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About OriginalDomingo

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  1. I'm almost afraid to wade into this conversation, but here is something that I've done... In my current campaign, I adopted one the Genesys restrictions on the Dedication talent. "You cannot increase the same characteristic with Dedication twice." The reason why I did this was because there are seven players in the group, and I plan on going for over a year, playing every week, offering 5XP per hour of play with an extra 5XP for a particularly enjoyable session. I wanted to keep the dice pools manageable for a longer time without arbitrarily increasing difficulties to prevent checks from becoming rote. It dissuades players from just grabbing multiple trees and racing to the bottom for the Dedication. After 700 awarded XP the dice pools are still manageable and the PCs are fairly diverse with skills and talents. The unintended consequence was that to get to a 6 in a characteristic, a PC is forced to start with a 5, which is not always possible with all species. It seems to work for us, and the players supported the idea from the start. This is our 4th campaign together as a group, and my 2nd time running.
  2. There is also the question of whether or not FFG would even want to do a Kickstarter. Have they ever done it before? I don't think so. They parted ways with Dust and Pablo Parente before they went on to a disastrous relationship with Battlefront Miniatures and a kickstarter that failed to deliver (That's an entirely separate topic and a rabbit hole of blame games that I don't want to go down). My point is: before we blame a Disney/Lucasfilm overlord conspiracy, does FFG even consider Kickstarters as viable business plans? I'm guessing no.
  3. I want to like Astrogation and navigator-builds, but while jumping into hyperspace may not be like dusting crops and is an iconic part of the genre, I've found that you can only do the quick jump to avoid the pirates/law so many times before it becomes repetitive. IMHO, a PC built around navigation (only) is a clear indication that you have too many players in your group and not enough weapons on the ship.
  4. Scout. Because it doesn't have a single combat career skill yet has Quick Strike. I'm not saying it needs to be a combat tree, but at least give it a chance to get some trigger time on dad's trusty ol' 6-2Aug2 hunting rifle before heading out into the bush!
  5. If you want them to be amphibious, make it so, because I don't find it worth the XP in this setting. I have never played in a Star Wars game where I was like "oh man, if only I had the amphibious special ability..." YMMV, of course.
  6. Seriously, though, I was totally just kidding about this. But for your reference, the Thief and Scoundrel trees have it.
  7. Have you considered giving the shipbuilding rules from Fully Operational a go? It’s difficult to make ships better than the some of those already provided, but if the players build it from the ground up and are successful, it will be exactly what they want... maybe.
  8. In addition, I prefer species with planets that can be found on the altas. It seems like more than half of the species in the books introduced this year do not have coordinates associted with their homeworld. Just a personal preference, but I like to know where things are.
  9. No wonder nobody could guess what that is. The preview article says they are “new to the galactic stage.” My book is still in the mail, but I want to know: How long ago was their planet discovered? Pre or post Clone Wars?
  10. Does anybody have a reference or link to Phydolons? I can't find anything about them anywhere.
  11. I believe the proper term for the "Rebellion" in this nascent stage is an insurgency. According to Meriam-Webster, "the quality or state of being insurgent; specifically : a condition of revolt against a government that is less than an organized revolution and that is not recognized as belligerency." Insurgency also has fewer negative connotations compared to extremism or terrorism.
  12. I let them take on the roles of some of the NPC racers to get in on the action. If they’re mature enough, they won’t completely throw the race. If you design the course with decisions on how to avoid obstacles, it works ok.
  13. Totally agree. You’re right by the RAW (just double-checked) that active requires some sort of action to activate but goes on to spell out what type of action is required (Incidental, Maneuver, or Action). Not exactly precise language.
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