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Posts posted by SlackerHacker

  1. I'm not a fan of conventions to play in competitive games unless there is some sort of package deal. If I can get a reduced rate on the convention pass as part of the Kotei then I'd be in for it. Otherwise, no. I don't think it's good to have to pay for the entire con plus the Kotei when 90% of the time at the con will be playing L5R. 

    Probably means very little to me personally as the only major event I'd take part in either way is World's given no other major conventions are reasonably close and I tend to be working while at Gencon. 

  2. 2 minutes ago, Daigotsu Bakunin said:

    60% splashing Dragon isn't everyone. It does scream for Let Go, and everyone that splashes Dragon has one to use on the trap, but I think it's appropriately priced. And as Kubernes said, as the card pool increases we should see more variety in splashes.

    This may be better down the road but it's not playable outside of maybe a "1 of" with the cards we've seen to this point. 

  3. Just now, Kubernes said:

    I think it's still fine to run 1x or 2x if someone really wants to. While 60% of people were splashing Dragon at worlds, we'll have an entirely new field of cards in the upcoming weeks to possibly change that percentage.

    I could see it as a 1 of that works best against Crane, Unicorn, Crab or Lion, though right now Lion's primary splash is Dragon. No more than 1, IMO.

  4. Just now, Daigotsu Bakunin said:

    You sure? It removes a character fairly well. You'd need to use the Ring of Water every turn to get them to a fight, so they can't participate in the first conflict, or use some unbow tech as an action at some point. On top of that it pings their stats. It has its limits, but it works on any character (except one Dragon monk) regardless of cost, status, or skill. Assassinate only works on 2 cost or lower, I Can Swim needs a dishonored target, Pacifism only works for one conflict type.

    Nope, it's crap. Miya Mystic, Let Go. You simply can't play 3 cost attachments in this meta, two cost attachments are iffy. You pay 3, they immediately Let Go for 0, who was hurt more? People start playing this and every time they play Crab they will hold the Let Go until they see Pit Trap.

  5. 2 minutes ago, Ishi Tonu said:

    The amount of times I've seen players hovering at 4 honor or less it's not hard to set up a chain where you play multiple BC force a loss on your opponent.  That is why Levy is ok in the game and BC is busted.

    And even then I still don't know if it's going to be good enough to beat the kind of tempo Lion with Crane splash is going to have.

    I'm glad to see the players policing the game for fun sake.....instead of tromping all over it when something slips through the cracks

    I play Lion for a change of pace. Spiritcall Tutori, route their only defender on Air conflict, that's three honor right there. If you dishonor a guy at somepoint and it's leaving in fate, you win. 

  6. I actually think there is much less luck involved in the LCG than CCG or MTG for that matter.

    I think the problem for most people is that this game has such a huge decision tree that in the beginning you feel like you're losing because of bad RNG. After you get a lot of reps in you start to realize all the poor decisions you used to make.

    I swear, I lost probably 10 of my first 12 games but now with over 100 games under my belt I win probably 70% of the games.

  7. To be clear, I haven't heard anything about the reason he's not with FFG. For all I know he left for a better opportunity. Of course, he could have been fired but I haven't heard anything on that.


    I do know that there tends to be a pretty high rate of burnout for dev staff. Not sure that is the case for Erik or not.

    I do know that other Dev staff have dialed back involvement in playing/designing their games outside of work hours. Also, allowing Dev staff to contribute to multiple games is a way they use to avoid burnout on one title.


    That said, I can't offer any concrete reason Erik is no longer with FFG.

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