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pheaver

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  1. That's me! More unasked-for advice for Vince, I do like the first steps you're trying to take. I'm a firm believer in giving positive reinforcement when a bad person sees they're being bad, in the hopes that their steps are true and not just saying the words to get people off his back. A lot of other people are just going to assume you're still a jerk, and you're going to sometimes fail and become that jerk. But keep at it, and you'll eventually find yourself a better person, a happier person, and the people around you will treat you like you want to be treated. It's... not going to be quick, I'm afraid. I'm rooting for you to become a valuable member of the community, instead of the aggro bro you've been so far. Good luck!
  2. Thanks for testing it out! Hmm, good point about the obstacle thing. Would adding "for all nearest obstacle in front arc checks, the board edge counts as an obstacle" help? I can add "If stressed and instructed to perform an advanced maneuver, change the green die result to an evade." The evade doesn't do advanced moves ever, so that'll help that. You have a good point about side-side. There are 3 "turn away from the Tally" in my table. Side-Bullseye, Side-Side, and Rear-Front. I can change the side ones to slowest turn towards the Tally. The rear one might need to be fastest turn away from the nearest front obstacle. Thanks for the suggestions.
  3. I haven't played a lot of other mini games, but I have been playing X-Wing since 2013. As for your questions: 1. I think a good sign that skill trumps luck is that a lot of the same high level players make cuts and win large events. In X-Wing, this occurs often. Not just with me, but a lot of other players have also won/placed at multiple premiere-level events. There's definitely a luck aspect, but it doesn't, IMO, dominate the game. There are tough decisions to be made: from setting up terrain on the board to your advantage all the way through guessing what your opponent's moves are going to be. 2. If you search for YASB (Yet Another Squad Builder), you'll find the X-Wing squad builder tool that most people use. You can play around with that to see how list-building in X-Wing works. There are 7 factions, each with their own themes. There's some crossover in themes: you can play a swarm of a bunch of small units in different factions, for example, but they'll have different options to move and actions to take. There's a ton of different ship chassis, with different pilot abilities, and upgrade cards to attach to them. 3. In most of the big events before the pandemic, faction representation was pretty varied. In general, I'd expect in a six round event to not face the same exact list twice. I'd face the same theme (like in two games I'd face two 3-ace lists, but the aces are different and require different tactics to fight), but rarely the exact same list. I'd expect to see most of the major list broad-stroke archetypes (swarm of 7-8 small units, 3 elite units, something in-between with 5 or so middle-strength units) in any given cut. 4. My suggestion is watch streamed games from tournaments if you want to see competitive play. Gold Squadron Podcast has high quality game streams that are pretty accessible. If you look for our current world champion, Oli Pocknell, he's been doing YouTube "Top Gun" strategy streams, which might also be something you find interesting. Written content is something we don't have a ton of: there are some blogs, but the best content is usually in video form. Hope this helps!
  4. Thanks for trying it out! My goal with my table was to maintain the quickness and simplicity that, for example, Canopus calls out above as a merit of the FFG Solo system, and keeping some of the randomness, while removing some of the weird moves that the original table had. It sounds like it is making good progress towards that goal. I think I'll make the changes that came up in earlier discussions in this thread and post it to Reddit or something to see if I can get more people to try it out.
  5. I was thinking about fun scenarios to try with this: Poe vs the First Order: Turn 1: you spawn two TIE F/Os, one on each hyperspace point. Each following turn, spawn one TIE F/O (you might need to proxy models) on the hyperspace point furthest from Poe. Your ship is a fully loaded Poe. Whatever upgrades you can legally fit on the ship, points don't matter. How many rounds can you survive? How many TIE fighters can you shoot down? You can do this "Fox vs Hounds" type scenario with a lot of different ships, and it's very thematic. Anakin vs Droids, Vader vs Phoenix Squadron, Han vs TIE Fighters, etc.
  6. Thanks for trying it out! The "Fastest Sloop away from Tally, T-roll towards Tally, K-turn, or Turn towards Tally (in that order)" (and similar statements) are basically saying "turn around and point at the Tally, but I don't know what turn around options you have." So do a Sloop if you have that, T-roll if you have that, K-turn if you have that, and finally, if you have none of those, just turn. The "in direction the Tally is flying" was, in my head, dealing with the Tally being in front of you, on say the left side of the front, and flying towards your right side. If you bank left, the Tally might just fly past you and now you have to turn around. Banking right might block the Tally, or line up a shot if the Tally flies past. But I see how banking right in that case more often will just let the Tally line up a perfect shot. You're probably right that it should just be "towards the Tally", at least for the Front-Side section of the table. For the Bullseye table, you can't really do banks "towards the Tally" since it's in your bullseye and not on a side of the front arc. Do you think "in the direction the Tally is flying" works here, or should I go with "away from the closest obstacle in your front arc"? Thanks again for testing it out!
  7. Hmm, that's annoying. I can download it, but if I log out, I see the same. I assume it's some thing to stop people from linking virus-laden files or something. Oh, I can just paste it from the excel sheet: Bullseye Arc Approach If the solo ship's Tally is in its bullseye arc… And the Solo ship is in the Tally's: Bullseye Arc Evade Slowest Straight Focus Average Straight Blank Fastest Straight Front Arc Evade Slowest Straight Focus Slowest Bank in the direction the Tally is flying Blank Average Bank in the direction the Tally is flying Side Arc Evade Slowest Bank in the direction the Tally is flying Focus Average Bank in the direction the Tally is flying Blank Fastest Bank in the direction the Tally is flying Rear Arc Evade Average Straight Focus Fastest Straight Blank Fastest Straight Front Arc Approach If the solo ship's Tally is in its front arc… And the Solo ship is in the Tally's: Bullseye Arc Evade Slowest Straight Focus Slowest Bank towards the Tally Blank Average Bank towards the Tally Front Arc Evade Slowest Bank towards the Tally Focus Average Bank towards the Tally Blank Fastest Bank towards the Tally Side Arc Evade Average Bank in the direction the Tally is flying Focus Fastest Bank in the direction the Tally is flying Blank Fastest Turn in the direction the Tally is flying Rear Arc Evade Average Bank towards the Tally Focus Fastest Bank towards the Tally Blank Fastest Straight Side Arc Approach If the solo ship's Tally is in its side arc… And the Solo ship is in the Tally's: Bullseye Arc Evade Fastest Turn away from the Tally Focus Slowest Turn towards the Tally Blank Fastest Turn towards the Tally Front Arc Evade Slowest Turn towards the Tally Focus Fastest Turn towards the Tally Blank Fastest Sloop away from Tally, T-roll towards Tally, K-turn, or Turn towards Tally (in that order) Side Arc Evade Fastest Turn away from the Tally Focus Average Turn towards Tally Blank Fastest Sloop away from Tally, T-roll towards Tally, K-turn, or Turn towards Tally (in that order) Rear Arc Evade Slowest Turn towards the Tally Focus Average Turn towards Tally Blank Fastest Turn towards the Tally Rear Arc Approach If the solo ship's Tally is in its rear arc… And the Solo ship is in the Tally's: Bullseye Arc Evade Fastest Straight Focus Fastest Turn away from the nearest obstacle in your front arc Blank Slowest advanced maneuver away from the nearest obstacle in your front arc Front Arc Evade Fastest Turn away from the Tally Focus Fastest advanced maneuver away from the nearest obstacle in your front arc Blank Slowest advanced maneuver away from the nearest obstacle in your front arc Side Arc Evade Fastest turn in the direction the Tally is flying Focus Fastest advanced maneuver away from the nearest obstacle in your front arc Blank Slowest advanced maneuver away from the nearest obstacle in your front arc Rear Arc Evade Slowest turn away from the nearest obstacle in your front arc Focus Fastest advanced maneuver away from the nearest obstacle in your front arc Blank Slowest advanced maneuver away from the nearest obstacle in your front arc I also added the following rules when choosing a move: If stressed, and the chosen move isn't blue, the Solo ship will check a speed one slower, and then one faster, for a blue move to choose. If it doesn't find one, it does the original move. Unless performing an advanced maneuver, if told to perform a red move, the solo ship will check a speed one slower, and then one faster, for a non-red move to choose. If it doesn't find one, it does the original move.
  8. I made my own table for Solo ship movement choices. It's similar to the current table, but less random. Instead of two dice rolls, you use the arc of the Tally that the Solo ship is in. Hopefully it's pretty self-explanatory. Feel free to try it out and give me feedback! SoloTestingApproaches.xlsx
  9. Ryan Farmer did that on the Fly Better Facebook page for a while with "here's a board state at time, what actions do you take?" type questions. The "at time" questions are interesting, because there always is a right answer that maximizes your chance to win. Back in 1e, a group of Iceland guys sent out board states to a lot of "name" players and had us comment on what we thought the right moves would be. We always disagreed with each other! They're always fun thought exercises, but it's hard to come up with good ones. And it's hard to prove what the best answer is.
  10. To answer the question from the original post, as a relatively healthy middle-aged man, I stand a pretty low chance of dying if I catch Covid-19. However, "pretty low" is non-zero, and playing X-Wing just isn't worth that risk. I'll hold off on risky behaviors like that until I'm convinced it's safe. GenCon is definitely a no-go this year. I worry about NOVA Open. We'll see if Worlds happens: that's about the earliest I think I'd feel comfortable about gathering again. Even then, I'll probably be masked up (and expect everyone else there to be too). As for this other nonsense, Covid-19 is serious, and the impact of it on the economy and people's lives is complex and unique for everyone. Listen to experts like doctors and actual epidemiologists, and not rando right-wing blog redhat morons. Just because someone is saying something that will make your personal life easier, doesn't make it true.
  11. One fun casual thing we've done in the X-Wing community is the Jank Tank Open. I can see it being translated to Armada pretty easily. Each player gets two random lists, one for each faction. They choose one and throw away the other. They then may remove one upgrade card. They then may add one upgrade card. (I'd say you can't change your admiral, since then everyone would change theirs, and that's not the spirit of the event). Lists must still be legal! Then you play one game a week with your janky weird list vs other janky weird lists. You'll use ships, upgrades, (and missions!) you've never used before. It's fun.
  12. Yeah, a lot of my opponents thanked me for clearly differentiating by droid models which ones had discords, etc. The answer was always "I'm doing this for my benefit, not yours." I'm the one playing the list for 6-10 rounds!
  13. Agreed! I think the balance is remarkable between 2 ship, 8 ship, and the in-between 5-ship lists. I'd be willing to take 5X or 5 Resistance Salad or /ba + filler FO lists up against any Vulture swarm. It's one of the reasons why I moved away from Vultures lately: it's too easy to beat with 5 ship lists if you get a little practice in against it. Most people I talked to at the Texas SOS said they didn't have a Vulture player in their playgroup, so most of their strategies were just theoretical. And 5 ships can do well against Boba/Fenn. You have to guess Fenn's move right on the One Important Turn and blow him up quick, and then grind Boba down over time.
  14. I'm pretty sure I remember(ish) the ranges: One 4-die no focus (he bumped), one 4 die focus, three 3 die focus shots vs 2 die calc, force point and Luke (to sim Networked Calcs), = 6 average damage (2 dead vultures). 3 damage and 9 damage (!!) are equally likely at 7%. The return fire did 5 damage to the damaged X-Wing, killing it, and 5 damage to another X-Wing with buzz attached, killing that as well. With two 3-die plasma with lock and a single calc, a 3-die range 1 with a calc, and three 2-die with calcs, expected damage is 9.4 against unmodded defense dice. So good variance in both instances. Yes, Blake should have spread out with his other two ships that weren't playing rule-of-11 games on the first round, but he was equally likely, even from that minor error, to have half of Duncan's list dead before it could fire as what actually happened with only dropping two of the droids and ending in Block City.
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