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Everything posted by RedFive

  1. the game will not be called netrunner and not use any of the personalities in their version of the license they have on "a game" my game is going to be a cyber punk hacker vs corporation game, and they have zero patent on it. so the can kiss the tip....just the tip.
  2. when thier games no longer appear at the top of top 10 game lists and they see their titles flagging....maybe then they will get the picture. but for them it will be too late....i am sure the legal department will get a revamp since the next business quarter will show a HUGE DECREASE in traffic and sales. someone is going to not be getting paid, and will loose a job because....FFG no longer has a cash cow title or any capital, cause they now have killed thier customer base. pro move.
  3. selling all of my FFG products over this and using the money for catalyst games....ill play shadowrun. much more fun then any POS game FFG has made (i mean re issued, because they dont make games, they re make other peoples games, cause they dont have a original thought it their heads.) thus far.
  4. i recall once you buy a product, its pretty much yours to do with as you please. create your own leauges. make third party playing pieces. create fan art alt art stuff for prizes....and do not depend on FFG for any support. this is a place called America, where once we buy something its OURS to do with as we please. you got your money you filthy greedy pathetic group of individuals. so eff you FFG. i am now going to make porn alt art cards... whatcha gonna do now FFG. so shut your face.
  5. i cannot believe how incredibly dumb this move is FFG. you must be coming out with your own POS card data base and deck builder, and you just cannot stand up to the competition. chances are you stole your ideas from other fan based sites. how about you leave good people alone, but no you cannot do that because there is not a buck in it for you. your pathetic, and quite frankly ...your game never matched up to the original anyways....maybe i should contact Games Workshop and let them know you stole all of their intellectual property and came up with Descent, which is a DIRECT rip off of Advanced Hero quest. this is why you reissue games that have already been made. because you dont have a original thought in your pea brain. what a suck a$$ company.... SIGNED!!!
  6. hey all Moses here. Okay i posted my first Corp build earlier...so i also did a runner build. this is my Anarch "Whizzard" deck. FACTION: Anarch "Whizzard" RESOURCES: 1x Joshuah B. (AN) 1x Kati Jones (GEN) 1x Xanadu (AN) 1x Ice Carver (AN) 1x Mr. Li (CRIM) = 2 influence 3x Daily Casts (GEN) 3x Liberated Accounts (AN) EVENTS: 2x Infiltration (GEN) 2x Vamp (AN) 1x Stimhack (AN) 2x Blackmail (GEN) 1x Demolition run (AN) 2x Deja Vu (AN) 2x Inside Job (CRIM) = 6 influence 1x Test Run (SHA) = 3 influence 3x Sure Gamble (GEN) PROGRAMS: 2x Datasucker (AN) 2x Coroder (AN) 1x Imp (AN) 2x Medium (AN) 2x Darwin (AN) 2x Mimic (AN) 2x Yog.0 (AN) HARDWARE: 2x Lemuria Codecracker (CRIM) = 2 influence 2x Plascrete Carapace (GEN) 1x the ToolBox (SHA) = 2 influence TOTAL = 45/12 any tweaks or suggestions are welcomed.
  7. Hello all, My name is Moses. i am a old school player from the CCG. i have purchased CORE, the C&C, and a lot of data packs. so i am almost up to date with my card base... missing some promos and such. so after looking over FFG rule sets for deck contruction, i would like some opinions on "My" Next Design 1.0 HB Next Design 45/12 AGENDAS: 1x Director Haas Pet Project 3/1 3x Accelerated Beta Test 3/2 1x Sentinel Defense Program 4/2 3x Priority Requisitions 5/3 1x Mandatory Upgrades 6/2 ICE: 1x Archer (W) = 2 influence 1x Toll Booth (NBN) =2 influence 2x Victor1.0 (HB) 2x Wall of Static (GEN) 2x Enigma (GEN) 2x Bastion (GEN) 2x Ichi 1.0 (HB) 1x Ichi 2.0 1x Heimdall 1.0 2x Heimdall 2.0 1x Wotan 1x Janus 1.0 OPERATIONS: 1x Subliminal Messaging (GEN) 2x Closed Accounts (NBN) = 2 influence 2x Blue Level Clearance (HB) 1x Scorched Earth (W) = 4 Infuence 3x Hedge Funds (GEN) 2x Restructure (GEN) ASSETS: 1x SNARE! (JIN) = 2 influence 2x Melange Mining Corp. (GEN) 2x Pad Campaign (GEN) 3x Adonis Campaign (HB) UPGRADES: 1x ASH 2X3ZB9CY (HB) 1x Strongbox (HB) 1x Tyr's Hand (HB) Total is 49 / 12 so the thought process behind this was to keep the agendas kinda risky and high adv... but to protect them with huge ice that is rezzed free through various means. i also wanted a lot of ice in this because if the special ability built into my faction... i must have 3-4 pieces of solid rezzable ice that has a end run routine on it. and they have to be there early. then i refill and get to clicking. any thoughts, comments or constructive criticism is appreciated. this is a very first corp build that is not net decked. this is exclusively build based of my past experience with this game and from what i have read in the rulebooks. thanks.
  8. it would not matter if we raised the points value to a bajillion.... the time for a round is still the same and the winner is determined by who sploded the most points out of thier opponents fleet. shoot thier most expensive ship first. get the most points off the table that you can....win. so who cares about points....
  9. 2 ships. 100 pts. http://community.fantasyflightgames.com/index.php?/topic/91212-lando-dutch-target-lock-trade-100-pts-list/ get some.
  10. "well, take care of yourself Han.... i guess thats what your best at!"
  11. i posted this thread a while back... http://community.fantasyflightgames.com/index.php?/topic/91212-lando-dutch-target-lock-trade-100-pts-list/ enjoy!
  12. RedFive

    Imperial Snowflake

    i want a holiday TIE fighter with two wings shaped like these snowflakes... painted ICE blue pilots name: Iceman PS: 6 ATT:2 AGIL:3 HUL:3 SHI: 1 special ability is: if you every get a stress token, discard it and make one free primary weapon attack on any ship within your range / fire arc upgrades: Skill cost: 18 pts
  13. "the odds of successfully navigating a asteroid field are exactly 10, gazillion to one!" "never tell me the odds!"
  14. i like the idea of the sense of re enforcements arriving....so going with only three TIEs to start, and adding a second wave of three after the first wave is gone, this is a great idea. i do have Vassal and Skype. PM me. i also like the escape from Bespin aspect too. if i am correct R2 fixed the issue... so. R2 must be a upgrade on the falcon. LOL, how we gonna do that...there is no astromech upgrade for YT...HAHAHA. instead of having to forgo a action, at the start of each turn the rebel player must roll a hit die. on the score of a focus result, he repairs the ship. this must be done only once.... if you remember in the escape from bespin....all that was needed from R2 was the turn of a screw! LOL! very cool ideas guy. i am really glad that you are enjoying this. stay tuned. i will always be around with more fun and exciting stuff like this.
  15. Hey all, RedFive here with a little something fun to do... "Han Solo, I am captain of the Millennium Falcon. Chewie here tells me you are looking for passage to the Alderan system." "yes indeed, if it is a fast ship." "Fast ship? You have never heard of the Millennium Falcon?" "Should i have?" "Its the ship that made the Kessel run in less then 12 parsecs. I have out run Imperial Star ships, not the Bulk cruisers, I am talking about the big Corillian ships now. Shes fast enough for you old man." DOCKING BAY 94 "WHAT A PIECE OF JUNK!" "she wil make .5 past light speed, She may not look like much but She has got it where it counts kid. I made alot of special modifications my self... BUT! we are a little rushed so, if you will just get on board we will get out of here." Mission. you get one YT-1300 with Han Solo piloting. you may stack as may upgrades as you want on this YT that are legal on the upgrade bar or ship modification cards. Objective: face a tie swarm for the time it takes for Han and Crew to punch in the Coordinates for the escape into the Hyperdrive module! this takes time since Han and crew must fight off the tie swarm and punch in the controls. this will take 6 turns. if you survive the whole 6 turns or defeat all ties before turn 6 you win and make the jump to light speed!! Imperial forces : 1x Howl runner 1x Mauler mithil 1x backstabber 3x academy pilots. this is just for fun and not meant to be competitive. a great reenactment of a favorite scene in Star Wars: New Hope when Han , Chewie, Luke and Leia and the droids escape Imperial Forces and make the Jump to light speed.
  16. didn't know team covenant had something like this going. we can scrap this then, no problem!
  17. RedFive

    New Dice Idea

    yes, just like all the games.
  18. that's interesting... as long as both are not on the table i guess having both in your lists are ok....but i will be running my campaign as a purist.... so i will be adhering to a more stringent list, but that is just me. bring it up to your play groups....different groups will have different values and ideas about how they want to run the campaign. i want this to be fun and get as much participation as possible!
  19. someone brought up a interesting point. make sure that in order to keep uniqueness, do not have Vader's pilot card and also have the Darth Vader upgrade card on the same list of 600 pts. pick one or the other....do you want him in the fight or as a passenger. you cannot have both. resume.
  20. RedFive

    Smelly gamers . . .

    if you smell like crap... OR if you smell like a french Who.re.... i am going to say something about it. if any smell effects my olfactory nerve in a distasteful way... i am going to make sure that you are just as uncomfortable as i am. period.
  21. RedFive

    Smelly gamers . . .

    "I dont care what you smell you furry oaf, get in there!" /kicks wookie down a garbage chute... this is for you.
  22. RedFive

    New Dice Idea

    i totally agree with this 100%
  23. sorry for the confusion. i am encouraging your playgroups to split up equally between factions. so lets say for the sake of ease, your play group has 6 interested players. 3 rebels 3 imperials both sides get 600 pts. , so each player would be responsible for approximately 200 pts of list., that is one way to split it. i however have another suggestion. read over all 6 missions. see what the requirements for victory are from mission to mission? what forces will you need available to achieve victory for that mission. can you do it with 150 points or less? now calculate your resources. split the 600 pts into blocks of tie squads, support squads, named pilots to place into said squads, upgrades... so on and so fourth. i believe that if you eval the missions this way before you write your lists, you will get the best bang for your buck. remember if you only get 150 points total per mission and you have three players, that means each player can control up to 50 pts worth of ships in that battle. this makes all 6 missions playable by everyone in your play group at one sitting....so night one you tackle mission 1, then so on and so fourth. i hope this is appealing to alot of different play groups and we can get a huge participation base going.... i am sure the more people who show interest will be appealing to some sponsors who will have people intrested in thier products through prize support and or sponsorship....maybe FFG will even throw in the hat for some swag or prize support for this should we make this popular and get alot of comments views and support. thanks alot guys!
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