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ASCI Blue

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Posts posted by ASCI Blue


  1. 11 hours ago, The Grand Falloon said:

    If you're talking about Yoda's vision, I always took that as taking place in the present day, not the past.  It was trying to convince him that Qui-Gon was still alive and Dooku was still a friend of the Jedi.  His memories of a Clone War and all that must just be a dream, because this is here and now and it just feels right.

    As for the Rule of Two, like many, many things in Star Wars, it's pretty stupid if you take it too literally.  First off, accidents happen.  A thousand years is a long time for an accident not to happen to two people at the same time.  Considering that the Sith are violent people who will eventually try to kill each other, there are a lot of ways for things to go wrong.

    Second, rules without enforcement ain't rules.  As soon as the Master dies, whoever takes his place makes the rules.  If he wants to throw out a rule, who's gonna argue? The "Sith Traditions" are whatever he decides to pass down to his apprentice.

    Also, training an apprentice takes a long time.  It's dangerous work, and odds are he's gonna die (quite possibly by your hand).  You really want to train one guy for twenty years, only to have him get bisected by some Jedi punk, and then you have to start over from scratch? Come on, you're no spring chicken and you have a Galactic Senate to run!  Darth Maul may have been your most promising student, but you still have Darth Ruck, Darth Scrum, and Darth Line-Out doing their thing.  Of course, each one thinks he's the only apprentice.  You don't want them teaming up on you, but any good schemer knows that you have to have a backup plan.

    So the "Rule of Two" is a pretty good lie to use on your students, but it also works pretty well on the Jedi.  "Hey, Jedi council, we just killed two Sith Lords on Korriban!"

    "Good job! That's all of them. Always two there are, no more, no less.  So there definitely aren't three more in hiding that just felt their master's death, declared themselves the Dark Lord of the Sith, and started working on their own nefarious schemes."

    Was it Yoda's vision? That would put it at S6 when he was roaming the galaxy learning how to be a force ghost. Jeez..been too long since I've watch the series.


  2. 5 hours ago, nameless ronin said:

    Dooku was a student of Yoda, and Qui-Gon’s master. He was a Jedi for a long time. Turning Jedi to the Dark Side was definitely a thing for Sidious.

     

    That episode confirmed that, Dooku and Yoda...and maybe Qui-Gon were all there. What was odd about it, Dooku was still of around the same age he was in Attack of the Clones. Reading your link it doesn't specify when Palps decided to tempt Dooku, so being after Maul is a very viable option since there is a 8ish (?) year gap between TPM and AoC. 


  3. On ‎3‎/‎5‎/‎2018 at 2:50 PM, nameless ronin said:

    Haven’t seen or read everything either, going off http://starwars.wikia.com/wiki/Darth_Sidious.

    Part of the problem with the Rule of Two is that far and away most of the info we have about Sith Lord duos involves Darth Sidious, and he’s not really representative of the Master role. That gives a wrong impression.

     

    Fair enough. Clone Wars confirmed Dooku was Jedi once, I believe it was in one of the episodes involving Mortis and it was a flashback. He appeared to be close to the age before Anakin decapitated him based off the series design. 


  4. On ‎3‎/‎3‎/‎2018 at 5:20 PM, nameless ronin said:

    Starkiller yes, Maul no. Dooku only became Darth Tyranus after Maul was (incorrectly) presumed dead; he was the replacement, not the competition.

    Starkiller is also another exponent of the Rule of Two not really applying anymore to Sidious and Vader. Sidious intended to become the sole Sith Lord eventually, and he later pitted Luke and Vader against one another to try and get Luke to succumb to the Dark Side and become his new apprentice - not exactly the normal modus operandi, insofar as there is a “normal” that applies here. Vader took on an apprentice among other reasons to stand stronger when he was going to make his move against Sidious, also highly irregular. Neither abided by the Rule of Two any longer at that point, it didn’t work anymore. It couldn’t, not with both Sith Lords having no intention of honoring it.

     

    I'll bite, where and when does this happen? I was under the impression based off some of The Clone Wars series that Dooku took off around or maybe before Maul and was attached to Sidious that way. I haven't read any of the books or comics from that era. 


  5. I'm sure there are plenty of house rules, real rules no. 

     

    On to the questions: what age are your players starting? any specific area of TOR? 

    Statement: Consider using a more rapid progression depending on age or pick an amount of XP to give starting. The 'Knight Level' (don't laugh too hard) does a decent job of reflecting a youngling or recently promoted padawan. My suggestion is to tell your PCs to use their racial starting XP all on stats use whatever is left over from that plus the Knight Level 150 for skills and tech tree stuff. From there decide what you want to give them. Were I to do a new game where my PCs start as recently promoted padawans I'd give them a couple ranks in light saber plus their light saber tree for free. In the end the result is two tech trees plus one or two ranks in light saber before that 150 XP is touched. Follow RAW for skills and ability scores.

    By doing this your PCs can easily get a few 3's (generally around 90 XP 30 + 30 + 30 =90) or a 4 and possibly two 3's (generally 70 + 30 =100 or 40 + 30 + 30 =100), or maybe one 5 (if starting with a 3: 40 + 50 = 5 @90xp


  6. Been there, planned that. Cliffs version was adding/upgrading based on additional forces. In my case it was for a medic to solve the proverbial plague mystery and come up with a cure. He had a base of something, every couple of NPCs he added gave him an extra green, an exceptional NPC gave him an upgrade to yellow. Boost dice included for possible NPCs looking to get added to the unit. Had I fleshed it out a bit more (which I still might), the adding and upgrading would have been varied based on the rest of the group and how certain situations they dealt with were handled. 


  7. *kicks soapbox in* 

    Rule of 2 was designed to breed stronger Sith every generation and it worked well. Between Revan (who first noted the Sith were doomed to fail due to backstabbary) and Bane who executed on it (HEEHEE I made a killing joke), the design was to prevent a group of weak Sith from taking down a stronger opponent and in turn weaken the whole. 

    If I recall correctly Revan laid out his reasoning in KOTOR when the PC is at the Sith academy. Bane...well he was Bane and read Revan's holocron. 


  8. For making maps, do you use minis or not? If no make maps out of butcher's paper because it's cheap and expendable. If you prefer reusable go buy a wet erase vinyl grid/hex map (should be ~$20 USD for 2.some x 2.some feet and there is a larger one). If you use minis decide if you want/need 3d terrain and if so you're in for a much more expensive haul but it's cool as ****. If not use butcher paper or mats. 

    Also if you do minis you'll need to consider how to acquire them, generally one per PC, then decide if you want to use a bunch of Stormtroopers or if one can represent a single group. Then we can talk about ships too. Yes this can get very spendy very quickly. 


  9. In some ways I find your question to be too broad. Take this as an observation.

    During a combat scene the threat of additional opposing force should be a constant threat unless it's the boss battle. If it's the boss battle evac is likely waiting for them and they can't be late. 

    If this is happening on planets and EVERY body is being looted, make it so there is no useable equipment left. Those advantage your PCs roll can be used to destroy weapons, armor, etc. If it's on a planet depending on your era, law enforcement is a thing and they can do the same as generic bad guys. 

    Planning state I'm with Sturn, I've been on the giving as well as receiving side of this. Too much talk, my guys go first UNLESS there's a pre-plan. EG the group stealths up to a hiding spot and can take a minute or few to plan (See beginner game when entering the ruins). 

    As far as actual timers are concerned if you leave it out for everyone to see, that can break the crunch the party feels. **** start rolling dice but not announcing why or make them roll some dice (this works well if your group is vocally loud you can take advantage of that HARHAR). 


  10. 23 hours ago, whafrog said:

    I'm not sure why this is true for you.

     

    I may be taking this in the wrong direction, in on of my past games a Jawa PC (thanks Menagerie!) wanted to build himself a droid mount. His 5 int and 4 mechanics and RAW plus getting stuff to put on it yielded something that would make an HK series think twice. As I ran a higher level game I allowed it since he was super squishy and had earned the use of his abilities. I can easily see a droid PC who doesn't explain something (prototype repulsor tech is why I move fast, DUH!) could in turn ask to have him/herself modified and come back with rocket tubes, rotary cannons, and a plethora of other fun toys.  


  11. 39 minutes ago, Archangel3000 said:

    I just recently used note cards in one of my sessions and it seemed to go over really well.

    We were playing through a jungle encounter and came across an encampment. I ripped the note cards into various sizes to give the idea that building A is smaller than building B and spread them out on the table. The players used traditional dice as their minis and placed them around the "map." I would then tell them, this bad guy was about medium range from where they were. If they wanted to move within short, I would point to where I thought that would be.

    As the encounter progressed, I let them grab note cards and "edit the map." Especially if they rolled advantage and said, "I want there to be a tree 'here' and it falls over and blocks their retreat." This way we let it be very narrative and they were not limited to what was or was not on the map. It gave the player the freedom to say, "I want to take cover behind a boulder," then we'd rip a small piece of note card and place that boulder on the map. We also established that the minis and note cards were just visual aids and made sure that they narrated their movements and actions as they moved their minis around.

    I thought about using pre-printed maps that I have from Saga Edition, but saw on one of the forums that someone else used note cards and decided to give it a try. I felt that this method not only brought over some of the "old" feel of playing through an encounter but also allowed for the freedom of the narrative dice. It helped myself who is relatively new to the system and my players who were struggling buying into this change.

    But as has already been mentioned, this is what worked for us and everyone else should feel free to play in a way that works for them.

     

    My FFG GM has a theory he wants to try sometime with this or Genesys, running it without a GM. Based on how the dice work he thinks with some minor modification it could be used as a player only system. 


  12. On ‎1‎/‎15‎/‎2018 at 11:43 AM, Cifer said:

    I would assume shielding and superior materials would mostly take care of that problem.

    In general, this may somewhat depend on whether there's a civilian market for surplus or outdated military ships. If there is a civilian variant of the Nebulon that's somewhat in use, your rebellion vessel might blend in as that by putting up a few retractable gun mounts.

     

    I'm not sure that we ever saw it on capship classes, in Clone Wars we do see that a slow enough moving object (in this case a gently rolled grenade) can pass through a shield on the droideka. I would reasonably assume that a ship has enough power to render this tactic useless unless it's a weakness with shielding tech in general. I don't recall seeing fighters readily pass through a shield while taking off or landing with my (possibly incorrect) assumption being that shields are dropped during takeoff and landing.


  13. I've seen several times the statement of the contract doesn't allow for PDF. I didn't know that what gets sent to the printer is a PDF, although that makes dump truck loads of sense since I can send a ~100 meg file to insert country here and have paper back within a couple months. I also know some places don't want to pay a monthly or yearly service fee to use Adobe's software if they don't need to. I'm guessing one of the bean counters at FFG ran numbers and found something wrong with spending lawyer money to change the contract. I'd wager that FFG has an in house contract lawyer with a small staff for situations like this. 


  14. On ‎12‎/‎10‎/‎2017 at 11:50 AM, ShadoWarrior said:

    And the PDF was invented in 1993 or thereabouts. And 25 years later we're still stuck with those technologically obsolete contracts. I find it hard to believe that no one has revised those contracts written nearly 30 years ago.

     

    Contracts are less about technology and more about control and making money. It's far easier to justify a $30 hardcover book than a $30 PDF which means you either A. have to sell the PDF for less and potentially decrease profits. B. Do both and hope you can deal with Adobe's fees (PDF writer in it's current form is either a monthly or yearly service fee, yes I'm aware there are alternatives but software can be finicky) C. I had something for here but it went away. Grr. 


  15. 10 hours ago, SEApocalypse said:

    Correct. You want to show your respect by allocating energy into your weapons. Don't mistake this for aggression, you might case a war between humans and minbari per accident. ;-)

    Hate it when those accidents happen. 

    How about atmospheric travel? In Rebels we see Star Destroyers and Hammerheads operating in atmo, briefly. Sure you have gravity to contend with but in theory going fast enough may rip some of those lovely missile tubes off the frame I'd think. 


  16. I'm with Edgookin on this one, yes there is a thing RAW as Sturn said. It's up to you to decide whether or not to allow it. Even if you do allow it you can still make a headache for your PCs. I allowed my PCs to have a corvette with a cloak, they had to eat a decent chunk of the weaponry though since they're trying to hide a 150 meter long chunk of material in space. I had other plans too which would make the cloak useful but not unpossible to deal with. 

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