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Jargal

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    Samara, Samara region, Russia

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  1. Jargal

    Hand Cannons and Forearm Mountings

    Hand Cannon don't request two hands, but "unless used with two hands or a Recoil Glove, impose a –10 penalty on Ballistic Skill tests". So you can upgrade HC with forearm mounting and shoot with hands free, but at -10 to BS. At least it's how I understand rules.
  2. Jargal

    Random ideas for a campaign

    Yes, I think this would work better from combat POV, but may limit the roleplaying possibilities. On the other hand, if they collaborate, not compete, they'll have more opportunities to RP.
  3. Jargal

    Random ideas for a campaign

    Limit the number of PCs per ship (or limit the range of possible careers). PC Rogue Trader + Arch-Militant + Void-Master + Explorator = instakill of any reasonable opposition in ship combat. Mathhammer and/or Errant Knight houserules set are worth checking.
  4. Jargal

    Random ideas for a campaign

    Sounds solide (disclaimer: I learned half of this info from you just right now :) I had a campaign where heirs of RT Dynasty with heavy Naval connections were supposed to compete for Warrant without destroying Dynasty fleet in the process (each was given a ship to command). It was some time ago, but I think I remember most of it.
  5. Jargal

    Underpowered Moritat?

    Bow is a ranged weapon (Corebook, p.131/135) so you can't use melee abilities like SA/LA with it.
  6. Here is my understanding of RaW: 1. I think no, because cybernetics have their own table 5-21 (p.178) for craftsmanship effects. 3. Artificer bionics don't give +10 to Strength Characteristic. It "increases the bonus the bionic component provides by +10", the same way how bonus to test is given from skill advancement. With "Tech-Use +20" you roll your Int+20 (with modifiers for test's difficulty), but your Intellect Characteristic remains unchanged. So, Artificer Exceptional Servo-Arm will have Str 85 with Unnatural Str (x2) and will: - give Str Bonus 16 for carrying/lifting/pusing and damage calculation; - add 2 DoS during opposed tests (e.g. Grapple test); - reduce by 1 step difficulty of unopposed tests (e.g. tests for overweight lifting), to a maximum of +30; - add additional +10 to Grapple tests, summing up with +10 to Grapple from Exceptional quality for final +20; (yep, better don't try to grapple with IH techmarine) 4. Profile for Servo-Arm damage doesn't include Primitive quality.
  7. Rules for Integrated weapon are copypasted (not completely) from "The Lathe Worlds", and TLW allows you to make SP and Launcher IW (p.58)
  8. Jargal

    Traitor Legions Character Guide

    It's still on the google drive: https://drive.google.com/file/d/0B2b-KRdbOmU5VUszWlBQWDN1enM/view
  9. Jargal

    First Time Player

    Raven Guard then. Guerilla Training talent and Master of Shadow Solo Mode (First Founding, p.17-18) are your best friends for armoured stealth.
  10. Jargal

    Questions On Withholding Information

    I think, typical reaction would be: "Heretic!" BLAM! anyway, but there the personality of investigator means more.
  11. Jargal

    Questions On Withholding Information

    It depends on the invistigator, but without any former complications even the most humane Inquisitor would qualify this as the heresy, I'm sure. What is "Emotional Withholding"?
  12. There was a lot of threads about battleships, but the search function works really strange now...
  13. Jargal

    Errata on Ork stats

    https://images-cdn.fantasyflightgames.com/ffg_content/rogue-trader/support/faq1-4/Rogue Trader Errata v. 1.4 WQ.pdf This one? Some Ork errata on page 8.
  14. Jargal

    Can Tyranids parry?

    You're right. I've rechecked the books and yes, most troops have Dodge, and most Elite&Masters don't have it. I was sure that it was opposite.
  15. Jargal

    [DH1] Question from the Archives - Help Wanted

    Wow! This is imperssive list! With books cross-checking it take half a day only to read it! But my favorite question about Hellgun Capacitor is missing ?
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