Jump to content

Prepare for War

Members
  • Content Count

    230
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Prepare for War reacted to Mirumoto Kuroniten in rule: shamefull display   
    Actually, Shameful Display asks for the player to choose two participating characters during a conflict, as a trigger; it does not require for those targets to both be subjective to an honor status change. Therefore the trigger for Shameful Display is only two participating characters in a conflict happening at the province.
    Once you have your two targets, for the effect to take place, you need to effect a change in the board state, that is when you need at least one target to be subjective a honor or dishonor status change. As long as one of the targets had a change of its honor status, the effects are valid and happen.
     
    This is a different situation, because you only have one target and therefore you need it to be valid for the effects of the card to happen.
     
    That is the reason why Shameful Display allows you to honor or dishonor only one target and still have its effects happen.
     
    Actually, Steward of Law would not make it an impossible situation here, because it does not prevent the change of honor status from Honored to Neutral. Steward of Law prevents characters to be Dishonored, it does not prevent dishonoring characters. A subtlety that is important to keep in mind.
  2. Like
    Prepare for War got a reaction from Togashi Gao Shan in A Promo Card request for FFG   
    Okay, I know that FFG don't read these threads by default, but I'd like to get the idea out there in the community, to give it some momentum.
    When it comes to tournament kits, can we please have the early promotional cards be alternate versions of the neutral cards?
    The biggest obstacle to deckbuilding multiple decks from 3 core sets is not having enough copies of neutral cards. This has been true of every LCG so far. Please address this early via the competitive scene.
  3. Like
    Prepare for War reacted to Cambeul no Oni in Preview for first Dynasty pack is up! - Tears of Amaterasu   
    Also having Keeper/Seeker Cards allows for FFG to print cards with Strong abilities that are fair by themselves, but broken if used together without having to put them on the Restricted list.
  4. Like
    Prepare for War reacted to Ignithas in Preview for first Dynasty pack is up! - Tears of Amaterasu   
    From a casual perspective almost nothing is a problem. In XWing we had Paratani tearing up tournaments and people used the same argument. LCGs are competitive games and are designed for a competitive environment. So we should probably judge it by that.
  5. Like
    Prepare for War reacted to Wintersong in What would you change?   
    When the Unicorn entered Rokugan, they carried unknown banners, strange weaponry and wore strange clothing:

  6. Like
    Prepare for War got a reaction from BordOne in OCTGN   
    To me, Conquest IS dead, but you can have a lot of fun playing with a well built corpse.
    Uh... that may have come out wrong.
  7. Like
    Prepare for War got a reaction from Horiuchi Kuma in OCTGN   
    To me, Conquest IS dead, but you can have a lot of fun playing with a well built corpse.
    Uh... that may have come out wrong.
  8. Like
    Prepare for War reacted to Isawa Enns in Spoiler: Ambush   
    They've infiltrated the Dragon now! 

  9. Like
    Prepare for War reacted to Matrim in Bayushi Shoju   
    I like the fact that most of the champions abilities can be gamed around. So far Hotaru has been conflict switched (by Unicorn and Dragon) so she cant fire her ability, pulled into defensive conflicts to protect the last province, faced various combat send home/bow threats and had oppos using the rings as well as they can to get her out of play early.
    There are plenty of potential throw away cards to cope with Kisada (my favourite is the Artisan holding which keeps on 'giving' if it survives the Crab attack conflicts).
    I always ensure I have a cheap chump for the Unicorn champ (if I dont have anyone cheap then I defend with someone with no fate and pop them instead)
    Shoju would be much the same, I can defend with characters with high political or ensure try to get the honouring ring so that those who defend have higher political and there will no doubt be more.
    Same for the other champions.
    What I like is how distinctive they all are and how the opponent needs to change their game plan to deal with them but that they can be dealt with (as opposed to bloody Chagatai)
     
  10. Like
    Prepare for War reacted to Kaito Kikaze in YES - Captive Audience   
    So it suddenly occurred to me, Moto Horde isn't as scary as it seemed at first glance and Unicorn may not want to rely too heavily on military only with them. Why? Because they have a dash for political power. That means even if they're using Captive Audience to change the conflict, they can't declare the horde, they'll have to use a movement ability to get them in. Should their opponent be able to change (or change back) the conflict type to political, horde goes home bowed. And if that's not enough, Outwit can be played in any type of conflict, which means any Courtier I have participating, even with a measly 1 Political strength, is enough to send the horde home. And since the conflict was previously political, odds are pretty good that if I had a courtier in play, they'd be participating. 
  11. Like
    Prepare for War reacted to Kitsu Seinosuke in YES - Captive Audience   
    I instinctively agreed when I first read this, but then I thought about it and now I disagree.
    Captive Audience changes the basic rhythm of the game, you're absolutely right. There are a small number of cards which do this in every clan; I'd argue that Display of Power and Above Question are both also examples of this. The high influence cost means that we're unlikely to see too many of them in any deck. The ones you do use will define that deck.
    As the game matures, provided it's well designed, I can see the deck archetypes evolving to the point where there's an archetype based around each of these decks. For example, I can see "versatile Unicorn" and "smashy unwashed Moto horde" becoming two distinct decks. Captive Audience would be the card that makes the second deck archetype playable. Meanwhile, the versatile Unicorn deck neither needs nor wants it.
  12. Like
    Prepare for War reacted to Kaito Kikaze in YES - Captive Audience   
    That's a nice ring you got there. Be a shame if someone... took it from you...
  13. Like
    Prepare for War got a reaction from Isawa Enns in Wandering Warriors - Unicorn spoilers   
    On topic, I have to say that this clan look really, really strong. Like meta-dominant strong.
    I mean sure, switching political to military will be a huge game-changing event, but while it is undoubtedly good, it's basically "play event = win conflict unexpectedly", and there's no shortage of effects like that. You're trading a card for an advantage, and when 1 honour = 1 card in explicit rules, we're basically talking a cost of 2 honour to flip 1 conflict. That's decent math, and this card is strong, but not the reason I'm saying this clan will be meta-dominant out of core.
    No, what I'm talking about here is sheer efficiency on cost to strength for the characters. 1 for 2/2/1 on the Meishodo Wielder? 3 strength for 1 cost on Moto Horde?
    That sort of stuff WINS GAMES. For sure, there are ways you have to play them to make use of them at full potential, but LCG history tells us that (cheap cost + efficient stats + drawback) makes for the best cards in the game. These cards are the ones that will make Unicorn the dominant clan of the core meta.
  14. Like
    Prepare for War got a reaction from LordBlunt in YES - Captive Audience   
    Good point. Just trying to work out a starting point for mental analysis of cards, like in Conquest where we decided that 2 resources = 1 card, at least till the meta shifted.
    Clearly the analysis is always going to be tricky, and no amount of theorycrafting will predict emergence from a complex system. Just looking for a starting point.
  15. Like
    Prepare for War got a reaction from LordBlunt in Wandering Warriors - Unicorn spoilers   
    On topic, I have to say that this clan look really, really strong. Like meta-dominant strong.
    I mean sure, switching political to military will be a huge game-changing event, but while it is undoubtedly good, it's basically "play event = win conflict unexpectedly", and there's no shortage of effects like that. You're trading a card for an advantage, and when 1 honour = 1 card in explicit rules, we're basically talking a cost of 2 honour to flip 1 conflict. That's decent math, and this card is strong, but not the reason I'm saying this clan will be meta-dominant out of core.
    No, what I'm talking about here is sheer efficiency on cost to strength for the characters. 1 for 2/2/1 on the Meishodo Wielder? 3 strength for 1 cost on Moto Horde?
    That sort of stuff WINS GAMES. For sure, there are ways you have to play them to make use of them at full potential, but LCG history tells us that (cheap cost + efficient stats + drawback) makes for the best cards in the game. These cards are the ones that will make Unicorn the dominant clan of the core meta.
  16. Like
    Prepare for War got a reaction from Fumo in YES - Captive Audience   
    Man, Wamma was my cardgaming hero for a bit, before I moved onto hero-worshipping Kingsley. Shame how that turned out.
    I know a lot of my UK friends from Conquest are moving to Five Rings. Hoping to see lots of familiar faces at tourney.
  17. Like
    Prepare for War got a reaction from Brekekekiwi in YES - Captive Audience   
    Man, Wamma was my cardgaming hero for a bit, before I moved onto hero-worshipping Kingsley. Shame how that turned out.
    I know a lot of my UK friends from Conquest are moving to Five Rings. Hoping to see lots of familiar faces at tourney.
  18. Like
    Prepare for War reacted to Joe From Cincinnati in YES - Captive Audience   
    L5R was where I began my competitive gaming life, so I'm really excited to pick it back up again :D.
    I am not sure, but I don't think Wamma is going to be playing this game. At least not yet. But maybe he's watching secretly haha.
  19. Like
    Prepare for War got a reaction from Joe From Cincinnati in YES - Captive Audience   
    Fair point.
    Always been impressed with your AGOT thoughts, btw. Happy to see you playing this game.
     
    Edit: ****, just had a thought. Random JC, are you JC Wamma?
  20. Like
    Prepare for War reacted to Joe From Cincinnati in YES - Captive Audience   
    The game does not have this explicit equivalence. There are times when 1 card = 1 honor. There are times when card draw is completely independent of honor. Drawing this comparison is a false equivalency and repeating it will only instill bad card evaluation practices into the community over time.
  21. Like
    Prepare for War got a reaction from Kuni Katsuyoshi in Courtesy of the Jade Throne Podcast - Adept of Shadows   
    I'd turn it around and point out your preferred clan's edibility, but I prefer my crab properly dressed, and that's a rarity.
  22. Like
    Prepare for War reacted to RandomJC in YES - Captive Audience   
    I'd even argue against that. It's entirely situational based on the bids, where you can gain/lose honor and it's far to complicated to be boiled down to a simple X card = Y honor.
  23. Like
    Prepare for War reacted to RandomJC in Wandering Warriors - Unicorn spoilers   
    just easier to see your taint with.
    Ha! We shall see.
  24. Like
    Prepare for War got a reaction from RandomJC in Wandering Warriors - Unicorn spoilers   
    On topic, I have to say that this clan look really, really strong. Like meta-dominant strong.
    I mean sure, switching political to military will be a huge game-changing event, but while it is undoubtedly good, it's basically "play event = win conflict unexpectedly", and there's no shortage of effects like that. You're trading a card for an advantage, and when 1 honour = 1 card in explicit rules, we're basically talking a cost of 2 honour to flip 1 conflict. That's decent math, and this card is strong, but not the reason I'm saying this clan will be meta-dominant out of core.
    No, what I'm talking about here is sheer efficiency on cost to strength for the characters. 1 for 2/2/1 on the Meishodo Wielder? 3 strength for 1 cost on Moto Horde?
    That sort of stuff WINS GAMES. For sure, there are ways you have to play them to make use of them at full potential, but LCG history tells us that (cheap cost + efficient stats + drawback) makes for the best cards in the game. These cards are the ones that will make Unicorn the dominant clan of the core meta.
  25. Like
    Prepare for War got a reaction from Kitsu Seinosuke in Wandering Warriors - Unicorn spoilers   
    On topic, I have to say that this clan look really, really strong. Like meta-dominant strong.
    I mean sure, switching political to military will be a huge game-changing event, but while it is undoubtedly good, it's basically "play event = win conflict unexpectedly", and there's no shortage of effects like that. You're trading a card for an advantage, and when 1 honour = 1 card in explicit rules, we're basically talking a cost of 2 honour to flip 1 conflict. That's decent math, and this card is strong, but not the reason I'm saying this clan will be meta-dominant out of core.
    No, what I'm talking about here is sheer efficiency on cost to strength for the characters. 1 for 2/2/1 on the Meishodo Wielder? 3 strength for 1 cost on Moto Horde?
    That sort of stuff WINS GAMES. For sure, there are ways you have to play them to make use of them at full potential, but LCG history tells us that (cheap cost + efficient stats + drawback) makes for the best cards in the game. These cards are the ones that will make Unicorn the dominant clan of the core meta.
×
×
  • Create New...