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Reanne2

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Everything posted by Reanne2

  1. Hello everyone ! For a start I'm going to apologize for my english, as it's not my mother tongue, so, please, be kind on me folks I'm really impressed with all your prep work on TEW2! It's amazing and very inspirational! We are playing 2ed(so I hope I'm not intruding in your forum) and I just bought the PDF of TEW2 as while I was starting prepping TEW1 two of my players told me they already did that. I threw away all my sheets (pity they didn't remember playing it when we first talked of what to do next) and kept running FoN finale. Meanwhile, I've started reading the PDF and thinking of how to put everything together and implement it with the players backgrounds. So far I'm just at the beginning but I'm going to tie their backgrounds to the plot so that they will be interested in the disappereances and in the Red Arrow Coaches job. We like it best to build up the tension very slowly, so I'm not going to uncover any BC stuff until later in the campaign, where they will discover that all the minor stuff going on where just small pieces of a bigger plot. And probably we are going to start with a loooot revised Horror at Hugeldal(World's Edge Mountains set). I just have a few questions: is there anyone thinking of adding some Elecotrship plot? With the Mad Count dead and the Leitdorf squabbling, the Iron Countess is gaining popularity but still hurt from Ludmilla repression in Streissen. The Black Cowl is surely gaining power from this no-elecotr count situation, and, if a count there should be, it's better if it's someone he could control. So, I was thinking of adding some side quest where the pc could uncover some minor Leitdorf/Alptraum secrets that the BC could use to manipulate or stall the Election. What would you think of that? Is it too much going on? As for my players they are going with: Golden college Initiate (tied to the Von Tuch(watever) pet-wizard), Shallyan Initiate (probably mildly tied to Clothilde and the intiate running the doks soup kitchen), Agitator, Gambler(still working on them and waiting for players' feedback) and Mercenary (working for Von Tuch at the beginning and then tying him with the Red Arrow Coaches).
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