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Dodd81

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    Rotherham, South Yorkshire, United Kingdom

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  1. Some great ideas here. Thanks for the help everyone.
  2. Thanks for this. I'm also considering applying some basic food costs and ship upkeep. As well as fuel, docking fees etc. Unsure of what to charge though.
  3. Hi, So far my players and I have run through Escape from Mos Shuuta, The Long Arm of the Hutt, Trouble Brewing and Debts to Pay and have Under a Black Sun planned for this week. They have been successful, to varying degrees, in each adventure and have accumulated quite a few credits from rewards and such. I feel like they are getting unrealistically rich for a life spent scraping by on the Outer Rim, but there doesn't seem much to spend money on. I haven't noticed a cost of living mechanic like D&D or anything like that. Any suggestions on how I can rein them in a bit? Just coming up with a quick "oh by the way, half of your money was stolen between adventures" seems a bit artificial and uninteresting. Thanks.
  4. Our group just played “Debts to Pay”, the adventure included in the Game Master’s Kit. It says in the book that the revolutionary droids EV-8D3 and R2-B7 could become recurring threats for the PCs. I thought this was a fun idea and so took the opportunity for the two droids to escape a firefight at the end of the adventure. Did any of you keep these droids as recurring threats and if so, how did you bring them back in future games? Did you include them in a home-brew adventure or did you weave them into a pre-written adventure somehow. Thanks.
  5. All very helpful replies, thanks very much. I'm still learning the ropes and this gives me some ideas on how to handle these situations. Cheers.
  6. If you have a player who says they are going to hack into a computer, for example, and then fails - as the GM do you allow other players to try? Or that same player to try again? I've had instances in my games where it just feels like a succession of dice rolls until the players get the outcome they want. Any advice on how to handle this? Thanks.
  7. Yes, I have since discovered there was an errata for the Beginner Game and any changes to the stats are errors. Thanks.
  8. My players are just about to move onto the final page of their character sheets as we embark on the Long Arm of the Hutt adventure. We noticed the characteristics have changed a little. eg. Pash's Brawn is now 2 instead of 3. Any reason for this? Is it just balancing things out a bit now the characters have more career skills the players can advance? Also - with the dice pool column now blank, do you tend to play without filling this column in and just create your pool each roll; or do you fill it in as you go along? Thanks for the help.
  9. Thanks for the suggestions, that's really helpful. I will definitely check out those podcasts too.
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