Intruders off of Nimitz (Carrier Air Wing 8: "AJ") from the mid 70's through mid 80's. Decals from Starfighter Decals, which has a great selection of small-scale decals for your 1/350 aircraft carrier planes, as well as some nice custom decals for Star Fleet Battles minis.  Nice decals, but very shiny- may even need another coat of Dullcote....
     
    Our gaming group meets next to Puget Sound Naval Shipyard, and we have a bunch of current and former sailors, so it's dedicated to them and their service.
  7. Like
    Earthworm got a reaction from Jaffamaster in REPAINTS, CONVERSIONS & SCRATCH BUILD THREAD   
    Last year, I ran a list including a B-Wing with Tactician.  I decided to make an extended cockpit mod for one of my models, and the rear cockpit windows seemed reminiscent of the A-5 Vigilante naval Strike/Reconnisance plane from the 60's-early 70's:
     
    I've long enjoyed the Gull Grey/White color schemes of naval aircraft from the late 50's through the mid 80's (lots of variety and visual interest, compared to carriers today, where everything is a boring grey Hornet variant)
     
    So I decided to do a late 60's themed US Navy B-Wing/E2:


     
    The Cockpit extension is just plastruct tubing with some small strips along the side to help it blend.  It rotates on an axle running through the hub to the back end of the pod (not an efficient way of doing this, though it's cool to have the front and back pods rotate together.  I've since switched to magnets for rotation)  Ship rotation is through a pair of ring magnets.
     
    The decals are actually from Attack Squadron 35 which operated Intruders off of Nimitz (Carrier Air Wing 8: "AJ") from the mid 70's through mid 80's. Decals from Starfighter Decals, which has a great selection of small-scale decals for your 1/350 aircraft carrier planes, as well as some nice custom decals for Star Fleet Battles minis.  Nice decals, but very shiny- may even need another coat of Dullcote....
     
    Our gaming group meets next to Puget Sound Naval Shipyard, and we have a bunch of current and former sailors, so it's dedicated to them and their service.
  8. Like
    Earthworm got a reaction from The Imperial Rebel in Sign up for Season 3 of the X-Wing Vassal League, sponsored by The Scum and Villainy Podcast   
    We’re now accepting signups for next season of The X-Wing Vassal League.
     
    What is the League?
     
    The Vassal League is a pyramid-shaped stack of 9-player round robin divisions, sorted by skill and by geography or preferred play time.  There are 5 tiers of divisions, from the single Coruscant division at the top, to the twelve Unknown Reaches divisions at the bottom.  New players start in one of these bottom divisions, and at the end of the season, the top players in each division are promoted to the next tier (inward toward the core of the Star Wars galaxy) and the bottom players are demoted, much in the manner of Association Football.
     
    We typically see about 300 players sign up each season.
     
    The league is currently hosted out of reddit.com/r/xwingonline, and you can go there to find info on the current season, as well as our periodic newsletters.
     
    What is Vassal?
     
    Vassal is a Java-based boardgame client originally designed for live and PBEM play of Advanced Squad Leader.  There are now hundreds of game modules to play online.  The module for X-Wing is quite sophisticated and is now the most popular game on Vassal.  Vassal does not present complete game information and is not a substitute for physically owning X-wing materials- you must have access to all of the cards and rules separately.
     
    One advantage of Vassal is that newly spoiled cards and ships are available to play as soon as complete information is known about them.  This is a great opportunity to plan your future purchases: You’ll remember how hard to get a Jumpmaster right after they became available, and that everyone seemed to buy them in threes….
     
    You can get all the info you need about X-Wing on Vassal at Mu0n's tutorial page.  You can also check out the upcoming Vassal Webinars in the Reddit community. 
     
    I just started playing, or just started playing online.  Should I join?
     
    The vassal interface takes a little getting used to.  Most players are fairly comfortable with it after their third game or so, and highly proficient after about ten games.  The vassal community is a very welcoming one, and you can freely spectate games to get a sense of how we communicate, and you can often find an opponent who is willing to walk you through your first game.
     
    If you’re new to X-wing in general, please understand that this is a competitive league, and while there are multiple levels of play represented here, it is important that you have a solid grasp of the game.  It’s a big game, and there are lots of combinations- you don’t have to understand all of them, but be prepared to review your opponents list before you play, as some of the more popular card interactions are difficult to explain over chat.  If you’ve played more than a few 100 point games or competed in even one local tournament, you’re more than ready.
     
    What is the time commitment?
     
    Players will play each of the other members of their division once during the season.  This works out to 8 games in about ten weeks.  You are free to play these games in whatever order and at whatever time you and your opponents find mutually convenient.  This means that you could be gone for a week or two and still have no trouble keeping up on your games, freeing you from the one-game-per-week schedule of most online tournaments.  You’ll be grouped with players who want to schedule games at the same time of day as you.
     
    What’s in it for me?
     
    Beyond the joy of playing competitive games online and the challenge of climbing up the ladder, we have prizes!  Our Prize Sponsor is Team Covenant, and they’ve created some awesome league-custom Range rulers for us.  Division winners at every level, top players and selected other players who are active participants receive these.  Your first ruler will be a Range 1 ruler.  If you win a second ruler during your career, you’ll win a similar Range 2 ruler.
     
    Additionally, the folks at Scum and Villainy support some more prizes, including alt-art cards for the top two players in the league as well as a template set that is randomly drawn from among all the players who keep up with their assigned games, regardless whether they have a winning or losing record.
     
    How do I sign up?
     
    You’ll need to have an account with Challonge.com (free), which we use to manage our pairings and match reporting.  Optionally, you should also have an account on the Challengeboards ELO page, a chess style ladder for x-wing.  The league doesn’t require ELO play, but many players like to record their games here, and it’s open to non-League games as well.  You’ll also need an email address that you’re willing to have passed to your opponents.
     
    With all this in hand, you can sign up on our Google Form.  Once you’ve done that, you’ll receive an invitation into a Challonge.com tournament.  YOUR REGISTRATION IS NOT COMPLETE UNTIL YOU HAVE ACCEPTED THIS INVITE.  We use this to validate your information and continued interest.
     
    Registration closes on Monday, September 19, and play will begin on Friday, September 23rd.
  9. Like
    Earthworm got a reaction from Chucknuckle in Weekend discussion: dice   
    The real limitation of the dice is that they combine the functions of "to-hit" and "damage done" that are often separate rolls.  An accurate weapon is necessarily hard hitting in X-wing.
     
    Remembering back to the old TieFighter games, there were the Heavy Rocket and Bomb ordnance types, which had a hard time hitting anything that was moving, but were devastating.  In X-Wing, if you want a heavy rocket, you've got to roll a huge number of dice to get the damage potential, which makes it an accurate weapon.  In a game like Advanced Squad Leader, you roll to hit based on the weapon's accuracy, then calculate effects based on the weapons's destructive potential.  You can hit a tank all day with high velocity 20mm rounds and not do any damage, while a Churchill AVRE's 290mm mortar will destroy anything it hits, but good luck shooting anything moving or far away with it...
     
    Several weapons in X-wing partially divorce damage done from accuracy- Ions, TLT, Turbolasers.  Damage potential could go the other way, too:
     
    Heavy Rocket:  Att 2. Range 1  If this attack hits, deal three damage for every uncancelled (hit) and three critical damage for every uncancelled (crit).  Devastating to ships that can't get out of the way, will probably miss an mid agi target, will never hit soontir.
     
    Proximity Warhead:  Attack 5.  If this attack hits deal one damage.  If there are any uncancelled (crit) results, deal two damage.  Then cancel all dice results.
    You'll hit what you're shooting at, but it won't care, unless he's flying a super fragile ship that would be easily holed by high velocity fragments...
  10. Like
    Earthworm got a reaction from Azrapse in Weekend discussion: dice   
    The real limitation of the dice is that they combine the functions of "to-hit" and "damage done" that are often separate rolls.  An accurate weapon is necessarily hard hitting in X-wing.
     
    Remembering back to the old TieFighter games, there were the Heavy Rocket and Bomb ordnance types, which had a hard time hitting anything that was moving, but were devastating.  In X-Wing, if you want a heavy rocket, you've got to roll a huge number of dice to get the damage potential, which makes it an accurate weapon.  In a game like Advanced Squad Leader, you roll to hit based on the weapon's accuracy, then calculate effects based on the weapons's destructive potential.  You can hit a tank all day with high velocity 20mm rounds and not do any damage, while a Churchill AVRE's 290mm mortar will destroy anything it hits, but good luck shooting anything moving or far away with it...
     
    Several weapons in X-wing partially divorce damage done from accuracy- Ions, TLT, Turbolasers.  Damage potential could go the other way, too:
     
    Heavy Rocket:  Att 2. Range 1  If this attack hits, deal three damage for every uncancelled (hit) and three critical damage for every uncancelled (crit).  Devastating to ships that can't get out of the way, will probably miss an mid agi target, will never hit soontir.
     
    Proximity Warhead:  Attack 5.  If this attack hits deal one damage.  If there are any uncancelled (crit) results, deal two damage.  Then cancel all dice results.
    You'll hit what you're shooting at, but it won't care, unless he's flying a super fragile ship that would be easily holed by high velocity fragments...
  11. Like
    Earthworm got a reaction from Mu0n729 in Sign up for Season 3 of the X-Wing Vassal League, sponsored by The Scum and Villainy Podcast   
    Australia: 7
    Austria: 1
    Belgium: 1
    Canada: 12
    China: 1
    Denmark: 1
    France: 1 Germany: 2 Hungary: 2 Iceland: 2 Romania: 1 Spain: 1 Sweden: 2 United Kingdom: 6 United States: 61
  12. Like
    Earthworm got a reaction from Kdubb in Sign up for Season 3 of the X-Wing Vassal League, sponsored by The Scum and Villainy Podcast   
    We’re now accepting signups for next season of The X-Wing Vassal League.
     
    What is the League?
     
    The Vassal League is a pyramid-shaped stack of 9-player round robin divisions, sorted by skill and by geography or preferred play time.  There are 5 tiers of divisions, from the single Coruscant division at the top, to the twelve Unknown Reaches divisions at the bottom.  New players start in one of these bottom divisions, and at the end of the season, the top players in each division are promoted to the next tier (inward toward the core of the Star Wars galaxy) and the bottom players are demoted, much in the manner of Association Football.
     
    We typically see about 300 players sign up each season.
     
    The league is currently hosted out of reddit.com/r/xwingonline, and you can go there to find info on the current season, as well as our periodic newsletters.
     
    What is Vassal?
     
    Vassal is a Java-based boardgame client originally designed for live and PBEM play of Advanced Squad Leader.  There are now hundreds of game modules to play online.  The module for X-Wing is quite sophisticated and is now the most popular game on Vassal.  Vassal does not present complete game information and is not a substitute for physically owning X-wing materials- you must have access to all of the cards and rules separately.
     
    One advantage of Vassal is that newly spoiled cards and ships are available to play as soon as complete information is known about them.  This is a great opportunity to plan your future purchases: You’ll remember how hard to get a Jumpmaster right after they became available, and that everyone seemed to buy them in threes….
     
    You can get all the info you need about X-Wing on Vassal at Mu0n's tutorial page.  You can also check out the upcoming Vassal Webinars in the Reddit community. 
     
    I just started playing, or just started playing online.  Should I join?
     
    The vassal interface takes a little getting used to.  Most players are fairly comfortable with it after their third game or so, and highly proficient after about ten games.  The vassal community is a very welcoming one, and you can freely spectate games to get a sense of how we communicate, and you can often find an opponent who is willing to walk you through your first game.
     
    If you’re new to X-wing in general, please understand that this is a competitive league, and while there are multiple levels of play represented here, it is important that you have a solid grasp of the game.  It’s a big game, and there are lots of combinations- you don’t have to understand all of them, but be prepared to review your opponents list before you play, as some of the more popular card interactions are difficult to explain over chat.  If you’ve played more than a few 100 point games or competed in even one local tournament, you’re more than ready.
     
    What is the time commitment?
     
    Players will play each of the other members of their division once during the season.  This works out to 8 games in about ten weeks.  You are free to play these games in whatever order and at whatever time you and your opponents find mutually convenient.  This means that you could be gone for a week or two and still have no trouble keeping up on your games, freeing you from the one-game-per-week schedule of most online tournaments.  You’ll be grouped with players who want to schedule games at the same time of day as you.
     
    What’s in it for me?
     
    Beyond the joy of playing competitive games online and the challenge of climbing up the ladder, we have prizes!  Our Prize Sponsor is Team Covenant, and they’ve created some awesome league-custom Range rulers for us.  Division winners at every level, top players and selected other players who are active participants receive these.  Your first ruler will be a Range 1 ruler.  If you win a second ruler during your career, you’ll win a similar Range 2 ruler.
     
    Additionally, the folks at Scum and Villainy support some more prizes, including alt-art cards for the top two players in the league as well as a template set that is randomly drawn from among all the players who keep up with their assigned games, regardless whether they have a winning or losing record.
     
    How do I sign up?
     
    You’ll need to have an account with Challonge.com (free), which we use to manage our pairings and match reporting.  Optionally, you should also have an account on the Challengeboards ELO page, a chess style ladder for x-wing.  The league doesn’t require ELO play, but many players like to record their games here, and it’s open to non-League games as well.  You’ll also need an email address that you’re willing to have passed to your opponents.
     
    With all this in hand, you can sign up on our Google Form.  Once you’ve done that, you’ll receive an invitation into a Challonge.com tournament.  YOUR REGISTRATION IS NOT COMPLETE UNTIL YOU HAVE ACCEPTED THIS INVITE.  We use this to validate your information and continued interest.
     
    Registration closes on Monday, September 19, and play will begin on Friday, September 23rd.
  13. Like
    Earthworm got a reaction from DR4CO in Why you should join the X-Wing Vassal League.   
    First, thanks for the plug.  We'll be formally announcing signups for new players tonight.
     
    I'm happy to address everything raised here.
     
    On the subject of missing players.  I've always said this is our most difficult problem to dace, and a few inactive players in a 9-player division makes for a vastly different play experience.  My goal is indeed to replace inactive players with those on a wait list, or effect other changes to get people their promised number of games (In Season 0 we merged some pods, which seemed to work OK, though the structure here makes that less easy).  The problem is that we haven't really developed the organizational capacity to identify and replace inactive players in a timely fashion.  That's a goal.
     
    I'm not inclined to handle money, for a bunch of reasons, firstly for legal reasons, and also because I don't know what we'd do with $1500 if everybody who signed up last season paid five dollars.  Vassal play is free, and I'm happy with that for now.  I am probably going to seat problematic players differently in the future to penalize frivolous sign-uppery, but we're still building basic structures, and identifying them and dealing accordingly is something we'd have to build the capacity for, as I said before.
     
    Time.  Yeah, that kind of goes with the territory.  There has been some talk of doing games over Skype or a Mumble server, though that's a barrier a lot of players seem unwilling to cross.  There is more thought to be had here.
     
    Unreleased content.  This is the first I've ever heard of this as a complaint- I've always understood it to be a "Feature not a bug."  That said, I can understand where Jeff is coming from.  (As it happens, I've been flying Rey-Lothal Rebel, but at a tournament tomorrow I'll have to fly OGHan-Chopper, and had to 'retrain' a little in preparation).  I haven't even begun to think about this, but am very open to people's thoughts.
     
    Work beckons, but I'll include these thoughts in the next newsletter, calling for input, and welcome further input here.
  14. Like
    Earthworm got a reaction from acidReign in Why you should join the X-Wing Vassal League.   
    First, thanks for the plug.  We'll be formally announcing signups for new players tonight.
     
    I'm happy to address everything raised here.
     
    On the subject of missing players.  I've always said this is our most difficult problem to dace, and a few inactive players in a 9-player division makes for a vastly different play experience.  My goal is indeed to replace inactive players with those on a wait list, or effect other changes to get people their promised number of games (In Season 0 we merged some pods, which seemed to work OK, though the structure here makes that less easy).  The problem is that we haven't really developed the organizational capacity to identify and replace inactive players in a timely fashion.  That's a goal.
     
    I'm not inclined to handle money, for a bunch of reasons, firstly for legal reasons, and also because I don't know what we'd do with $1500 if everybody who signed up last season paid five dollars.  Vassal play is free, and I'm happy with that for now.  I am probably going to seat problematic players differently in the future to penalize frivolous sign-uppery, but we're still building basic structures, and identifying them and dealing accordingly is something we'd have to build the capacity for, as I said before.
     
    Time.  Yeah, that kind of goes with the territory.  There has been some talk of doing games over Skype or a Mumble server, though that's a barrier a lot of players seem unwilling to cross.  There is more thought to be had here.
     
    Unreleased content.  This is the first I've ever heard of this as a complaint- I've always understood it to be a "Feature not a bug."  That said, I can understand where Jeff is coming from.  (As it happens, I've been flying Rey-Lothal Rebel, but at a tournament tomorrow I'll have to fly OGHan-Chopper, and had to 'retrain' a little in preparation).  I haven't even begun to think about this, but am very open to people's thoughts.
     
    Work beckons, but I'll include these thoughts in the next newsletter, calling for input, and welcome further input here.
  15. Like
    Earthworm got a reaction from VanderLegion in Why you should join the X-Wing Vassal League.   
    First, thanks for the plug.  We'll be formally announcing signups for new players tonight.
     
    I'm happy to address everything raised here.
     
    On the subject of missing players.  I've always said this is our most difficult problem to dace, and a few inactive players in a 9-player division makes for a vastly different play experience.  My goal is indeed to replace inactive players with those on a wait list, or effect other changes to get people their promised number of games (In Season 0 we merged some pods, which seemed to work OK, though the structure here makes that less easy).  The problem is that we haven't really developed the organizational capacity to identify and replace inactive players in a timely fashion.  That's a goal.
     
    I'm not inclined to handle money, for a bunch of reasons, firstly for legal reasons, and also because I don't know what we'd do with $1500 if everybody who signed up last season paid five dollars.  Vassal play is free, and I'm happy with that for now.  I am probably going to seat problematic players differently in the future to penalize frivolous sign-uppery, but we're still building basic structures, and identifying them and dealing accordingly is something we'd have to build the capacity for, as I said before.
     
    Time.  Yeah, that kind of goes with the territory.  There has been some talk of doing games over Skype or a Mumble server, though that's a barrier a lot of players seem unwilling to cross.  There is more thought to be had here.
     
    Unreleased content.  This is the first I've ever heard of this as a complaint- I've always understood it to be a "Feature not a bug."  That said, I can understand where Jeff is coming from.  (As it happens, I've been flying Rey-Lothal Rebel, but at a tournament tomorrow I'll have to fly OGHan-Chopper, and had to 'retrain' a little in preparation).  I haven't even begun to think about this, but am very open to people's thoughts.
     
    Work beckons, but I'll include these thoughts in the next newsletter, calling for input, and welcome further input here.
  16. Like
    Earthworm reacted to Tervlon in Star Wars Dice App in tournament play?   
    But your opponents will hate you. I have never seen anyone use it. It's pretty universally regarded as a jerk move to use it as the perception is that it rolls better than real dice. 
  17. Like
    Earthworm got a reaction from MajorJuggler in Why you should join the X-Wing Vassal League.   
    First, thanks for the plug.  We'll be formally announcing signups for new players tonight.
     
    I'm happy to address everything raised here.
     
    On the subject of missing players.  I've always said this is our most difficult problem to dace, and a few inactive players in a 9-player division makes for a vastly different play experience.  My goal is indeed to replace inactive players with those on a wait list, or effect other changes to get people their promised number of games (In Season 0 we merged some pods, which seemed to work OK, though the structure here makes that less easy).  The problem is that we haven't really developed the organizational capacity to identify and replace inactive players in a timely fashion.  That's a goal.
     
    I'm not inclined to handle money, for a bunch of reasons, firstly for legal reasons, and also because I don't know what we'd do with $1500 if everybody who signed up last season paid five dollars.  Vassal play is free, and I'm happy with that for now.  I am probably going to seat problematic players differently in the future to penalize frivolous sign-uppery, but we're still building basic structures, and identifying them and dealing accordingly is something we'd have to build the capacity for, as I said before.
     
    Time.  Yeah, that kind of goes with the territory.  There has been some talk of doing games over Skype or a Mumble server, though that's a barrier a lot of players seem unwilling to cross.  There is more thought to be had here.
     
    Unreleased content.  This is the first I've ever heard of this as a complaint- I've always understood it to be a "Feature not a bug."  That said, I can understand where Jeff is coming from.  (As it happens, I've been flying Rey-Lothal Rebel, but at a tournament tomorrow I'll have to fly OGHan-Chopper, and had to 'retrain' a little in preparation).  I haven't even begun to think about this, but am very open to people's thoughts.
     
    Work beckons, but I'll include these thoughts in the next newsletter, calling for input, and welcome further input here.
  18. Like
    Earthworm got a reaction from Kdubb in Why you should join the X-Wing Vassal League.   
    I would blame Autocorrect, but I was at my desk. With a real keyboard. And a big screen.
  19. Like
    Earthworm got a reaction from Kdubb in Why you should join the X-Wing Vassal League.   
    First, thanks for the plug.  We'll be formally announcing signups for new players tonight.
     
    I'm happy to address everything raised here.
     
    On the subject of missing players.  I've always said this is our most difficult problem to dace, and a few inactive players in a 9-player division makes for a vastly different play experience.  My goal is indeed to replace inactive players with those on a wait list, or effect other changes to get people their promised number of games (In Season 0 we merged some pods, which seemed to work OK, though the structure here makes that less easy).  The problem is that we haven't really developed the organizational capacity to identify and replace inactive players in a timely fashion.  That's a goal.
     
    I'm not inclined to handle money, for a bunch of reasons, firstly for legal reasons, and also because I don't know what we'd do with $1500 if everybody who signed up last season paid five dollars.  Vassal play is free, and I'm happy with that for now.  I am probably going to seat problematic players differently in the future to penalize frivolous sign-uppery, but we're still building basic structures, and identifying them and dealing accordingly is something we'd have to build the capacity for, as I said before.
     
    Time.  Yeah, that kind of goes with the territory.  There has been some talk of doing games over Skype or a Mumble server, though that's a barrier a lot of players seem unwilling to cross.  There is more thought to be had here.
     
    Unreleased content.  This is the first I've ever heard of this as a complaint- I've always understood it to be a "Feature not a bug."  That said, I can understand where Jeff is coming from.  (As it happens, I've been flying Rey-Lothal Rebel, but at a tournament tomorrow I'll have to fly OGHan-Chopper, and had to 'retrain' a little in preparation).  I haven't even begun to think about this, but am very open to people's thoughts.
     
    Work beckons, but I'll include these thoughts in the next newsletter, calling for input, and welcome further input here.
  20. Like
    Earthworm reacted to WWHSD in Wait, what? Wave 10 hidden gem...   
    Nope. They just understand how Vassal works.
  21. Like
    Earthworm reacted to CatPeeler in Eddie Heisler Benefit Tournament -- Lake Stevens, WA --9/17/2016   
    https://www.facebook.com/events/1185437324812554/
     
    The Seattle area x-wing community recently suffered the tragic loss of one of its members.  In an effort to lend our support to the family of Eddie Heisler, we are holding a memorial tournament on September 17th in Lake Stevens, Wa (just east of Everett, for reference).  The main focus of the tournament will be a raffle for which all proceeds will be donated to Eddie's wife and children.  Check the facebook link for venue details.
     
    As for the tournament itself, all prizes will be awarded via raffle, so this will obviously be a 'fly casual' event.  Our local community is really going all out with the prize donations, which will not only include a 'metric crap-ton' of X-wing promotional cards, tokens, ships, and miscellaneous Star Wars-themed swag--but also officially licensed Seattle Seahawks gear.  We are also looking into options for custom acrylic range rulers (or something similar) for sale the day of the tournament.  Check the facebook event and this post for updates and previews of the hoard.
     
    We are really trying to raise as much as possible for the Heisler family, so please spread the word.  We hope to see you there!
     
  22. Like
    Earthworm got a reaction from rilesman in What ship dials would you change?   
    B-wing is a heavy attack ship that hunts big ships, yet it has a 2k-turn.  Can't clear them large bases.  Needs a 5k like the tie bomber.
  23. Like
    Earthworm got a reaction from quasistellar in What ship dials would you change?   
    B-wing is a heavy attack ship that hunts big ships, yet it has a 2k-turn.  Can't clear them large bases.  Needs a 5k like the tie bomber.
  24. Like
    Earthworm got a reaction from Kdubb in Vassal vs. Table-Top, when posting about game-play in FFG forums.   
    New on my bucket list: t-roll into a corner and be able to claim I'm in because the play area is legally square, despite the rounded corner.
  25. Like
    Earthworm reacted to AlexW in Vassal vs. Table-Top, when posting about game-play in FFG forums.   
    Can you explain why you think Vassal experience doesn't apply or isn't relevant to the tabletop?
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