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guillaumetexas

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  1. Like
    guillaumetexas got a reaction from alexbobspoons in Show some love for WQACG   
    Got the aforementioned game recently, played the tutorial, and stories 1 and 2, and I must say, I really enjoy the game.
     
    I have played all three campaign of that other Adventure Card Game where you play as a Pathfinder , and awkward card combos are therefore nothing new to me.
     
    Regardless, I feel that WQACG is a lot more thematic than many other Adventuring card game. I especially like the constant threat of enemies, even when I try to Rest, that **** orc boy is hitting me. Love it.
     
    We throw FFG plenty of flak when we have problems with games (often resolved by reading through the rulebooks mind you), so for once, those of you who like the game, let Adam and Brady Sadler know that they have done a great job of it.
     
    Many thanks for a great game. Can't wait for expansions and new campaign settings (Chaos, Lizardmen, Undead, Elves...)
  2. Like
    guillaumetexas got a reaction from Sorenthion in Show some love for WQACG   
    Got the aforementioned game recently, played the tutorial, and stories 1 and 2, and I must say, I really enjoy the game.
     
    I have played all three campaign of that other Adventure Card Game where you play as a Pathfinder , and awkward card combos are therefore nothing new to me.
     
    Regardless, I feel that WQACG is a lot more thematic than many other Adventuring card game. I especially like the constant threat of enemies, even when I try to Rest, that **** orc boy is hitting me. Love it.
     
    We throw FFG plenty of flak when we have problems with games (often resolved by reading through the rulebooks mind you), so for once, those of you who like the game, let Adam and Brady Sadler know that they have done a great job of it.
     
    Many thanks for a great game. Can't wait for expansions and new campaign settings (Chaos, Lizardmen, Undead, Elves...)
  3. Like
    guillaumetexas got a reaction from Captain Clegg in A shooting star for 2015: Campaing for Death Angel   
    Dear FFG, I saw a shooting star last night and I made a wish: for a campaign supplement to Death Angel, where my space marines can earn experience, move through more dangerous Space Hulk and get rid of the tyrannid infestion in the sector.
     
    Thank you.
  4. Like
    guillaumetexas got a reaction from PzVIE in Relic or Talisman   
    Now, these are my opinions and my opinions only. I play Relic about once a month and Talisman about once a month. So I am getting a pretty good picture of player progress. Some of these games are with 2 3 or 4 players.
     
    In Relic, you really don't need to level up to 12 to travel to the middle. In fact, I would advise not to. It takes too long. Someone will have a go at the center by 7-8 because by level 8 you automatically move 1 more space when you enter the inner tier.
     
    You don't need a fairly rounded character either. In my many plays, I find rounded characters to be annoyingly slow and difficult to upgrade. With a Strength based character, I try to land on a red square most of the time and I will likely be increasing my strength rapidly through level upgrades. So what if I suck at willpower? I will loose a life in the inner tier, but if I have enough lives, I can soak it up very easily.
    When I play the sister of battle, my favorite character, I choose 2 attributes to increase and let the third one untouched. That to me, is a great tactic for Relic. Choose 2 attributes, let the third one, your weakest, remain the weakest and focus on 2.
     
    You want two strong attributes because you want some flexibility when it comes to fighting. One attribute is too narrow and it will be difficult to always land on the spaces you want. Three attributes is too many and your progress will be quite slow, Besides, very few characters give you the opportunity to upgrade all 3 attributes. I feel 2 is the right number.
     
    Power cards can become silly, especially with powerful relic interactions: the one that gives you a 6 all the times for example. But I agree that power cards are far more useful than Talisman spells, and I love, love, love the fact that you can use it as a dice roll. For your movement, this is unbelievably critical. You have a strong willpower and a blue tyranid enemy worth 6 pts is waiting face up 3 squares away and you have a Power Card of 3 in your player area. Forget the dice, use the power card to immediately travel there, kill the bug and earn a level up. Power cards are not all about "sixes".
  5. Like
    guillaumetexas reacted to zwara81 in Hero & Monster collections disappointing?   
    well they could remake some heroes in a runebound 3rd edtion which will be coming sooner or later.  lets see. 
  6. Like
    guillaumetexas got a reaction from Talos63 in So, who has started/finished painting their relic busts?   
    There she is. My first Relic character painted. The lips were actually the hardest thing. I didn't want her to wear lipstick and I wanted a warm pink glow as well. I went with fairly natural skin and hair tones. I only have a few paint pots, one of which was purple, so I went with a purple armor scheme.
     
    I am pleased with it. Not ecstatic, but pleased none the less. Besides, I paint miniatures for a 3 feet distance which is how far I and most of my friends enjoy the painting, that is when we are playing.
     

  7. Like
    guillaumetexas got a reaction from SolennelBern in Group Positive Thinking   
    I'd be happy to give a shout for it. I am coming to the Runebound party a bit late and I have been trying to get a copy after watching a fantastic video review.
     
    I must agree that the artiwork could do with being a bit updated, especially the board. When we see the 3D effect of Descent 2nd, we can only imagine what lovely world they could create on a board.
     
    I myself really want it for the solo gameplay and for the more epic feel than Descent. I have Descent and I don't think it replace Runebound. Instead, we could think about playing the two games in partenrship. How incredible would it be to be able to link campaign from the two games, travelling around the world in Runebound and stopping in a city to enter a dungeon and switch to Descent....   Nerdgasm.
     
    I have been looking for used copies and they go for $250 a pop. Come on FFG, help us out here. This can't be happening.
  8. Like
    guillaumetexas got a reaction from SolennelBern in Fantasy flight please bring back Runebound!!   
    Hi FFG, I have been playing Talisman and Relic for a while and a friend showed me Runebound second edition lately. I went around my local FLGS and they are all out of stock. 
     
    I would really really like to be able to buy this game. Please can you update it or release a new edition. 
     
    Plllease....
  9. Like
    guillaumetexas reacted to player2202059 in More Homebrew   
    Well here is some more homebrew:  I assume no one is into home brew stuff since only 1 person has commented on anything of note, but the pages have plenty of views.  So I'll not post any more for now, and just work with the playtest groups we have locally.   
     
     
     

    I think we will call this guy either Chaos Zealot, or Chaos Cultist.  
     
    I also have the Culexus Assassin done, to round out the 4 main assassins:   I like that one the best which is why I am waiting for last to finish it.  I just need a better picture to use.   
  10. Like
    guillaumetexas got a reaction from Eddiekatarn in New expansion announced: Forsaken Lore   
    Well, there it is, that didn't take long. This must be a record for FFG. Eh was released in November 2013 (i think), and three months later, PING! expansion.... Nice:
     
    http://www.fantasyflightgames.com/edge_news.asp?eidn=4647
  11. Like
    guillaumetexas got a reaction from TiAn in Relic: Nemesis Expansion   
    Well, this is taken from the description page of the expansion
     
     
    So, this leads me to believe that enemies will gain infamy by fighting off characters on the board, but that's clearly not enough. Enemies will still have to resolve threats to gain infamy.
     
    Since no current cards from the threat decks have infamy on them, FFG has two solutions:
     
    1- When playing an enemy of the emperium, treat all " gain influence" rewards found on threat cards as "gain infamy: This would be the easiest to implement, but I can't see FFG doing that.
     
    2- Instead, I can imagine having an infamy deck from which the enemies "may choose" to draw whenever they land on a threat deck. After all, if you look at the picture with the contents from the box, we can see that the attribute boards with the little wheels for the new enemy characters only has 3 attribute wheels: A green wheel which is I think is probably life, a red wheel which should be strength which would indicate that enemies ONLY use strength to resolve threat AND there is that third wheel that looks like a chaos icon which I presume is the infamy attribute wheel.
     
    So there must be some kind of special enemy deck otherwise enemies will have a hard time increasing their strength even though it seems to be the only attribute which enemies will be able to use when faced with threats.
     
    Interesting...
  12. Like
    guillaumetexas got a reaction from VonEpp in Relic: Nemesis Expansion   
    Thank you FFG, I absolutely love the look of this. THANK YOU so much for maybe having listen to us.
     
    Thank you thank you.
     
    Where is the pre-order button?
  13. Like
    guillaumetexas got a reaction from RichardWep in FFG Event Center in other towns?   
    So we all know there is this massive Event Center in Roseville and it looks awesome with food, tons of table for playing, memberships...etc.
     
    This is all fine and dandy for those who leave nearby.
     
    But let say, for someone like me who lives in Texas and can't go to Roseville every weekend, are there any rumors or solid thoughts of opening FFG Event center in the rest of the country "a la" Games Workshop? or would that undermine LFGS too much?
     
     
  14. Like
    guillaumetexas reacted to Burferking in Spawning Question   
    When resolving :"Choose a Space Marine. Spawn 2 Genestealers behind him.", I always took them from the Genestealers deck. Where exactly in the rules does it mentions that they come from blip piles?
     
  15. Like
    guillaumetexas reacted to player999299 in Questions about event cards and travel   
    If there are not enough cards in the blip pile to spawn the full amount, you must spawn as many as you are able.
    So in your example the one genestealer on the right would spawn on the red terrain, then the top two genestealers on the left would spawn on the yellow terrain.  Then you would do Genestealer movement (assuming there is one on this event card).
    At this point the event phase ends and since the right blip pile is empty you travel now.  The last genestealer in the left blip pile is discarded, then the blip piles will get refilled as you setup the next location.
  16. Like
    guillaumetexas reacted to Dam the Man in Seeker of Slaanesh Threat Card Clarification   
    Looks pretty much like my initial take on it too. Score another one for Dam   .
  17. Like
    guillaumetexas reacted to mission in Seeker of Slaanesh Threat Card Clarification   
    Problem solved! I sent our question to FFG support just like Jon suggested and received the answer already:
     
     
    So the guys on the Polish forums were right :-)
  18. Like
    guillaumetexas reacted to mission in [rules question] Text Box - draw 1 additional card   
    Nevermind, sorry. Found the answer in the rules (page 16): all cards must be drawn all at once.
  19. Like
    guillaumetexas got a reaction from Obsidianrose in Alluring daemonette rule question   
    Landed on Eldar Falcon squad where I draw two yellow threat.
     
    Frist threat: Alluring daemonette "At the start of your engagement phase, you may draw 1 corruption to immediately take this enemy as a trophy"
     
    Second threat: Emperor children's noise marine: "You cannot use armour during this battle & if you win this battle gain 1 influence"
     
    My question: They are both yellow therefore I battle these together. BUT, how can i use the Alluring daemonette ability? This would split the combat into 2 actions: first pick the daemonette for free (with a corruption card) and then battle the Noise marine.
     
    Not sure. I battled these two together and won the combat, so it was a mute point. But still I would like to know how to handle Alluring Daemonette when there is another yellow card on the space.
     
    Many thanks.
     
     
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