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Kaimuund

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Posts posted by Kaimuund


  1. I really like this one: The Baron and the Most Dangerous Game

    Featuring Baron Soontir Fell w/Push the Limit and Stealth Device, also 2 Bounty Hunters

     

    Can I kill Phantoms?

    Surprisingly, yes. It's not just Soontir too, the firesprays have such massive arcs and bases that it's not that difficult to spray fire at the zippy little bastards. Their speed (large base movement) and bulk also make them very good blockers.

     

    Can I kill fatties?

    Bounty Hunters have some of the greatest bulk and "speed" (large base movement) for their cost. Combine all that with rear arcs, and they become premier killers of fatties.

     

    If Soontir sticks to range three (2 focus, 1 evade, 5 greens...even I can't **** that up), you present fatties with 3 very unattractive targets to pour fire onto.


  2. Wow, those are some fun lists! 

     

    I liked the 3 Delta Defenders with Ion Cannons posted in another forum. 

     

    I like 

     

    Vessery with VI 

    bounty Hunter with Rebel Captive

    Shuttle with Mara Jade or Vader, Engine Upgrade

     

    I've done a lot of shuffling on the upgrades, such as cluster missles on Vessery instead of the EU, or Outmaneuver. I've also put on and taken off FCS on the Shuttle, as it really helps with Target Locks for Vessery. 

     

    Why is it good?

     

    between Mara Jade and Rebel Captive, your enemy is going to get stressed. Fly the shuttle into their face and block, 0 move, block some more and pass out Stress like candy. The shuttle also brings 3 red dice and usually target locks, then shoots last (ie, you get Vessery's free lock first, then have your TL for your own attack), meaning that you can usually stack on a lot of hits. 

     

    The ships are tough, so a single bad roll, even on the defender, won't mean automatic defeat. 26 health doesn't just vanish. The 3 agility and 2 agility make it last longer too. 

     

    Shooting out the back side of the BH can give you a lot of in arc shots, letting you try to fly out of their arc as often as possible. 

     

    The shuttle can either doom and try to drop some crits, or Stress bomb to give your enemy more predictable movement to line up your shots. 

     

    Weaknesses:

    The Great White Bison is only going to get 2 or 3 shots tops. It can't turn, it can't dodge, and it can't turn. It can go down very fast to a smart opponent without getting more than a single shot off. 

     

    A lot of your damage comes from Vessery. It is hard to decide when to fully commit him, as you don't want to get into a Joust, as they will shoot everything at him first, and once he's gone, it is very hard to come back. Best to get the other two in their jowels and then bring Vessery in at full speed to lay on some hurt (focus TL on every attack. Yes please.)

     

    Rocks. The rock placement will make or break you. Vessery needs straight lines to really shine, and good luck maneuvering the cow through a tight field. Use your rocks wisely. 

     

    Main Archetypes:

     

    Swarm: Don't go right at them. Drag them through the rocks, then go in from both sides, bringing Vessery in the back, and the shuttle into the middle. Get them all stressed and broken up, then have the BH and Vessery tag team 1 a turn. Good luck..

     

    Fat Turrets: Kill the turret first. If you load into the turret with everything you have, which is three 3 atk ships that get target locks and have decent toughness, you can bring down the turret fairly quickly. Then it's clean up. But, you have to take down that turret. Two fat turrets? Focus fire and try to limit shots? Is that the same strategy for everyone? Use the shuttle to block as often as possible. 

     

    Phantoms: Yikes. This is rough, as Vessery DOES NOT turn on a dime, except when K Turning. The BH is probably your friend here, as Rebel Captive plus double Arcs, and an angry Albino Steam Tank driving into the thing are your best bet. Get it stressed, kill it quick, scatter and regroup to deal with the escort. Phantom and Decimator? I don't even know. Kill the Phantom fast if you can? I think the Decimator might just take too long, and both will have you in arc. If you can split them, and feed the shuttle to the Decimator, all the better. 

     

    I just play with friends right now, and we have a LOT of fat han, but not many Imperial Players. 


  3.  

    Also, with the Syck - for 14 points - dat action bar. Boosts, rolls and target lock?

    Do 18 point interceptors get this? duh NO.

    Do 15 point A-wings get this? Nope.

     

    No boost, sorry. Looks like EVADE, TARGET LOCK, BARREL ROLL and FOCUS. 

     

    Not sure anything except a TIE Bomber has quite that combination. Looks like a great multi-purpose fighter. A lot of options you can mod it out with, and at 14 base, it doesn't eat your list with upgrades. 

     

    Still only 3 health on a 3 agility with TIE/ln maneuvering. Kind of glass cannony?


  4. Is there a reason for the Tala over the bandit? With a naked Z and so many named pilots, do you need the slightly increased PS?

     

    Personally, and I'm farthest from an expert, I'd switch Dutch for Y wing and Hobbie for Wedge like you said. I don't think I'd put R2 on so many ships unless you have a reason. If you downgraded The Y and Z, and upgraded wedge, maybe put R2 and PTL on Wedge? He can focus and Target Lock, and then use r2 to burn off the stress?


  5. Asteroids are everything. Look at FFG's site on Turn 0 to get some ideas. If you watch tournaments, players put a lot of thought into asteroids. I know they've won games for me. I've used them twice to effect against Fat Han, getting him to fly through the asteroids and causing forced flight paths. 

     

    I really like this:

     

    Carnor Jax + PtL

    Backstabber

    Howlrunner + Determination

    Academy Pilot

    Academy Pilot

    Academy Pilot

     

    I don't know about Determination, but it does NEGATE 1/3 of crits, since you discard pilot crits. I know on a Decimator it feels like cheating. But in this list, you have a pretty good force. My only issue would be too many flankers. I run 5 ties (howlie) with 1 flanker interceptor, either Soontir or Jax. Definitely need PTL though to help Jax get into range one and still have an action to turtle, since range one can be very dangerous. 

     

    I think Tur is really good as well, but harder to use, as you have to be more mindful. I've straight turtled Soontir through some absolutely ridiculous things. With Autothrusters coming, it'll be even better. 

     

    What about Dark Curse? He's fantastic. Maybe put him in instead of Backstabber and fly him in formation? Or a Black Squadron with Draw Their Fire to pull crits off Howlrunner? She's going to die, it's a given, it just depends on how much you really want to throw into keeping her alive vs souping up the rest of the squad. 

     

    Also, try the pin wheel formation rather than a square. It's more forgiving of turns. And be careful going right into the sights of B Wings. I don't know other people's experience, but B Wings want you to close so they can knife fight, and they can throw a lot of red dice. 


  6. I'm really excited about Kath too. I play a 33 BH in all of my main lists. That rear arc is awesome. Getting Kath in front of someone and just scooting forward popping those 4 dice base shots is going to be really cool. Maybe take a bomb to add insult to injury. 

     

    I don't like Blaster Turret, although that's the guy that steals focus tokens? That'd be a pretty cool combo. 

     

    And we know naked Z's are still really good from the Chamionship. 

     

    S&V is going to be really weird for a while. 


  7. A lot of health. 

     

    That's also a lot of Ion. Would there be value in swapping in something with some ooommpph? 

     

    I really like the Ion Cannon Tactician combo. That would scare the willies out of me playing my Ceptors and Defenders. Nothing worse than an Ioned Interceptor floating into a group of rebels...except when you dump stress on it. And try to find something more predictable than a stressed interceptor. 

     

    The PS12 shot will be awesome if they try to bring a Phantom. PS12 pop and no decloak ftw. (I think that's right?)


  8. Something like this?

     

    Colonel Vessery (35)
    Adrenaline Rush (1)
    Cluster Missiles (4)
     
    Omicron Group Pilot (21)
    Mara Jade (3)
     
    Bounty Hunter (33)
    Rebel Captive (3)
     
    I was thinking about trying Mara jade on the Shuttle. I find it is almost always sitting in the center of my foes position. 
     
    I like the targeting system on the shuttle, but it really doesn't get that much use, same as Vader, to the point where I'm not sure I'm getting my points worth. I think you're right in that Mara Jade would come up much more often, and help me with a major issue I have, that of board control. With Mara Jade and Rebel Captive, I can stack stress on my foes pretty well. 
     
    What do you think, Adrenaline Rush or VI on Vessery? I like both, as I can take those tight turns as white once, but I think I might want the PS8 to help give me more options. 

  9. Could I get another opinion on my list? I plan on playing it a few times this weekend at a friend's and an unofficial tournament. 

     

    I like the three ships, so I don't want to replace the Defender. I've had a lot of thoughts about swapping Vessery for a Phantom, but I really like the Defender, and I'm 3-0 with this list (2 close calls though...). 

     

    The tournaments are based on points destroyed. 

     

    The two things I'm unsure of are Outmaneuver on Vessery and Vader on the Shuttle. I usually get one use of Vader, but Vessery with Outmaneuver has been really helpful at breaking down Fat Han's. 

     

    What do you think?

     

    Colonel Vessery (35)
    Outmaneuver (3)
     
    Omicron Group Pilot (21)
    Fire-Control System (2)
    Darth Vader (3)
     
    Bounty Hunter (33)
    Rebel Captive (3)

  10. Or you take Outmaneuver. So fly into their rear, Target Lock, Spend it, get 6 dice with rerolls against 0 agility. Really makes em scared. I love Vessery, and my opponents now gun for him hard. It makes using him as a diversion pretty powerful, as I tend to keep the focus for defense and use his ability on the offense. 

     

    I like to pair him with a Doomshuttle using FCS and a BH with a Recon. I've tried dropping the recon and putting Fleet Officer (I know....not viable yet) on the Shuttle, but makes for an expensive shuttle. I've found Vader is too good on the shuttle to take off. 

     

    I really want to try the build with Echo or Whisper paired with Vessery and OGP. I think that would be great. My BH usually does some serious work, but a Phantom would be killer. 

     

    I do have to be mindful that my meta area is rife with fat han variants. I need to always be mindful that I'll probably be facing Han, which makes me nervous using Phantoms. They seem so fragile vs a ship with 360 and rerolls and focus and all kinds of shenanigans. Saw an Opportunist Jan Ors build throwing 5 die turret shots. 

     

    My record though is almost 50/50 against the fat han lists though. If I can get the bead on him and stay on him, I can usually put enough hate there to take him out, then Vessery and whoever else is left can make short work of the escorts. 


  11. I understand the 45 degree start. I also like the 1 banks, those are really good with the HLC. 

     

    Great advice, thanks!

     

    I found that if I crawled up a board edge then 3 turned into the center, I was usually in a pretty good spot. (flanking..ikr)

    But what helped last time was turning in with a 3 bank, then shooting through with a 4k at an angle before turning back outward and 4k to come back in. Sort of like doing x patterns back and forth through the center. Reminds me of a Stuka (sp) dive bomber doing attack runs. Outmaneuver on vessery worked pretty good vs falcon and b wing. 


  12. I just lost a great game on vassal. My Vessery, doomshuttle and Bounty Hunter vs 2 Phantoms (ps 3 version) w/ Stygium thingies and Oicunn in the Decimator. 

     

    I flew Vessery like a blind fool. Some of that is from the Phantoms in a weird spot and not wanting to fly right at them, and a bit from not being used to vassal distances. 

     

    Brought down a phantom and the decimator, who had determination and cancelled 3 crits with it, and vader who killed two ships with him. Dangerous. 

     

    Anyway. How do you fly your defenders?

     

    I usually run mine up one table edge and then cut in with a 3 turn and close in from behind while the shuttle and BH keep things busy. 

     

    any suggestions on flying these guys? With the point sink into a defender, they really need to be flown correctly to earn it back. 

     

    I could use some advice. 


  13. heychadwick,

     

    How do you usually fly the Defender? Do you send the Shuttle up the center and pull the defender up one edge and swing in? 

     

    Do you have a primary plan or just wing it?

     

    I'm curious as I've had pretty good success with defender. Trying to use it in Vassal is hard, as I need to get used to the distances all over again, but I;m a big fan. I'd really like to see how other people fly their defenders.


  14. I have the Litko set, one orange and one black, and haven't had any warping issues. 

     

    I haven't compared them to the FFG ones, but I think Clint did on The Metal Bikini, and the there was a slight, up to 1 mm difference on some. My two sets are pretty close, and I always bring both and offer one to the opponent. 


  15. I feel like the lists that try to squeeze in two Defenders are going to disappoint. I think they are amazing ships, and maybe Jonus Brothers excluded, are best purchased as solo vessels. 

     

    I prefer vessery with Outmaneuver, but my group is filled with B Wings and YT's, so Outmaneuver becomes very powerful. i agree that they don't really need a lot of bling, being very solid with maybe just an EPT. 

     

    I use mine as:

     

    Vessery 35

    Outmaneuver 3

     

    Bounty Hunter 33

    Recon Spec 3

     

    OGP Shuttle 21

    Vader 3

    Fire Control System 2

     

    I usually have the shuttle charge something, and try to flank it with Vessery. I let the FCS on the Shuttle hold the lock for Vessery. I fly the Bounty Hunter around ot support and cause havoc. So far I've gone 3-0 with the list, so I'm still working at it. 

     

    I haven't used Delta's much yet, but I think the HLC would be a good matchup for it. 

     

    Is VI on vessery really helpful or an afterthought? At PS8 he is still below most PS9's like HSF, Soontir, VI Whisper and Wedge. Is it worth it? 


  16. Herding the White and Grey Cow

     

     

    Bounty Hunter — Firespray-31 33

    Recon Specialist 3 

     

    Omicron Group Pilot — Lambda-Class Shuttle 21

    Fire-Control System 2

    Darth Vader 3 

     

    Colonel Vessery — TIE Defender 35

    Outmaneuver 3 

     

    I've had really good luck with Vessery and Outmaneuver. Hitting Y Wings, B Wings, YT 1300's with it works really well, as I can usually get a free target lock and keep the Focus action for defense. It makes him pretty hard to take down, with 3/3 and Focus. 

     

    The BountyHunter does his thing. The double Focus makes him a pretty hard target too. 

     

    The White Buffalo goes straight into the fray. He's usually the one to get killed, so I've been going back and forth between Vader and Rebel Captive. I've also toyed with Anti-Pursuit lasers instead of FCS< but with Vessery, FCS has been very helpful. I've also thought of taking it off and running a naked Doomshuttle, and putting a bomb on the Firespray. I haven't play tested that yet, but I find myself shooting out of his rear arc a lot, so maybe a bomb to dump as well might be, ya know, hilarious. 

     

    What do you think?

     

    This list works pretty well against a Fat Han or HSF list. Not perfect, but then, nothing does, AMIRITE? 

     

    My fear is trying to catch a high PS phantom. My one greatest weakness is the low PS of the ships. My highest is a 6, so I am almost always facing higher PS foes. 

     

    Just had a game against an ABXY list and finally got to really use the White K Turn. That was pretty cool. Got a full whipe on the Reb's with only losing the Buffalo, 2 shields on the Firespray and 1 shield on the Defender. Course, my dice were smoking hot. I had a triple evade on the Defender, and the Y wings Ion cannon, which shot at him 3 times, only hit him once. Soo, that's sort of a luck game....


  17. I'm a huge fan of Vessery. I really like your build here. I'm a big proponent of bringing something that can take a punch though. 

     

    I usually bring a big white antelope to take some beatings. So if I were to do this list, I'd use Outmaneuvre, as I've had great luck with it on Vessery, and especially against B Wings and YT's, and MOST especially if you can squeeze in a cluster missiles for Vessery. That one is hilarious, three target locks in a turn with zero evade dice against your 6 reds. You probably won't get the Focus action in on it, but you can reroll anything, so might be sweet. I've done a whopping 5 hits with it on a YT turn 2. 

     

    The White Antelope I usually set with a FCS, so it can Focus on the approach and use that for the attack, get the lock, and hold it for vessery. It does a decent amount of damage, just good luck turning it around. 

     

    I really like the Royal Guard and PtL. That works really nice. 


  18.  

     

    Fel was one of the most successful Imperial pilots (leading squadrons of stormtroopers)

     

    I'm just curious why you said this ^

     

    I think the 181st had their flight suits changed to white from black, but I don't think Fel was ever mentioned leading squads of Stormtroopers, rather Squadrons of TIE Fighters and Interceptors....

     

    Regardless, I think they'll throw the EU in the bag and do their own route. We've been so hammered with a torrential volume of EU books and comics and such, that it is hard to think that the plot would NOT involve those characters. I think though, that they will trying to go their own route, and it'll look a lot different. 

     

    I feel like there will be some pretty vicious fighting against the Empire, as unlike in the EU where somehow an enormous Imperial Star Destroyer Armada is defeated by a small and damaged rebel force, JJ will have the Empire get really pissed and bring that hammer down. I don't think the Rebellion won at the Deathstar II destruction, but just made strong headway in securing greater support. The Empire was far from defeated. 

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