gredert
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Posts posted by gredert
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I think I am reading people right in talking about ship attack power and comparing it to Galactic War stuff. That's why I want them to release upgrade packs, sell me the ships as CW era and make them the best options so lots of dice and hull/shields, then release a pack of cards to upgrade them (more like downgrade them) to Galactic War, or where they would be roughly. So a Venator would go from powerhouse to a middling outer rim patrol ship. Its not so much less armed or armored than it was so much as it now just doesn't pack the punch of modern ships. This also allows older ships in the Galactic War like the victory to get an upgrade card that really boosts them. Everyone wins with this as we get more options more often at low cost and FFG gets to act like they handed us a release with little effort by comparison to adding new ship sets
cynanbloodbane reacted to this -
I am fairly excited for this game but I am also apprehensive about how it will turn out in the long run. We have had Armada for going on 5 years and there have been almost no releases for it after the first 3, and I know they promised more speed on this but the Civil War period has WAY more material to draw from for new ships. Getting 2 squadron packs will be a challenge enough, let alone a dozen or so ships per faction without getting real **** obscure. And I also think they are plain stupid if they dont design this from the start as being transferable to Armada: CW as I am calling it. They get to benefit from selling us card packs to upgrade, can move these over as either rebel or imperial ships, both in some cases and hopefully many, and its an easy way to really make a Scum faction out of almost nothing. Older ships make up the brunt of the faction, a few Rebel and Imperial ships make appearances, and then a handful of unique options come with it. But I don't really trust FFG as of late, my miniature game gets hardly any notice, my boardgames get re-released and then abandoned leaving me in the lurch for old expansions I didn't get to and holding new games that dont seem likely to be supported, and so on. We shall see I suppose
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I want to see a dauntless for the rebels. Bulwark would be dumb or other supers would be dumb, I agree. I just don't get it really, this should be a no brainer as the lore is full of ships to use and essentially all the design of the models are done. Render it, make a model and mould from that, and add rules that fit the role it fills/they need it to fill. Where are the dreadnoughts to give us a ship that both sides can use? Why have we not seen a space station yet with defense capabilities like a Golan, imagine the awesome matches that would give us if it wasn't just a piece of cardboard. The issue is that each wave needs so many seperate items like admiral's and multiple titles to go with the ships, yet those could be there own releases in between. Again, the game is good but in the current market they need to keep adding stuff, look GW now vs 6 years ago. They were constantly being attacked for slow releases, high prices and so on. Now no one cares and just keep eating it up and jokingly complain about how they have no money for all the releases. Yet people buy them all and their value is way up. Meanwhile FFG got bought and now I hear asmodee is in a bad spot and may get sold. They produce a lot of stuff but don't get that if you have multiple miniature games that receive sporadic support at best it isn't going to keep people's interest. Ask Spartan Games about how it worked for them. Oh wait....
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Decided to go buy the half price victory after writing this and look at what else they had. Core set is on sale for nearly 30% off and most everything is out of stock. This is meeplemart in Canada and basically the best game store in the country. Maybe a restock is coming but then why is the core on such a good sale? No releases for a year or whatever leads to less interest and eventually a dead game. FFG needs to get focused and support the game, all we have had in a year is a PDF to go with a ship I was told I could buy 2 months ago.
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Would love small decks with set card lists like their living card games have, a mix of old but sought after cards and new ones. Great way to expand the game and give me an excuse to buy something. I literally saw a half price victory class and was like, meh. We need more stuff asap as I'm bored as **** of what we have despite loving the game still. They need to get moving on new releases, each faction needs 2 or 3 ships and a small pack each year, plus a campaign or something similar. After this wait for the SSD I dread to think of how long it will take to get something of similar size again.
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I think scale is hinted in the title cards. Look at it in his hands then look at the Issac next to the SSD in the title card image
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Keep the quests in a card binder in order and facedown I would say. The stack isn't bad but if it had to be redone for any reason and it's not in the semi order it comes in.....well I would consider buying a new copy first haha
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yeah, this and Fallout needs dates now. I get its on the boat, but that boat has to have a date of arrival logged that they gave you. I am fine with being told "this day, maybe a week later", but come on, lots of stuff comes from china and arrives when planned.
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In my experience they do mass updates, not individual ones. So while it used to say at the printers, it may have been on the boat for a week by the time we got that update. This seems like a lucrative new IP for them, and getting it out in October, say, maybe the 23rd for no specific reason, would be good for them so that xmas sales are strong.
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If Akbar upgrades sides, would an equivalent not just upgrade front since that is their main attack arc? May have to cost less, but not by much as front arc is easier to use, tends to have more dice on imp ships than rebs have on side arc, and would be much more devastating early game to take an extra 4-6 red shots a turn than mid to late when those couple of heavy ships make it to a position they can fire both side arcs. Just seems more useful for the imps and likely why it wont happen besides the boring notion of repeated powers on each side. asymmetrical is always better for gaming once you graduate from chess
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1 minute ago, GiledPallaeon said:I don't own the movie (screenshots will help a lot of us a lot), but I would guess based on your description it is a Dornean gunship, also known as the Braha'tok gunship. It's a favorite Easter egg, since it also has an equally fleeting appearance in the fleet assembly in Return of the Jedi.
I can't find an online image in a format FFG will copy here, but I'm 90% sure I have what you're thinking of.
That's it, was driving me nuts haha, thanks for that. And yeah, not knowing the name to find a net pic meant only a phone pic of my tv and it was too big. Less than half a mb has to go lol
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Tried to add a picture but apparently we can't because FFG is not aware of phone picture file sizes haha
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So there is a rebel capital ship in rogue one I can't identify, but I feel the class is on the tip of my tongue. You get the best view at chapter 46, runtime 2:00:30-33, found left side and clear, and a second one almost center. It is corvette or frigate sized, but probably corvette, has a flat, disc or arrowhead shaped forward section, a long central section that appears covered in guns and gubbins, and the back may have cr90 style engines, plus wings. It is pretty cool looking, an amalgamation of a few ships and I hope to see it in the game. **** looking at it now I think partly the ship I'm seeing is the ones from starship troopers haha
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Just going to toss in my own idea because why not. I accept it will come when it comes, and can wait patiently. I expect at least one more fighter wave first so at minimum a year I feel, maybe that games expo they just had, make it the big reveal next year.
Anyways 2.5x larger than a ISD, on 2 stands like the xwing epics. wide front and rear arcs plus a combined side arc that uses about half of each stand to simulate. Needs at least 20 hull. A minimum of 8 forward shield (another issue as we haven't even seen a 6 yet, have we? I expect that first also, and this thing wont have one more shield than a large ship), maybe 6 sides and 5 rear. means it can run forward and take a beating but it wont be unkillable. For dice, front 6 red, 4 blue 2 black, sides should be stronger because of sheer length and thus number of emplacements maybe 8 red, 4 blue, 3 black. Rear 3 red, 2 blue 0 black. I also think introducing a new die color could limit number of dice needed, say an epic only purple die, good at 2nd range, 2x miss sides, 3x 2 hit sides, 1x 2 accuracy, 1x 2 critical, 1x 3 hits or 2 hits 1 critical. Ship could include 4 of those dice then use them to replace some of the reds and blues. They could even just have a whole new "epic" red blue and black set only to be used with these ships. Just an idea, not sure how to balance or implement. maybe an extra long range stick like xwing (range 4 is red for these ships, 3 is blue, 2 black, and 1 is purple, this represents the improved firepower of these massive ships so their batteries have more punch at further range). Anti fighter could be one of each basic color, maybe 2 reds 1 blue.
Upgrades would have to be numerous to represent size and crew complement again, so perhaps 1 commander, officer, 2x support, 1x weapons teams, 2 turbolaser, 1 ion cannon, 1 fleet support, 1 fleet command, 1x offensive, 2x defensive and allow 2 modifications. I know 10+ possible cards before a title and admiral is insane, but if this one ship starts at upwards of 200 points, these cards easily make it 300pts. some titles could even add more slots and thus more power AND cost. These things should be beasts, but the main focus of your fleet. Special tactics should be required to take one on and win, and rebels should be trying to get fighters in close from multiple angles to force a massive splitting of fire if the SSD still only gets 2 shots. At a 600pts game, with 300+ sunk in this beast, the empire will need to devote a good portion of its 200pts to fighters so either 1 escort or less upgrades and more escorts. This means we see 4-7 rebel ships plus fighters engaging a ship that will one shot a lot of stuff up close, meaning we could have some pretty back and forth fights.
jump up to 800-1000pts and we now have a multiplayer game of 2v2 with some fairly substantial deployments and still keeping a good amount of balance but really letting the SSD stretch its legs when it comes to upgrades. mix in some special epic only ship abilities and powers like we have in xwing (energy?), and the matches will be quite unique.
Also we need Piett. He commanded a SSD. Confirmed for release.
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9 minutes ago, NebulonB said:Bulwark was a counter to the SSD. It was the last in the R&D track. (I know that has beem said already).
I love it, I want to see it, but those cards dont represent it.
I agree fully. The Bulwark needs to be saved for the possibility of FFG releasing some form of SSD. A big, massive, ugly as sin **** brick house of ship that can go nearly toe to toe with the SSD. What the people here want is more in line with a Dauntless Cruiser. A ship I would personally love to see as it opens up the idea of a ship that is on par with, maybe a bit stronger than, the Imp 2 for the rebels (obviously we have 2 mon cals with lots of strengths but they are costed significantly less for a reason). A rebel ship that sits between 115-125 pts would be nice, and give FFG a reason to bring something a bit heavier to the imperials as my only complaint with the releases is that we got the big bad of baddies so early, so now every release seems under powered by comparison, though most have a lot more tricks up their sleeves which is very nice in its own way.
Anyways this is rambling, and I dont feel like editing so good enough.
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1 hour ago, MandoBard said:Unless you infiltrate it during it's final phases at a shipyard when it has a skeleton crew. At least that would make more sense. Or half the crew are dissenters
half the crew is 125000 last I checked haha. Your first idea makes the most sense and is a direct repeat of how I believe Zjinj or whatever his stupid name was stole one. Or was it Issard? Someone tried to steal one haha
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I want to hear about new ships desperately. This game is just sucking me deeper and deeper back into being a full blown star wars geek. I haven't been this engaged in a long time haha.
I would also love to buy another Light Cruiser without having to hunt the net for one that is reasonably priced (best I can do shipped is $33 Canadian and it took me a while to find that). I would normally use Meeplemart as they have great selection of lots of stuff so when I order a whole wave I usually only need a couple of extras to hit free shipping, and that didn't happen this time due to when the wave hit vs when I had the cash to grab my stuff. So point being, better manufacturing times, which is what I thought the merger was for, though I am suspecting that it really is only going to help Europe
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Too many pages to start reading, but here is my hope.
A) scum fleet, giving us a third faction, made up of bulk cruisers and various clone wars era ships plus a few rebel/imp crossovers like in xwing, same with their fighters, but also cloakshapes and maybe droid fighters. Not likely but it would add variety to the table, especially if mercenary rules were added to allow these ships to appear in the main fleets with special rules.
B) we get all the rebel ships from Rogue One (at least 2 I think, only saw it once) plus a lancer, carrack and strike cruiser for imps, any or all of those would be nice to round out the small and medium options.
C) space stations box set, including a Golan platform, a repair platform and maybe some nice 3d terrain pieces. Add a book on how to use these in games, and the 3d terrain especially for making actual zones you just physically can't move a ship to to force new tactics and thinking. Plus some cool ships of course.
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Found it on YouTube
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Plano tackle boxes. I paid $40 Canadian for my current box, and inside there is a large empty spot in the bottom I keep all my ships and bases as well as obstacles,plus the top is 2 sets of 3 tier trays with dividers where I keep all my tokens, discs, fighters, dice, cards, etc. Everything fits up until now, including 2 core, plus a USD, 2 GSD, Int, gozanti, 2 raiders, 2 Imp fighters, 2 rebel fights, 2 mc30s, 1 transport, 1 command and 1 battle cruiser, an assault frigate and rogues. I'm out of space now owning 1 or 2 of everything but a second of the same will do the trick
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I stepped on Dash one time, Gorilla Glue fixed the damage, though the shame lives on
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Just saw waves 3 and 4 are now shipping and at the same time saw the wave 5 stuff posted as at least in their system. Any chance because FFG has picked up the pace and we will be seeing it all soon?
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I am starting to make some sheets that combine all the rules from the 3 sets into as small a space as possible, but dont want to reinvent the wheel if this already exists. Where could I find something like this? To be clear I mean sheets where the rules are clearly marked for combined setup, in logical order (i.e. setup, turn sequence, sequence breakdown, with special rules marked where they are used). Thanks to anyone that can help me out.

Why is this company so incompetant at stocking retailers?
in Star Wars: Armada
Posted
I would buy the new releases if anyone in Canada had some at a reasonable price, but that doesn't seem to be the case from my searches. Just because I can afford the higher rate does not mean I will pay it, that is stupid for some plastic and paper. I want to say I still get excited about this game but that would be a lie, and its all because of the poor release schedule and supply efforts (don't care if they "promised" to fix it, I have little faith in modern FFG so Ill believe it when I see it). Getting squadrons is a pain (and pack 2 is a trash option that isn't worth the money), getting new releases has become a hassle as I need to either get online as they drop or snag a preorder before they sell out, and the releases are so slow and far between that by the time they come out I only buy them because I am already committed, not because I am all excited to see them anymore, especially with all the spoilers we get ahead of time taking away any surprise.
Actually do what you said you would do and get this game in order, I should not have this much trouble buying your products, and I reiterate that I wont spend more by a large margin to get it, to buy from your store vs the ones I do business with would be at least 25% more per purchase before shipping costs and that's absurd. Especially when you factor in the cost creep of the newer waves. So before you get too deep into Clone Wars, how about you sort out the simple act of supplying the market?