Jump to content

Kaimuund

Members
  • Content Count

    117
  • Joined

  • Last visited

Posts posted by Kaimuund


  1. Welcome to Vassal. I really enjoy it, as I just had a baby and can't leave the house to drive the FLGS (well< i can, but staying for 5 to 6 hours to make the trip worthwhile is out of the question). 

     

    The trick in Vassal is learning movement, as you have to learn the distancing all over again. 

     

    To get started, I'd firth stop thinking of it as its own new direction. Make whatever lists you want. However, I would recommend using a mix of large and small base ships and seeing how the maneuver. 

     

    Also, hotkeys are your friend. 

     

    The biggest issue with Vassal is the one from the tabletop, IMO, and that is setup time. 

     

    So, TL:DR, make a few practice sessions, setup, move through asteroids, then ask some players to play with you in the waiting room. The practice will help keep pacing, and keep you from flying off the board. 


  2. I hadn't seen the ones from Coolstuff. Those look a lot nicer. I'd recommend going with those if you use a binder. I've been using business card sleeves, and they don't work too well. This one from massdrop looks like a zippered business card holder, but the sleeves are sized for x wing upgrade cards. 

     

    It's not an awesome deal, as it is at MSRP, so not a discount like a lot of the drops. 

     

    here are some images if you're still interested

     

    MD-12746_20151105141642_7b64f9dc1aada941

     

    MD-12746_20151105141640_0158eaec9520b3b1


  3. An evade token every turn out performs hull upgrade, when you can Evade and Focus. I'd do the PTL especially if you pair her with a stress remover. I do agree though that FO TIE's are not great swarmers. You're going to be focusing with them most of the time, so you are losing a ship (15 points to upgrade 5 TIE's to FO TIE's) in order to gain a single shield and maybe a target lock sometime during the game. The added maneuverability might be good, but I doubt it is better than an extra ship when you are trying to formation fly to use Howlrunner. 


  4. I'm astonished how excited I got reading this. I was like, late night game, can I make it? Is there a recording?

     

    Sometimes it surprises me how deep you can get into this game.....and then spend all your money before you get out. 


  5. haha, I hit the wrong missile in the builder, it is supposed to be Cluster Missiles...sorry about that. I'll edit it. 

     

    I like your idea on Vader and Colzet. Squad leader on vader would be perfect. Have you tried Juno yet? I'd like to know how she flies, or if its kind of a gimmick that looks awesome on paper, but in play is kind of meh. 

     

    Yeah, Adv Targeting does a much heavier hit than Acc Corrector. Probably not enough damage to pull the day with just the acc corrector


  6. whoa...that Poe combo is nuts! 

     

    I like the regenerating escort though. I've seena similar list with Wedge instead of POE, and it really becomes futile to shoot the escort unless you can bring a lot of heat at once. Even then, it's almost best to try and get around and just dunk the fat Han and try to save something to deal with the escort. No good way around it. Yikes. I like this list. 

     

    EDIT This list. The OP, I don't think VI on Poe is necessary, and R2 D2 or Chewbacca, that's a hard pick. You'll probably get about the same most games from both, but R2 D2 end game against one enemy ship is just like banging your head against a wall as a demo strategy. It's frustrating and hurts. As an IMP player and fan of the Starviper, I have to second the include of Autothrusters. 

     

     : Poe, Lone Wolf, Auto Thrusters, R5-P9

    Han, PTL, Engine Upgrade, MF Title, R2D2 crew, C3PO


  7. I think he's still good for the PS and to build him up with the Title. I love Guri, personally, but I fly her light with Lone Wolf and Autothrusters only, keeping her at 34. If I were going to invest into a Starviper, I'd need the higher PS to arc dodge, as Guri's 5 doesn't come anywhere close to cutting it. 

     

    My only issue is that I would really want VI on Xizor, but then I wouldn't be able to take anything to help with his attack, which I find an almost must on Starvipers, as they almost always want to boost or BR, or just Focus for defense. FCS would probably take care of it though. 

     

    So 

     

    Xizor 31

    FCS 2

    Virago 1

    Glitterstim 2

    Autothrusters 2

    VI 1

     

    I think the mini swarm and Xizor might be taking a break with TLT's so popular, as they can be rough on some Arc dodgers. 

     

    Trying to keep him cheap (cause you gotta, otherwise play a brobot), so 39 points?

     

    Add in two Khirax and a Hwk? 

     

    Or a Khirax and a Merc Pilot Firespray? 

     

    How many Z's is that? 5? maybe 3 Z's and a TLT Y wing ?

     

    I find the Z's just don't pull their weight. I much prefer some kind of solid ship to hold the corner, like a Firespray or a Y Wing. Khiraxz'es are good for filler, but I would bring them nearly naked. They just aren't sturdy enough for investment (I can't get Cobra to work yet. He just kinda does...meh, while I've seen whole games won or lost on Guri just doing 1 turns and shooting at range 1. Just beat a double pie plate list, Chewbacca in YT 1300 and the PS 5 YT 2400 HLC stuff. It was Guri and both those ships at half health, and Guri finished them both with 3 health left. Lone Wolf is easy to use when all your other ships are destroyed). 


  8. Finally got a chance to play some. This list was pretty sweet. Found the new Phantom Rules were fine, and not too bad. I mean, it isn't an arc dodging monster as before, but still pretty good. This might overdo the Phantom a bit though....

     

     

    "Dark Curse" (16)
     
    "Deathrain" (26)
    Sensor Jammer (4)
    Extra Munitions (2)
    Cluster Mines (4)
    Conner Net (4)
     
    "Whisper" (32)
    Veteran Instincts (1)
    Fire-Control System (2)
    Gunner (5)
    Advanced Cloaking Device (4)
     
    Total: 100
     
     
     
     
    Dark Curse gets in tight and is all kinds of obnoxious. In the test game, he shot up a Firespray pretty bad at range 1, as he was basically ignored. 
     
    Deathrain might need Autothrusters. I know he has the 1 defense die, but he just gets killed fast when focused in any way. Dumping Conner nets and Cluster Mines all over in an Asteroid Anemone is HILARIOUS though. I set up the rocks (I almost always prefer rocks. I'm good at flying through them, and if I get one turn where an opponent lands on one, it is worth it for the missed attack) in a cluster and fight around it, then try to get them to go in and meet them with Deathrain, dumping ordanance like a madman. I had the thought of switching out the Cluster Mines for Autothrusters and a seismic charge, but I think the 4 mines mean you can basically drop one EVERY turn and it doesn't stop being funny. 
     
    It also helps that Dark Curse and Deathrain have the same PS. They tend to fly close, and I dropped a Cluster mine in front, and a conner net beside, while surrounded by rocks, and poor Dark Curse had to weave through it (next to a TLT Y wing, who didn't make it out). 
     
    Kind of a cool little list. 

  9. I'd like to give that a shot. 

     

    I would love to see a heavier FO TIE Swarm as well. I just can't seem to see where the new TIE FO's fit in. I tried using one, but ended swapping it out for Dark Curse (good idea too). I'll post that list. 

     

    I like the stress relief here, maybe even a good title (STRESS RELIEF SWARM). PTL on Howlrunner looks good too for that Focus Evade turtle. Hmm...


  10. Ok one more gimmicky list. 

     

    Colonel Vessery (35)
    Ruthlessness (3)
    Cluster Missiles (4)
    Twin Ion Engine Mk. II (1)
     
    Zertik Strom (26)
    Crack Shot (1)
    Accuracy Corrector (0)
    TIE/x1 (0)
     
    Juno Eclipse (28)
    Squad Leader (2)
    Accuracy Corrector (0)
    TIE/x1 (0)
     
    Total: 100
     
     
    This is definitely a gimmick list. Two upgrades are still in the works. That is Squad Leader and Twin Ion Engine. 
     
    Wanted to try it out, but not sure how to setup Juno here. I'd like her to have an Advanced Targeting Computer and Predator though. 
     
     
    Anyone, Vessery has Ruthlessness and shoots things for splash damage. The Concussion missles deal double splash, as it's two attacks, and with 2 Tie Advanced with Accuracy corrector, they are free to Target Lock. 
     
    The concept to be that Strom is your Target Lock chimp, to fly in and get them, while Vessery Ruthlessly murders as much as possible, and Juno runs as his wingman to try and keep the heat off. In this setup, Juno has the option to give vessery an extra action so he can Barrel Roll/Focus and TL to launch missiles (opening salvo), or BR and Focus later for defense. Once the missiles are off, I'd pull Vessery out and use him as bait, because he's good, but the Advanced will probably carry the day, and surprise your foe by their effectiveness. 
     
    What do you think? 

  11. Captain Oicunn (42)

    Daredevil (3)

    Rebel Captive (3)

    Ysanne Isard (4)

    Engine Upgrade (4)

    Dauntless (2)

     

    Tempest Squadron Pilot (21)

    Accuracy Corrector (0)

    TIE/x1 (0)

     

    Tempest Squadron Pilot (21)

    Accuracy Corrector (0)

    TIE/x1 (0)

     

    Total: 100

     


     

    Its the double bump Oicunn list. Rebel Captive is to discourage those shots when you bump, and ysanne is a must, since you will have stress often if you mix it up. With EU, you don't get damage from Daredevil, but still get stressed, and can use Daredevil to nip other ships you're nearby. Main issue is lack of passive attack modification, so won't get the best damage output from Oicunn here. Also, be careful as the stress can negate ysanne. Might be better to switch Ysanne out for something else? Not sure what, because it'll need some survivability. 

     

    Two Advanced with Accuracy corrector means you don't care what you roll to hit, so you can Evade or Barrel Roll each turn, making the Advanced pretty tanky. 

     

    The idea here, as I see it, is to use the Advanced as primary tanks and FLANK with the Decimator...using EU and its crazy 3 maneuvers. You cant fly straight into the guns with Oicunn or you won't last too long. 

     

    One way I flew him was hard at the enemy, and boosted where I actually overshot them and came around. Worked ok, except many foes can shoot you on the approach then K Turn. The Advanced dont' have a big enough punch to be truly threatening. 

     

    Also, the Title shenanigans got nerfed in the new rules, so no more green move bump, title, daredevil, bump, stress, stress, remove stress, with 1 remaining. Now you'll end up with both stress, making it a little hard for the double bump to be truly effective. I feel like that would only be really good if you could bump an Interceptor or the like, otherwise, I'd try to bump once, either on the initial move and use title to TARGET LOCK, or just miss the bump and daredevil into them. 

     

    Was thinkin switching our Ysanne for Jajerrod and upgrading the Advanced to Advanced Targeting. 

     

    What do you think?

     

    EDIT: accidentally put shield upgrade instead of EU


  12. I'm a huge fan of tactician, they seem to get in a lot of my lists. I think its because I see a lot of range 2 shots, and that it works front and back of the Firespray on top of the 'not having to hit' thing just means that its an easy to add control effect. I like Recon Specialist a lot, but I find that I don't use it as often as I'd think. I'm going to try both loadouts and see. 

     

    Ion bomb is nice, but still, just a nice to have. 

     

    I was thinking feedback array, but the Merc almost always has a shot. 

     

    I'll use the Recon and Inertial in a test game, as I havn't played the list in a while, and see what traction I can get. 

     

    One thought was to swap the Z's for a TLT Y wing, but the more I thought about it, the more I realized that my Z's pull a lot of weight in this list when I fly it. They are bait, blockers and they actually tank a lot of damage. I feel I would be too conservative with the y wing, and the Firespray would get shot to pieces instead. 

     

    Lone Wolf is an odd one too. I've had games where it made a HUGE difference, and some where I can't keep her and the Merc from hugging all game. That's probably a practice issue. Pregnant wife and full time job make X Wing a low priority....very sad. 


  13. Thinking of some scum. Been trying to work this list. So far only played with my buddy and some test lists.

    Guri starviper 30

    Lone wolf 2

    Auto thrusters 2

    Firespray mando merc 35

    Predator 3

    Tactician 2

    Ion bomb 2

    Binayre pirate z 95 12

    B pirate z 95 12

    What do you think of the ion bomb? Should I do glitterstim instead? What about a feedback array on a z?


  14. Quick question.

     

    If I put a Tactician on a ship with Twin Laser Turret, and then shoot a foe with both attacks at Range 2, does that put 2 Stress tokens on that foe?

     

    For example:

     

    K Wing with TLT

     

    Soontir rolls into the K Wing's rear and lights it up. 

     

    K Wing returns fire with the TLT at Soontir twice. 

     

     

     

    The card reads: 

     

    Perform this attack twice. 

     

     

    Does that mean it only counts as a single attack? So if I fired at two different TIE Fighters in range, only one would receive a stress token, or would both?

     

    If that is the case, it would be reasonable to say that attacking the same ship twice would put two stress tokens on it. 

     

     

    I could see that as useful, except that I never play Rebels. Because I don't promote terrorism. 


  15. Hey Squark, 

     

    Try grabbing two more ships and rolling at 100 points. It's a much more harrowing experience. 

     

    I have come to love the 1 hour timed events. I play my casual games as 1 hour timed. We usually stop within 10 minutes of the ding. It lets us get 3 games in where we used to get 1 or 2 if lucky. We each bring 3 lists and just pick random one from our pile. Lets you play against and with different combinations. 

     

    2 more ships though. I would recommend Rebel Aces and a Firespray if you can splurge for them. If not, a B Wing and an Interceptor. That would let you use Soontir and the Interceptor, as well as a B, XX E list. Both lots of fun. The Interceptor I find to be the greatest teaching tool for flying, with Push The Limit of course. Plus, an Interceptor and 5 TIE Fighters is a great mini-swarm. 

     

    I feel like a 60 point list just doesn't give you the oomph to really have at it. 

     

    Happy Friday!


  16. Boba Fett (Scum) (39)
    Veteran Instincts (1)
    "Mangler" Cannon (4)
    Inertial Dampeners (1)
    Engine Upgrade (4)
    Slave I (0)
     
    Torkil Mux (19)
    Ion Cannon Turret (5)
     

     +2 Z 95 pirates
     

    I dont\'t know about the outlaw tech, but i love the combination of mangler, boba fett and engine upgrade. 

     

    Why did you choose outlaw tech? The only red maneuver a Firespray has is a k turn. Maybe go for a bomb instead? Would be kind of sick to fly in, boost, shoot with mangler and Boba's rerolls, then drop the bomb and fly out, or k turn...and get a focus i guess?


  17. If they have shields, the crit goes against the shields. It doesn't bypass shields and hit the hull directly. It's very good for when you deal just enough damage to bring the shields down to slip a crit past, or as comes up more than we want to admit, when you reduce a foe to 1 hull and just need that final point of damage. 

     

    The only thing that I know of that bypasses shields is a Proton Bomb, which gives a face up damage card, rather than dealing damage which would apply to shields first. 


  18. Sooo, I'm a big Defender fan. Most of my posts are on such. 

     

    I feel ordnance is not the way to go on the Defender. Cluster missiles aren't going to give you enough return to be of value. 

     

    However, I don't like to fly Vessery naked. 

     

    I recommend Outmaneuver or VI. VI since your force is low PS, but that puts you at 8 only, so might be a moot point. 

     

    Outmaneuver is VERY good against turrets. It also tears up B wings with Vessery, as your free locks really help keep your total hits up. 

     

    I don't like the Ion Cannon on a Defender, especially in a short list. As your PS is low, you won't get a shot at a Phantom most times, and against the large ship meta I feel it's better to get 5 hits or so from the 2 shots needed to ion them than to use the cannon. For the same points you can negate C 3PO with Outmaneuver and tear up some YT's. With a white 4k, you can get behind them, and many YT's don't bother even trying to point at their foes. 

     

    For the Decimator, you have some good options. I'm not expert on those, or much anything here, but I find Determination is good. With Oicunn, I think splurging for Predator would be good as well. 

     

    Mara Jade is very good, doing the stress bomb. I don't know if it's better than having predator. Depends. I'd have to try them out, as I do like Mara on OGP Shuttles. Determination is great on Decimators, but without Dauntless, you're going to be trying to bump with Oicunn, so you won't get a primary action, just the Evade token. This means you'll be rolling unmodified attacks 1/3 of the time at least (assuming some maneuvering here). Those don't do much against most ships. I feel like Predator might have a bigger effect than Mara Jade. IMO, most humbly, I prefer Rebel Captive to Mara Jade, but if you want that academy as a blocker, which is a fine idea, it's hard to squeeze stuff in. Defender's and Decimators are just fat, point heavy ships....

     

    I like the idea of Tactical Jammer as I feel Oicunn will be up in their face, and Vessery to slip around the sides. Have Oicunn target lock on the approach, and use Predator for rerolls, keeping the target lock for Vessery to use for a few rounds while Oicunn tries to get all in their face. I'd probably flank with the TIE fighter and use it to block lanes if the enemy is Dash or 2400, or to corner with Oicunn if they have a Phantom. Create a box with Vessery's 4k on one side, your Academy on the other and Oicunn up the center to squeeze in a phantom. If you get real lucky? It won't even be able to decloak (not likely but that would be some lol's). 

     

    With luck, the TIE will eat two shots from the enemy, giving more survivability to your allies. If you fly it well, you could get some decent damage as the current meta is big ships, low agility. 

     

    Maybe go with:

     

    Oicunn - 42

    Predator - 3

    Tactical Jammer - 1

    Ysanne Isard - 4

    Subtotal - 50

     

    Vessery - 35

    Outmaneuver - 3

    Subtotal - 38

     

    Academy Pilot - 12


  19. Hello,

     

    I'm in Lake Orion, but my father lives in Sterling Heights, and I try to visit him every Sunday if I can. 

     

    I've been collecting and trolling the forums, but haven't gotten too many games in. It is hard for me to get out to Gamer's Gauntlet or Eternal Games, as they are about an hour or more away from me on the Weekdays (traffic...). 

     

    Would anyone in SE Michigan be near Sterling Heights and interested in Sunday games? 

     

    We also have a roleplaying group doing DnD 4e, White Wolf World of Darkness stuff. 

     

    I like to play Empire, but am very excited about trying out S&V. I'm also quite horrible at this game, so if you want to practice, and win, this would be a good chance (lol).

     

    I'd like to practice to get ready for some tournaments, but have had some bad luck with Vassal. 

     

    Thanks!

×
×
  • Create New...