Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Helicon

  1. The recent preview described it as a 'standalone game'; is there any other possible meaning for this, other than that it'll just be this box and no expansions?
  2. In the absence of one by FFG, you might want to check out the recently published S Petersen's Field Guide to Lovecraftian Horrors.
  3. Received mine from boardgameextras this morning. Looks really good. They still seem to have at least one more of the premium edition left. As far as I'm aware the standard (just book) edition has not yet made it here.
  4. Gameslore has the normal edition due in Feb. I ordered the special edition from boardgameextras; I still kind of expect the special edition before the normal, but hard to know.
  5. 'A slew of new investigators, characters, items, spells, and conditions await you in Beyond the Threshold.'
  6. Good catch, I missed that that preview specified one neutral level 0 card. The first preview said, 'Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each)'. That suggests that the investigator cards are outside the 59 player cards, I think. So we have: 40 class cards 10 investigator-specific cards (including 5 weaknesses) Then we have the neutral card - 2 or 4 copies, and in the last preview we also saw 3 basic weaknesses. My best guess at the last 9 cards is 4 copies of the neutral card (the appropriate number to having two copies per class card, compared to the core set), and 5 basic weaknesses cards, comprising between 3 and 5 different weaknesses. Having two copies of some and one copy of others would be in line with deck-building rules and the contents of the core set.
  7. Can't find a way to paste this in nicely, so plain text it is.
  8. Numbering & level of revealed Dunwich Legacy cards, combined with the total number of player cards in the expansion, strongly suggest that each class will get three level 0 cards (2 copies each) and one card of level 1 or higher (2 copies). For neutral, it's unclear how many non-weakness cards there will be, but it looks to be between zero and two. Given this, you could make full legal decks for 3 investigators using one core set and the Dunwich Legacy. You could have: Core set investigator #1 10 core set cards for class A 2 Dunwich Legacy cards for class A 10 core set cards for class B 2 Dunwich Legacy cards for class B 6 core set neutral cards Core set investigator #2 10 core set cards for class C 2 Dunwich Legacy cards for class C 10 core set cards for class D 2 Dunwich Legacy cards for class D 6 core set neutral cards Dunwich Legacy investigator #1 10 core set cards for class E 6 Dunwich Legacy cards for class E 5 Dunwich Legacy cards of classes A-D 9 core set neutral cards There's a little bit of flexibility there: The two core set investigators could have up to 6 more Dunwich Legacy class cards, dropping either core set class cards, or neutral cards. There's additional flexibility here if there are any Dunwich Legacy non-weakness neutral level 0 cards If the core set investigators did drop core set class cards for neutral cards, then the Dunwich Legacy investigator would be free to pick from those core set class cards for his up to 5 level 0 cards of any class The Dunwich Legacy investigator could drop core set or Dunwich Legacy class cards in favour of neutral cards, again if there are Dunwich Legacy non-weakness neutral level 0 cards, or if core set investigators had dropped neutral cards Obviously the whole thing is a moveable feast when describing what cards an investigator can be pick, based on what cards other investigators picked/did not pick, but those are the main flexibilities I think. In any case, the three investigators will have a minimum of 102 cards (if no level 0 neutral cards in Dunwich Legacy) and possibly up to 106 (if two different neutral cards in Dunwich Legacy) from which to pick their total of 90 cards, which doesn't leave a great deal of wiggle room. And, each Mythos pack appears to contain one card of level 0 and one of level 1 or above per class, plus neutrals (could be one level 0 and one level 1 or above as well, but not clear), so as those are released, choices increase. Hope this helps (I'm 95% sure it's correct).
  9. So you have the opportunity to play a new kind of roleplaying game. One mixed with a card game. Win win situation. Stuff he wrote wasting his time... Youre taking this to seriously... relax... try the game first and if you like keep playing if you dont... play something else. Weird thing to write, that was a complete non sequitur.
  10. I think when FFG mentioned 'roleplaying' they are largely meaning the character improvement aspects, rather than roleplaying in the arguably truer sense you're talking about.
  11. Well there's 2 out of 4 already, nice. Have the investigators from previous expansions been linked to the content of that expansion?
  12. for what it's worth, the question was about playmats in general (my bold below)
  13. There are other playmats which do make it out for sale though, for Game of Thrones, Netrunner, and Warhammer 40,000: Conquest, possibly others. I have a feeling this game will be successful enough to spawn a play mat, which might have the knock-on effect of causing a LotR one to be produced for sale as well.
  14. Cards 96-100 could all be Insanity type weaknesses (4 of them already known, Amnesia, Paranoia, Haunted, Hypochondria) with 2 copies each, and 101-103 could be more unique weaknesses like the Stubborn Detective, with 1 copy of each. With 2 copies of the neutral level 3 cards, that would bring the total to the stated 119.
  15. If all the encounter and location cards are in the deluxe set, then either cards are waiting unused in the core set, or adventures in Mythos packs contain nothing not already encountered in deluxe set adventures. Why is that good?
  16. I think this is almost inevitable. The first article about the game described campaign as the basic play mode, but also said 'It is easy to enjoy Arkham LCG as a series of standalone adventures.' Without rules for how to set up your deck, the adventure from mythos pack 6 in a cycle won't be properly playable standalone, and the same goes to a lesser extent with each previous adventure, so it seems very likely that there will be standalone setup instructions for every adventure.
  17. https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/#/support-section https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/#/support-section
  18. According to the product page for the base set ( https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/arkham-horror-card-game/ ): GAME CONTENTS 239 Cards (5 Investigator Cards, 5 Mini Cards, 110 Scenario Cards, 119 Player Cards) 149 Tokens (30 Resource Tokens, 44 Chaos Tokens, 18 Horror Tokens, 27 Damage Tokens, 30 Clue/Doom Tokens) 1 Campaign Guide 1 Learn to Play Book 1 Rules Reference Guide The 5 mini cards must be the ones which represent the investigators' location, and the 5 large investigator cards are separate from the 119 player cards. I'm confused by cards 101 (or 100) to 103 as well. 10 investigator-specific cards (2 per investigator, of one is a weakness) 70 class cards (1 copy each of 14 cards per class) 12 neutral cards which are 4 copies each of 3 cards (Knife, Flashlight, Emergency Cache (86-88)) 10 neutral skill cards which are 2 copies each of 5 cards (89-93) 8 neutral weakness cards which are 2 copies each of 4 cards (96-99) That's a total of 110 cards. It seems fair to assume that 94-95 are neutral cards of which 2 copies each - either Skill or weakness cards, and perhaps 100 is 2 copies of a weakness as well, so that's 6 of the 9. With the first card in the Gathering mythos set starting at 104, that seems to leave 3 more player cards with a single copy of each from 101-103. I don't think reference cards tend to be included as numbered cards, but in any case, I don't think that would be a 'player' card, and also these appear to be three different cards. Mysterious. Maybe the next preview may shed light.
  19. It sounded (at 32.40) to me more like choosing different encounter sets - but could go either way.
  20. What made you think that? All I saw was building a token pool for chaos bag. And there was double-sided token effect card, one side for easy/normal, the other one for hard/suicidal. No mention of any kind of scenario building whatsoever. At one point he did mention that the scenario deck could be built with different enemies, or words to that effect. From what I recall, it sounded like for some scenarios, more than one mix of encounter sets is offered.
  21. There's a lot of truth in here, except that the new guy in charge actually seems to want to make better decisions than the old muppet who gave his wife millions to update their website. The new activity in boardgames, which presumably was a big part of the end of FFG licencing, seems part of the improvement. The new white dwarf is also much better than the terrible weekly version, although that's a very low bar.
  22. ~6 weeks for Europe.(With possible delays for up to a year, though that was in the past and it has gotten a lot better in recent years) Not always true. For example The Chains the Rust is already available in Europe, while it's still filed as shipping on this very site I'd say very rarely true. Usually stuff is released at the same time in as the USA, or the next week, maybe one further week occasionally. Can't remember anything taking longer than that.
  23. But they even said that the compostion of the bag changes over time. Imagine trying to do that with dice! By adding another die or replacing it with another one? Like how they added the blessing/curse die to Elder Sign? The fact that that game has had a single new die added ever since publication tends to work against your own point, not in favour of it. Clearly, when you add, remove and exchange tokens it's possible to change the odds and possibilities much more simply, and at a much more granular level than is possible when adding, removing and exchanging dice.
  24. Good spot. Carson Sinclair looks like the Butler to me.
  • Create New...