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Mesrob

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Posts posted by Mesrob


  1. You know what? Barnes and Noble this past summer had a firesale on all of their Xwing stuff. Deep discounts. The manager at my local Barnes and Noble told me all the stores were doing a "reset" with xwing. Xwing has now been moved to a side shelf instead of having its own prominent space. Funny that this announcement was close to the summer sale.  I wonder if they knew changes were coming . . . . .


  2. On 11/24/2018 at 11:13 PM, Sharkey1337 said:

    Enjoy the cooperative "New California" scenario and wish the rest of the game was cooperative? Follow these rules to adapt every scenario!

    Setup

    1. Choose a scenario, set up as described on the card.
    2. As a team, pick your faction to support. This faction is now referred to as the "survivor faction". Exception: New California
    3. Players do not draw agenda cards; influence is not used to win the game. Additionally, all of the agenda cards are used to create the agenda deck for this scenario, regardless of player count.
    4. Optional Difficulty Scaling: Finding your experience too easy? Try this scaling variant to increase opposing faction activations by removing your faction’s activating cards from the agenda deck. Refer to the bottom of the card symbols, not top.

    •  1 Player: Remove the 4-player survivor-faction agenda card from the agenda deck.
    • 2 Players: Remove the 4- and 3-player survivor-faction agenda cards from the agenda deck.
    • 3 Players: Remove the 4-, 3-, and 2-player survivor-faction agenda cards from the agenda deck.
    • 4 Players: Remove all survivor-faction agenda cards from the agenda deck.

    5. Players place their character figures on any space of the Crossroads tile. Players can share the same space as others.

    General Rules

    1. Victory: Your faction token reaches the final space of the power track. 
    2. Loss: The opposing faction token reaches the final space of the power track.
    3. Killed: If killed, advance the opposing faction token by 1 space.
    4. End of the Round: Advance only the opposing faction token by 1 space when the final agenda card is drawn.
    5. Agendas: When a survivor would gain an agenda card, do not draw an agenda card. Instead, move the opposing faction back by 1 space. 
    6. Survivor-Faction Activations: If any survivor-faction tokens would activate via an agenda card, follow these rules. Exception: Far Harbor (refer to scenario card only)

    • Move the token toward the nearest opposing faction token on the map.
    • If a faction token is able to attack an opposing faction token, a fight ensues between them.
    • A faction token’s attack value is equal to its level. Increase by 1 if it has a ranged ability and its opponent token doesn’t. Increase by 1 if it has the radioactive ability.
    • A faction token’s defense value is equal to its level. Increase by 1 if it has an armor ability.
    • If a faction token’s attack meets or exceeds its opponent token’s defense, the opposing token is defeated and removed from the board.
    • If both tokens would be defeated, remove only the token that wasn’t activated by the drawn agenda card.
    • If neither token would be defeated, remove both tokens from the board.
    • At the end of the survivor-faction’s activation, place one survivor-faction token on its HQ space (refer to scenario variants below for HQ locations).

    7. Opposing Faction Activations: Opposing faction tokens will move toward the nearest survivor or survivor-faction token, with survivors taking priority in a tie decision. After this enemy type activates, advance the opposing faction’s power token 1 space. Then, place an opposing faction token on its faction’s HQ space if possible (refer to scenario variants below for HQ locations). Exceptions:

    • New California: Follow the scenario card’s written rules instead.
    • Far Harbor: Only advance the opposing faction’s power token 1 space after activation, follow the additional scenario card’s rules regarding the factions. 

    Scenario Variants

    1. Rise of the Master
    a. Star HQ: Lost Hills Bunker
    b. Shield HQ: The Cathedral
    c.  Shield Faction: For quest #170, only the Shield token closest to The Hub will move toward it, the rest will move toward Star tokens. In addition, a survivor can escort the token, treating spaces as difficult terrain when moving with it.

    2. New California
    a. Follow the scenario card’s written rules, but follow General Rule #5 as described above regarding Agendas.
    b. 1-Player Easier Variant: decrease the X-value of the power track by 1
    i. X=1
    ii. X=2
    iii. X=3

    3. The Capital Wasteland
    a. Star HQ: The Tower
    b. Shield HQ: Project Purity

    4. The Pitt
    a. Star HQ: The Mill
    b. Shield HQ: Haven

    5. The Commonwealth
    a. Star HQ: The Railroad
    b. Shield HQ: C.I.T. Ruins

    6. Far Harbor
    a. Follow the scenario card’s written rules, but advance the opposing faction’s power token 1 space after its activation card is drawn. When the agenda deck is exhausted, advance only the opposing faction’s power token 1 space.

     

    Thoughts?

    This is absolutely incredible. Thank you for this!!!!


  3. Folks, I might be able to get the Epic 1.0 versions of the Raider and C-Roc cruiser for a great price. However, I have heard so many bad things about the 2.0 epic conversion set and the 1.0 epic ships. Problems with the pegs not fitting properly, the plastic bases, the cardboad arc that sits on the bases misaligned, etc. Is this still a problem?  Is it better to get the 2.0 versions of the epic ships? Can someone be kind enough to break this down for me. Thank you for your time. 


  4. Guys, my FLGS just posted this on their Facebook page:

    "Unfortunately due to production and shipping issues related to COVID-19, we will be receiving an allocated amount of both the MtG Zendikar Rising Set Boosters, as well as the new wave of X-Wing ships from Fantasy Flight. We will do our best to fufill our pre-orders from those who placed them first and work our way down the list. As the restocks come in we will continue to work through our pre-orders , but unfortunately the situation is out of our hands. We appreciate your patience and understanding, and will do our absolute best to get your favorite games to you as soon as possible."

    Has anybody else talked to their LGS about problems with this Friday's Xwing releases?

    I am in the United States.


  5. 42 minutes ago, Spinland said:

    Threads like this are quite dangerous to n00bs like me who are having way, way too much fun scoring 1.0 models on the aftermarket to fill the conversion kits I bought. Can't play yet, so why not pad the collection?! Buncha enabling gits you are. :D

    I agree. There are some sick 1.0 deals to be had. I grabbed the Rebels, Imperials and Scum conversion kits from Barnes and Noble last week for 60% off!!!


  6. 8 minutes ago, CoffeeMinion said:

    @Mesrob — This, very much. It’s not the highest-tier piece, but it has its pluses, and its proponents. For instance I haven’t had overwhelming success with it, but I have a buddy who’s frightening with it.

    Scum tends to accommodate a variety of play styles, and this is probably as much of a stylistic pick as anything.

    For $15 I bought it off Amazon. Could not resist.

    @CoffeeMinion let me ask you one more question. The Mist Hunter. Would love to try out Zuckuss. Thoughts on the Mist Hunter?


  7. Guys, can you help me out?  I am new to the game.  My son and I are playing Rebels, Imperials and Scum.  What are your top three 1.0 ships that have not been re-released for Rebels, Imperials and Scum? What are the must-have 1.0 ships for Rebels, Imperials and Scum?  In order of priority and how many of each.  I would deeply appreciate your advice and guidance.  I'm just asking about ships they have not been re-released in 2.0.  Thanks and be safe!


  8. Guys, can you help me out?  I am new to the game.  My son and I are playing Rebels, Imperials and Scum.  What are your top three 1.0 ships that have not been re-released for Rebels, Imperials and Scum? What are the must-have 1.0 ships for Rebels, Imperials and Scum?  In order of priority and how many of each.  I would deeply appreciate your advice and guidance.  I'm just asking about ships they have not re-released in 2.0.  Thanks and be safe!


  9. 14 hours ago, Caimheul1313 said:

    @Mesrob I'm not saying it's right, but it's pretty normal for new releases especially for Asmodee distributed miniatures games. 

     

    For instance, GW sometimes has the same sort of issues. I have yet to see a box of plastic sisters in my FLGS, and they are constantly going almost instantly out of stock on the website.

    Edit: More on top, my FLGS notified people that their Asmodee shipment was late (shipping company fault), but should arrive in the afternoon tomorrow. 

    @Caimheul1313 I got the same message from my FLGS. Your store wouldn't be Huzzah Hobbies in Ashburn, VA by any chance?

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