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JasonVoorhees

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About JasonVoorhees

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  1. I found Both Tarkin and the Darth Plagius books to be fantastic. Tarkin is a bit on the slow side, however it gives fantastic insight into the mind of everyone's favorite Grand Moff. And the Plagius book is a great filler for the time between the Darth Bane books and the rebellion era as far as what the sit hlords were doing.
  2. Fantastic article as usual Sable. Very informative, and it allows me to look at other options as well beyond what you have presented. I will be chewing on this for a good long while.
  3. I am liking the idea of Drea with the unhinged astromech. She acquires a Target lock then uses it. Gets it back for one stress and then has a huge dial of green maneuvers to use to kill the stress. Hell I'd even add the Blaster Turret and focus every turn after I get said Target lock. Spend that focus on the turret, reroll with the target lock, and take the stress to get it again. Next turn, pull a green and get back into the fight. Add in Engine upgrade and you have one hell of a dogfighting Y-wing
  4. Why would Keyan make Clusters any better? They are not particularly good on him in comparison to other pilots, nor are they particularly necessary to take Keyan out. I think it's more along the lines of using the cluster missiles against him. Two shots even at 3 dice will chip away at him very effectively.
  5. Here's a WIP pic of my gozanti cruiser. I put a TIE next to it for reference.
  6. Imperial Fett is obviously the real Fett since he would win. Scum Fett is probably Jodo Kast. It's the only thing that makes sense. http://starwars.wikia.com/wiki/Jodo_Kast
  7. Revan is spot on with the comparison. As much as I love the HWK it's just never gonna be the bell of the ball, twisting around the battlefield. However the only problem with that comparison is that the HWK it may be more of a buteo, but it hits like an accipiter. No matter how you look at it, it's a ship that's stuck in the middle of that analogy. I always try to include it in a list if I'm running rebels, navigator might work, however with the turret it's not needed, maybe Int agent with Garnet, to help decide where to put that ps12.
  8. If nothing else, it looks like it'd be fun to play. I'd drop this list on the table just to see how my opponent would react. It might even catch a few people.
  9. I spoke with the manager of Past, Present & Future in Davie and he said he would love to get some people in the store playing. He said the best thing to do is figure out the best day and time and just show up. He almost always has table space Just a heads up on that.
  10. Has anyone thought about adding a Saba tour to their ORS and blocking with him that way? Is it even worth it? I see potential in the card, but at two points and using your action to do it, I wonder at the value of the card. I have yet to get in any play time with the idea, that's why I ask.
  11. Huh... Run them together, **** that's a good idea. I always figured running them apart was better for overall flexibility.. I guess I'm still looking at this like a war gamer and trying to cover all of the board angles. That's genius and will totally change my outlook on the way I deploy.
  12. I have been taking to heart the idea of building a list that's flexible enough to beat this list, while maintaining a good enough balance to deal with the many other lists floating around. On that note, I love the feedback from everyone, it's making this a fun list to experiment with.
  13. Bomber, what I tried that worked well for me is that, because of how mobile the firespray is with this list, I raced it down the side as fast as it could go to make my opponent deal with it first. Expert handling is such a great bit of extra movement that after one turn of Kath flanking they had to devote time to her. Granted my opponent made the mistake of targeting the shuttle first, but I believe in my limited time with this list that Kath needs to be seen as the ship to take out. Stalling with the academy pilots has helped with my games. Just my experience with it
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