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Prepare for War

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Everything posted by Prepare for War

  1. Yes, indeed, 3x cores gives you enough neutral cards for 2 decks. Weird how you state that as a positive, while that's basically what I'm complaining about. You'll have a load of cards you can't make into a deck without switching over the neutral cards from your other decks. Sure, it's not a huge hassle to do that, but it's still not ideal. In Conquest, when Promotion and Void Pirate became promos, there was much celebration, as it meant that 3 cores + expansions could now create more fully built decks at any given time. It's not clear to me what the every-deck neutral cards are yet, but I do know that my early deckbuilding efforts have created overlap between decks in those cards.
  2. Okay, I know that FFG don't read these threads by default, but I'd like to get the idea out there in the community, to give it some momentum. When it comes to tournament kits, can we please have the early promotional cards be alternate versions of the neutral cards? The biggest obstacle to deckbuilding multiple decks from 3 core sets is not having enough copies of neutral cards. This has been true of every LCG so far. Please address this early via the competitive scene.
  3. Fir sure, provinces refill as fast as you empty them, but the conflict hand essentially costs honour to refill. So we're basically trading 3 Honour and 3 Fate for single turn's surge of conflict effectiveness. Agree that this may have uses before the endgame as opportunities arise, just thinking that it's in the endgame that a card like this will really shine.
  4. Apologies if this has been mentioned and I missed it: I'd note that "put into play" effects don't let you place extra fate onto the character in the same way you would if you were playing them. That means that they'll be gone on this turn's fate phase, which I think will be a big downside compared to playing them conventionally. Basically, this card says spending 3 Fate and 3 cards to get two characters worth 6 total for 1 turn. That last bit means you're burning a lot of resources for a short surge of power - very much an endgame move, in other words.
  5. Man, Wamma was my cardgaming hero for a bit, before I moved onto hero-worshipping Kingsley. Shame how that turned out. I know a lot of my UK friends from Conquest are moving to Five Rings. Hoping to see lots of familiar faces at tourney.
  6. Fair point. Always been impressed with your AGOT thoughts, btw. Happy to see you playing this game. Edit: ****, just had a thought. Random JC, are you JC Wamma?
  7. So, August 2017, and this game has died along with all the other Games Workshop licenses, and is definitively dead, deceased, gone, a dead parrot, etc. However I just have to say we are STILL playing this game, at least once a month, and we have well over 200 games played as a group, and we're STILL learning new things each time we play. All I have to do is text "CitOW?" to my buddies, and a few hours later, we're playing it again, and saying how much we love it. This is basically, without question, the best value I've ever got out of a board game. I know this game is never coming back, and I know that a reskin to an owned IP is unlikely, but I just have to say to whoever was behind the game design: Bravo. Whoever was the main driving force behind this game, give them a raise, because he or she makes **** good games. You have no idea how much me and my group have enjoyed and are still enjoying your most excellent creation. Thanks for your creativity.
  8. I thought "huh, that's weird, an advert for the Fallout computer games on the FFG site... hang on... wait..." OH MY GOD. Basically instant sell, this one, by virtue of being Fallout. Can't wait to see more previews. My only caveat here is that if it's a pure co-op game, that'll be a dealbreaker. Nothing I dislike more than co-op board games.
  9. I'd turn it around and point out your preferred clan's edibility, but I prefer my crab properly dressed, and that's a rarity.
  10. Good point. Just trying to work out a starting point for mental analysis of cards, like in Conquest where we decided that 2 resources = 1 card, at least till the meta shifted. Clearly the analysis is always going to be tricky, and no amount of theorycrafting will predict emergence from a complex system. Just looking for a starting point.
  11. Actually, maybe its more like 1 card = 2 honour, given that 1 card of difference creates a 2 honour differential...
  12. I mentioned on the other thread, but will repeat here as it's more on topic here. This is a very good card here, but don't forget the hidden cost. This game explicitly has an equivalence of 1 card = 1 honour, and the inbuilt honour cost basically makes it 2 honour spent to flip the outcome of a single conflict. That's good, but not exceptional. Ultimately, turning around the outcome of a conflict is the baseline of what we expect any event to do, it's just a question of how reliably it does this, and the price point.
  13. On topic, I have to say that this clan look really, really strong. Like meta-dominant strong. I mean sure, switching political to military will be a huge game-changing event, but while it is undoubtedly good, it's basically "play event = win conflict unexpectedly", and there's no shortage of effects like that. You're trading a card for an advantage, and when 1 honour = 1 card in explicit rules, we're basically talking a cost of 2 honour to flip 1 conflict. That's decent math, and this card is strong, but not the reason I'm saying this clan will be meta-dominant out of core. No, what I'm talking about here is sheer efficiency on cost to strength for the characters. 1 for 2/2/1 on the Meishodo Wielder? 3 strength for 1 cost on Moto Horde? That sort of stuff WINS GAMES. For sure, there are ways you have to play them to make use of them at full potential, but LCG history tells us that (cheap cost + efficient stats + drawback) makes for the best cards in the game. These cards are the ones that will make Unicorn the dominant clan of the core meta.
  14. Eh, Rokugan is no more medieval Japan than Dungeons and Dragons is medieval Europe. There should be no expectation of anything other than the occasional borrowed trapping.
  15. Ok, I just saw Meishōdō Wielder. I guess efficiency belongs to Unicorn.
  16. We'll see how it pans out. My intuitive assessment says that so far Lion and Crane look strongest out of core, because of natural efficiency. When the break condition of provinces has every single point of stats being significant, there's a major advantage in a stat of 3 vs a stat of 2 for the same cost. I think the other clans will come into their own as the card pool expands, and decks built around specific clever strategies (as opposed to generally winning conflicts and breaking provinces through decent numbers) become more viable.
  17. Hey, you guys cycle your hand as fast as you like. Between that, a desire to draw cards fast helping contribute to self decking (and honour loss), and spending honour for benefit, and bringing that Honour-based game loss is looking like the easiest way to put Scorpions in their place.
  18. Hantei X proclaimed an Edict that there were no more ninja. Therefore there are no more ninja. I presume you are not challenging the celestial mandate of the Son of Heaven? Typical Phoenix!
  19. So seems to me that the Scorpion thing is inefficient stats for cost with situational abilities. Kakita Kaezin looks over your 2/2/2 stats and zero-card advantage cycling, and meets you for a duel with 3/2/2 and an ability that controls conflict tempo while playing to his clan's strengths. Not saying Cranes are better or anything, but... Okay, that IS what I'm saying*. (*disclaimer: this is just trash talk, don't take it too seriously. but yeah. #TeamCrane)
  20. As far as my experience goes, it basically comes down to agreeing with a guy called ktom.
  21. That'd make sense, if cardgamedb was somehow hurting their sales, as opposed to driving those sales.
  22. I gotta say, cardgamedb was a much better site for community discussion: a card database and deckbuilder on the same site was very useful, as well as properly moderated forums and separate rules threads... Sadly, once FFG took over that site they basically lost interest in it. At great personal effort I wrote a series of articles for cardgamedb (under the username Asklepios) and after the GW license loss went down, I asked in the backstage / admin forum what the legal status of the articles would be, as I wanted to back them up elsewhere, but under the submission agreement I'd handed the work to them. That was back in October 2016, and no reply has emerged. We also tried (from April 2017) to get a Lo5R site set up, emailing and calling for attention from the usual people, but basically there's no response at all. Cardgamedb continues to exist only because no-one in FFG is paying enough attention to take it down. Any new articles are coming from those who admin status before it got moved into the oubliette. The mistreatment and wilful ignoring of cardgamedb by FFG was almost a dealbreaker for me for getting into another FFG game. It's only a sheer love for Five Rings that has brought me back, though a large part of me wishes it was being run by a company with more respect for its fanbase. Still, if they can make a good game, then quality will earn a lot of slack. It's just a shame they couldn't have taken the 15 to 20 minutes to add a forum to cardgamedb, and to glance at the admin forums to respond to the occasional query or post. It's just dumb business sense, not to invest 20 minutes of time in maintaining a community that was driving large numbers of sales, generating buzz and enthusiasm for the game, and creating digital content that was significantly increasing the company's web presence. I mean, FFG, if you weren't going to use the site, why the **** did you buy it?
  23. Well, with Conquest, while there were plenty of warlords and factions, a few remained dominant through the games lifespan: Kith was good from the game's release to it's final major tournament. Eldorath got good a couple of expansions in and stayed good thereafter. Worr joined the club for a while, and Kugath entered as a serious contender right near game end. There were always some Space Marines about too, but at any given point in the meta, there were 2-3 meta dominant decks, and its hard to argue that there was ever more than one meta-dominant warlord with a very specific deck shape: that is, Kith with at least 30 of the 50 cards absolute auto-includes. Say we'd had a meta-decision thing on top of that distorting things further, how would that have looked. Say the top Dark Eldar player had a choice of a persistent effect that would boost a particular build. Would he look to open up a different build from his dominant one? Probably not - he'd instead be looking to make his faction's Tier 1 build even stronger, to gain an edge over other factions Tier 1 builds. Thus, in pure theory at least, I'd expect that an optimisation tool (that supports a particular build and which is applied without individual option to all decks of a faction) is going to lead to a narrowing of the range of decks seen.
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