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Jargal

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About Jargal

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    Samara, Samara region, Russia

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  1. https://drive.google.com/file/d/0B2b-KRdbOmU5ak9MYjZGVjBqMTQ/view?usp=sharing
  2. It's not my works, just copies of the earlier links from this thread.
  3. Ok. found it: https://drive.google.com/file/d/1YumSo0HqHhdp3_iy1JaEqHKsUY_KEV-E/view?usp=sharing
  4. For this I need to check my old hard drive, I think I have it somewhere...
  5. Try this: https://drive.google.com/file/d/0B0fZBH8nn5v6Wkd3VTdGZFVUa2c/view
  6. Well... I'm not a big fan of PbP, honestly, but any activity is better than no activity at all, so yeah, I'm interested.
  7. Unfortunately almost all users left the forum after transfer to Archive section.
  8. No. Both talents have a condition: "weapon with the Flame quality" and Psychic Powers aren't weapons.
  9. With the exception of Flame and Blast weapons the only rule about friendly fire is "Shooting into Melee" from page 196 of the Corebook. Scatter quality describes shotguns not very realistic, yes, but this is RAW.
  10. DH1 Ascension, p. 12. In short, you can remove corruption by spending XP (100/50 xp per point), by sacrificing characteristics (2 point of characteristics remove 1d10 Ins/Corr) or by trading Corruption for Insanity (or vice versa). And check Black Crusade Game Master's kit, p.30: Ritual of Castigation (250 xp per 1 Corruption), False Repentance (1 Infamy = -2 Corruption)
  11. Inquisitor's Handbook, you mean? There is a table on page 234 with detailed difficulty of implants installation. Examples of "facility" include "Rogue Trader" in poor (-10), "hospital" in common (0) and "quality hospital" in good (+10) categories. I would translate this in RT like this: -10 is for ship without Medicae Deck, 0 for ship with it and +10 for good quality Deck.
  12. Bionic replacement is a standard medical procedure in the Imperium, so for most implants - yes, sure. I would exclude only mechandendrites and maybe Calculus Logi & Cortex Implants.
  13. I don't see why not. "When a character makes a Skill Test he is making a Characteristic Test", Corebook, p.112
  14. Hand Cannon don't request two hands, but "unless used with two hands or a Recoil Glove, impose a –10 penalty on Ballistic Skill tests". So you can upgrade HC with forearm mounting and shoot with hands free, but at -10 to BS. At least it's how I understand rules.
  15. Yes, I think this would work better from combat POV, but may limit the roleplaying possibilities. On the other hand, if they collaborate, not compete, they'll have more opportunities to RP.
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