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Blue Dog

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  1. Hi! I'm working on the realms content now but it's slow going. In the meantime I'm putting all the files up on worldanvil.com, so at least people can use it if they feel like it while I complete it. https://www.worldanvil.com/w/sky-wars-edge-of-the-kingdom-redshirtdown Thanks for the interest! Haha do it up!
  2. Beta v1.2 is out! Warrior Career overhaul & Black & White printer-friendly edition. Included in this update is a total reworking of the Warrior specializations talents and abilities, based on testing and feedback from the community. The Knight has more options as a protector of the group, the Blademaster is more deadly but more vulnerable and the Dragoon has some stunning aerial combat maneuvers. I've also been going through some tutorials to optimize the pdf file - I've gotten the file size down from 125mb to 50mb and it doesn't look like I've lost any quality. Please let me know if you notice any issues with this optimization. Black and White Printer-Friendly Version I also made a printer-friendly Black and White edition. It’s not perfect but it should work for the time being – this was a request from a number of players attempting to save on printer ink or who had visual disabilities. I removed a number of full-page spreads for art as well as all the backgrounds and coloring where possible. As always, you can find Beta v1.2 here.
  3. I legit have never heard of this - it looks pretty cool though, I might buy it (like $5 on drivethrurpg) and check it out. Whoa there slow your roll son! We're working on more content but I don't think we're going to hit 400+ pages. We're at about 135 pages right now and have an additional 15-20 pages for world building and potentially an introductory adventure if there's still enough interest. I'm glad you're excited and looking for more though Warrior career update is due out soon, but I just got a new job + have had a cold for almost 2 weeks so I'm mostly doodling ideas at the moment.
  4. Whoops, this is probably an error and should be a setback for sure. Totally respect your opinion, but I personally really dislike the force powers. I've always thought that adding a different style of trees, that have a whole separate ruleset for activation and usage (even requiring new dice) made it clunky and yet another thing to keep track of. I find my approach in Sky Wars of having two sets of abilities/talents that work essentially the same and can be utilized on the fly in the game with a quick skill check roll keeps the game interesting while running smoothly. The other aspect is that you basically have to choose between getting better at one or two specific things vs having a whole range of abilities and spells. The Force Powers are extremely specialized with only a couple minor power additions throughout the tree, vs my system that gives user a wide range of abilities and spells. I like to think I've kept in mind the thematic (and often mechanics-based) growth of the abilities and spells - each layer is generally more powerful than the preceding one, though there are circumstances where they are just different spells or abilities. This is also why some of the trees are shorter and can be picked separately (which I need to outline more clearly in the rules and on the ability sheets themselves). The downside to this approach is that coming up with solid abilities/spells for each career is challenging, in order to keep from repeating abilities, or making things overpowered or clunky. I want each ability tree to feel 'right' thematically and also be useful in and out of combat (though to be fair, most of the abilities are combat-focused). For example, I'm working on the Windcrafter, Sky Pilot and Artificer specializations now - the talent trees are fairly straightforward (pulling from various careers in the books, they would be similar to consular, ace/pilot and engineer) but figuring out abilities that make sense is tough. Part of me is debating adding them to the Adventurer career and have them be like the 'Recruit' specialization, but that feels like a cop out.
  5. Thanks! Yeah as much as I love Star Wars I really wanted to be able use the ruleset in a fantasy environment.
  6. You're very welcome! Really happy to hear you're using it and enjoying it!
  7. It's finally here! The Beta v1.1 update for Sky Wars: Edge of the Kingdom, the 100% free, fan-made fantasy conversion for Fantasy Flight Games Star Wars RPG. You can download the book here Included in the Sky Wars Beta v1.1: Dozens of publishing errors including typos and missing information Layout and design updates Basic game design updates Rules clarifications throughout the book Updated Race stats Updated NPC stats Printable NPC Cards Printable Character Sheet You can find the full list of changes on our github The vast majority of these fixes and tweaks were based on feedback from the community - your outpouring of support and help has been a pleasant delight during the original launch. While there are a lot of updates with this Beta, there's a lot more work to be done, including fixing the airship stats/combat rules and additional content like smithing, enchanting and alchemy rules. We want to speed up the release schedule for beta updates, beginning with an overhaul of each of the careers based on user feedback/beta testing. First up is the Warrior career, due out in the next few weeks, with a new career following every few weeks after that. While I'm working on that, some volunteer contributors have been writing content for a major content update, which will move us into Beta v2.0 and onwards, this includes 'The Realms' worldbuilding content and hopefully some other fun additions. This is being done concurrently and should hopefully all come together for the fall. Book Release Schedule Beta v1.2-1.8: Careers - Summer/Fall 2017 Beta v2.0+: Content & The Realms - Fall/Winter 2017 Final Version: Early 2018 Explore Osfilia, a loose collection of realms still working to recover more than thirty years after the devastation caused by the Sky Wars. Players may choose from eight races, able to become powerful mages, devout paladins, shapeshifting druids or follow any combination of eighteen different career paths. Using the rules from any of FFG's Star Wars core rulebooks (Edge of the Empire, Age of Rebellion, Force & Destiny), GMs and players will be able to create new adventures in what we hope will be an exciting fantasy sandbox. Sky Wars: Edge of the Kingdom features: New and updated rules to convert Sci-Fi to Fantasy 8 Races, including Gnomes, Half Orcs, Dark Elves and Golems Pages and pages of gorgeous artwork, donated by over 45 artists from Deviantart.com 19 Career trees including Monks, Dragoons, Warlocks, Diplomats and more Brand new ability and spell trees granting fantastic powers and magic to each career Fantasy-based gear including weapons, armor and equipment Sky Wars-era mounts and airships Complete templates for NPCs and Adversaries Custom Character Sheet Sample pages gallery can be found here The World of Sky Wars: We've been actively monitoring and collecting feedback to incorporate into the Beta updates, mostly rule changes and balance, feedback on abilities and talents - what worked and what didn’t, etc. We're also always on the lookout for help and support: Writers, editors, designers, developers. Please feel free to share your feedback or volunteer to help out here and on r/skywarsrpg
  8. Thanks! From start to finish it probably took a little over 2 years of work (But I also have a life and full time job and took small breaks here and there). The actual rule changes and playtesting/tweaking took a while but wasn't terribly difficult, just a lot of plotting out how things would work, what needed to be changed and what stayed intact and figuring out things like magic, etc. The rest of the work was writing everything out, fleshing out the world, sourcing art, doing layout and design, etc. this took up the bulk of my time. I'd say anywhere from 700 - 800 hours of time spent working on it, with 30-40% on the actual rules design/playtesting/tweaking and the rest on writing/editing/photoshop/indesign, etc. I'm also not a designer so there was a lot of time spent learning how to properly photoshop images, design + layout. I did pretty much everything myself with a bit of help on some writing (my friend Matt wrote the Knowledge skills), so I highly recommend asking people to help you with it, haha.
  9. Indeed! My goal is: v1.1 - Errata, publishing (typos, etc.) and design errors, as well as updates to the talent and ability trees v1.2 - World updates, including 'The Realms' addition of major cities and regions in Osfilia, and related Notable Locations as well as the Introductory Adventure Final Version - All updates from v1.1-1.2 and any new bits and pieces There might be a v1.3 to test some of the changes from 1.1-1.2, depending on feedback.
  10. Thanks for all the awesome feedback! I agree with the Armor - I'll need to get more feedback before I try and muck with the stats more, but it will almost certainly require changes. I might include the ship rules, that makes a lot of sense. Pole weapons, hammers, etc. definitely need some love. Rule changes - oh my yes, am I ever learning about that aspect. By all means mine away!
  11. Thanks for the feedback! I've created a github repository to track all changes in preparation for v1.1.
  12. Excellent points! I've started a new thread over in the r/skywarsrpg subreddit if anyone wants to provide additional feedback and help me belt the races into shape. I think I started somewhere better than where I ended up, because I kept tweaking and got away from the basic stats I needed to make the various races work and be interesting.
  13. Thanks everyone, lots of great feedback so far - I'll be trying to answer everyone's questions over the next couple days!
  14. As my little christmas present to all the other awesome Star Wars RPG gamers out there, I'm really pumped to be able to announce the release of the Beta book for Sky Wars: Edge of the Kingdom, a 100% free, fan-made fantasy conversion for Fantasy Flight Games Star Wars RPG. Much like what FFG did with the core star wars rulebooks (Edge of the Empire, Age of Rebellion, Force & Destiny), I'm releasing the Sky Wars Beta to get feedback on everything from ability trees, XP, and gameplay to grammar and design issues. I would love to get some feedback on this 100% free, fan-made conversion that I created. Explore Osfilia, a loose collection of realms still working to recover more than thirty years after the devastation caused by the Sky Wars. Players may choose from eight races, able to become powerful mages, devout paladins, shapeshifting druids or follow any combination of eighteen different career paths. You can download the Sky Wars Beta here Using the rules from any of FFG's Star Wars core rulebooks (Edge of the Empire, Age of Rebellion, Force & Destiny), GMs and players will be able to create new adventures in what we hope will be an exciting fantasy sandbox. Sky Wars: Edge of the Kingdom features: New and updated rules to convert Sci-Fi to Fantasy 8 Races, including Gnomes, Half Orcs, Dark Elves and Golems Pages and pages of gorgeous artwork, donated by over 45 artists from Deviantart.com 19 Career trees including Monks, Dragoons, Warlocks, Diplomats and more Brand new ability and spell trees granting fantastic powers and magic to each career Fantasy-based gear including weapons, armor and equipment Sky Wars-era mounts and airships Complete templates for NPCs and Adversaries Custom Character Sheet Sample pages gallery can be found here The World of Sky Wars: I'm going to be actively monitoring and collecting any and all feedback around rule changes and balance, feedback on abilities and talents - what worked and what didn’t, etc. Please feel free to share your criticism, support and most importantly gaming stories here and on r/skywarsrpg I've also created a github repository to track beta progress and changes: https://github.com/redshirtdown/skywars The final draft of Edge of the Kingdom, with expanded world content, game mechanic rules and an introductory adventure, is scheduled for release online in 2017. (I'm aware that FFG put out a fantasy game years ago using an early version of their narrative dice system but I think you'll see this is a much different book and RPG, it's also very challenging to get ahold of that game now). I'm also more than happy to take on contributors and support - writing, editing, art, design work or even web help would be much appreciated!
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