Rrok007

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  1. Some really great stuff here. Had a few thoughts on ways to incorporate some of the rules from the SW rpgs. Most of these are for the player's character, not the avatars, and represent "real world" elements that could affect how a character makes their avatar behave in the games. 1. Morality / Alignment - How a character has their avatar behave in games can reflect on the nature of their fan base, but also on the kinds of corporate/brand sponsorships a character develops. For instance, "heroic" characters might have a larger fan base, and may get sponsorship/endorsement from popular brands that like a positive image. "Villainous" characters on the other hand might be endorsed by shadier brands and companies. This can also prove to be a double-edged sword because the character may attract the endorsement of groups they don't want to be associated with. For instance, a character that often picks the role of a cleric or a paladin, may not only be endorsed by a charity like the Red Cross, but might also end up endorsed by evangelical religious group. A character who often takes the role of a rogue may be endorsed by a freedoms and rights group, but might also be the idol of militant anarchists. 2. Obligation - So a few obvious ones would be for family and friends that are also players. What makes it challenging for the character is maybe the other character they have an obligation to isn't a very good player, so they have to abandon something in order to go help. Maybe it means having to leave a game, or maybe they have to quit something "real world" in order to go help. Or maybe the other character is actually pretty good, but is taking on something they can't handle alone. All kinds of one shots can be done with this. Other obligations could be to the MC(s) or the Leagues. Maybe some kind of deal is made in order to have specific advantages or better gear in the games. This could also be applied to sponsors as well. Perhaps a character has a sponsorship/endorsement from a company that results in "real world" money, but it means in games, their avatar has to use the companies products, even if they're inferior or present some disadvantage. 3. Duty - So this one could go a number of ways. You could run a sense of familial duty, similar to obligation. Character defines what they call "family", could be relatives, friends, or a "guild" they belong to. You could introduce the character to some kind of idealist group, for instance, they learn about a group that is fighting corruption (or the perception of) within the leagues. Corruption that's getting players killed. Maybe they join a group that's vigilant about cheaters (again, or the perception of) in the games. Or it could be some other motivation, pretty much and ideal could be used as a cause for the characters to rally around.
  2. Tales of Equestria. I saw it at Barnes and Noble, but didn't take the time to flip through it really. I saw a few things. Normal ponies, pegasai, unicorms; evidently the alicorns (half pegasai/half unicorn) are considered rare and powerful and therefore are not a player race. Also saw something about friendship points, which look like 7th Sea 2nd Ed's Hero Points.
  3. Actually, Miniature Market is showing about $8 cheaper, and the dice are about $3 cheaper. Depending on where you live, the reduced price would cover most of shipping, or if you go with the really cheap shipping, I should cover it. I order from them all the time. In fact, I've pretty much ordered all of my X-Wing Miniatures from them, and need to order some more. I usually select the cheapest shipping, which is supposed to add an extra day or two. Having said that, I usually get my orders within a week. I'm in VA, so it's about halfway across the country.
  4. Perhaps it might help to include an image of the action to aid in visual identification. He could see the picture and know it's the right one, but still need to read the word aloud in order to use it. I definitely understand your concern with the frustration. When I was still a child, my parents often encountered my frustration from having to do things repeatedly. As I saw it, I had already shown I knew what I was doing, why did I have to keep proving it. In order to avoid the frustration, they had to explain to me that sometimes, things have to be repeated as part of the process, not as proof of knowledge. Your idea of a title word for each session sounds like a great idea. Perhaps it could even tie into the theme of the session. If this works for your son, it could be helpful to other parents with similar struggles if you kept notes. You may have the makings of a game that could help others.
  5. This sounds like an awesome idea. If I might suggest... an object oriented approach. Give him a stack of index cards with object words on them, and another stack with action words on them. In order to use an ability, he has to pull the object card and read it aloud, then pull the action card and read it as well ("Axe Chop", "Swing Sword", etc.). It could be like reading a spell scroll, or how some heroes have catch phrases before using their powers. As he gets better, you could give him newer cards with more advanced words. In fact, being able to access bigger and better words could be your experience point system. Gaining proficiency with words grants him points to spend on more advanced words.
  6. Always wanted to play Dream Park. Had the core book for a while. Think I may have given it away. I also had HKAT, was going through a phase of players as players/actors kind of games.
  7. Could always make a template document that could be printed onto sticker paper and then cut up and fixed onto the Genesys dice. Honestly, unless someone is going to be in it for the long haul of a product line, I don't see custom dice sets to be very likely. Investing in a custom dice set would pretty much demand that you're planning an expansive product line like SW was. That or something you knew was going to sell a lot of copies. For example, a Android game could have corp logos for negative symbols and hacker tags for positives. In such a line, you probably wouldn't have to worry about making a huge product line initially. Might even be able to do a core rule book to go with the book that's already out. Otherwise, you'd have to be looking at having at least 7+ books for your main line, and then more if you're successful. As an additional thought, my idea of stickers could work if you're not to worried about players thinking it's cheap and tacky. You make a core rule book, and in the back, you have one to two sheets of stickers that players can put on their Genesys dice for customization. Start with that, and then work on supplemental material. If you get 8-12 books past the core and sales are steady, then maybe look at custom dice.
  8. Honestly, considering that there shouldn't be that many differences between Genesys and the SW rpg, I would be surprised if there was more than an advertising blip for the SW rpg.
  9. I mentioned it in the Hombrew topic, but I think the first thing I would go for is converting BLue Planet to Genesys. 2nd Ed, of the game was a FFG product and I enjoyed running it for a few coworkers. As a followup to Blue Planet, I think I would use Genesys to run a Seaquest game. I love that show, even after second and third seasons. After that, there's a few Palladium based ideas I would have to look at. -- I had an semi-original campaign that pitted technology based humans on the planet surface against magic based invaders that lived on floating islands. The setting is a bit more involved, but that's the one sentence summary. -- The other campaign is a carry over from one I used to play in. A world in which both X-men and TMNT style mutants are pretty common place. Players work for a espionage/counter-espionage corporation After that I'd be looking at the staples already mentioned: military/cyberpunk anime such as GoTS, Appleseed, Robotech/Macross, etc. Cyberpunk, Android, Shadowrun, and similar Rifts, Crimson Skies, Spycraft, A-Team, 7th Sea, Harlock Racing themed, specifically something like Fast and the Furious, Death Race, and something parkour/freerunning. Not really Assassin's Creed for that last one, but just a running game in general. I've had an idea for a while now where Pac-Man was a traceur, maybe something along the lines of Mirror's Edge, but with a better story. Genesys might actually be well suited for an idea I've had for a cosplay-centered game. Essentially, a reality bomb goes off in the convention, but only affects the public areas. Hotel rooms are shielded from the effects. Players start the game with a certain number of cosplays they had brought with them. After the bomb goes off, they become whatever it is their wearing. If they make it back to their own rooms, then shift back to their normal selves. As soon as they step back out of their rooms, they again change into whatever costume their wearing. All of this becomes interesting when you have those folks that attend cons that don't costume, but suddenly find themselves having to pick up functional blasters, lightsabers, anime gunswords, etc.
  10. Or you could pull from the tv show, Continuum. That show pretty much embodies exactly what you've said. The one time cop is trying to prevent terrorists from changing the future. The "terrorists" aren't attempting to change history cause they want to, they're actually under orders, so in effect, they're carrying out what they see as their duty.
  11. I would agree considering how much he plays up story-telling in his interviews. Put a mic in his face and he just goes on and on about how important story is. I will concede that , if you consider how much Fast and the Furious went from a mindless car movie franchise to one that actually seems like it's at least trying to take itself seriously, he's more than just talk. Having said that, it's be nice to see an rpg that handles a focus on racing fairly well.
  12. As much as I've enjoyed Dr. Who, I wish there had been more to the Primeval line. Fortunately, they did make a book that had dinosaur stats for Dr. Who, so combining the two shows is still possible.
  13. Gods yes.
  14. Been thinking about this the entire time I've been reading this thread. Something that occurs to me is that Spycraft would be good for running a campaign based around that latest XXX film.
  15. Have you seen Berserker? He looks like someone really, really wanted to make the Predator a Decepticon. Which now that I think of it is wrong only because Bay's Ravage resembles a xenomorph. ****, now I wanna find a Ravage action figure and pose it fighting Berserker...