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Dodd81

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    Rotherham, South Yorkshire, United Kingdom

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  1. Yes, I have since discovered there was an errata for the Beginner Game and any changes to the stats are errors. Thanks.
  2. I'm telling you, you're kidding yourself, fella. Let it go.
  3. My players are just about to move onto the final page of their character sheets as we embark on the Long Arm of the Hutt adventure. We noticed the characteristics have changed a little. eg. Pash's Brawn is now 2 instead of 3. Any reason for this? Is it just balancing things out a bit now the characters have more career skills the players can advance? Also - with the dice pool column now blank, do you tend to play without filling this column in and just create your pool each roll; or do you fill it in as you go along? Thanks for the help.
  4. Thanks for the suggestions, that's really helpful. I will definitely check out those podcasts too.
  5. Yeah, this is generally how we were playing it. If the players came up with a good idea, I'd go with it. Likewise, if the player couldn't think of something good to do with their advantage, I'd suggest something. Thanks.
  6. Just starting out, having played the Beginner Game adventure this evening. From what I've read/seen, I'm getting mixed messages on who chooses what to do with Advantage rolled by the PC. The Beginner Game rules seem to suggest the player chooses, but then I've seen other examples where the GM appears to decide. Is it more of a fluid thing, a mixture of both - whatever suits the story? Thanks.
  7. I ran my first game this evening - the Beginner Game adventure: Escape from Mos Shuuta. It went really well, the players really got into it and I surprised myself on being able to come up with things on the fly. What I could do with help on is how to make starship combat more interesting. The final combat between the Krayt Fang and the Tie Fighters was little more than a lot of dice rolling and was a bit anticlimactic. Any advice would be appreciated. Thanks.
  8. Great, thanks. Yeah, the lack of table in the rules for spending advantage outside combat confused me. Thanks for your help.
  9. I am just starting out with the Beginner Game and prepping for my first session as GM. In the Adventure Book and the (Beginner Game) Rule Book it seems to suggest that players can spend Advantage in combat such as spending 2 advantage to perform a bonus maneuver. However, in the "Read this First" example of play, it shows a player rolling 2 advantage when attempting to hide in the cantina and then suggesting he spends those to make a bonus maneuver to draw his weapon. So can advantage be spent in this way outside of combat? Thanks in advance.
  10. Dodd81

    Things new players should know?

    I don't believe there is any set order to buying the expansions, though I did notice when playing Omens of the Deep that some of the cards called for the cursed/blessed dice which are found in the Unseen Forces expansion. The expansions are fairly self contained, so you don't mix them with the core set beyond using some cards/components. I did end up mixing Unseen Forces in with the core set because it improves the game and isn't set in a different location or with a different theme like the others. As for tips for new players - It's tempting to always go for the adventures with Elder Signs on them, but you should go for others too and collect your Unique/Common Items and Spells - you're going to need them for the harder adventures cards.
  11. The Genesis and Spin cycles will no longer be legal from 1st October 2017. https://www.fantasyflightgames.com/en/op/legality/
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