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GooeyChewie

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  1. Like
    GooeyChewie got a reaction from lunitic501 in Destroyers are no good to me dead.   
    Creature Trooper would make even less sense than Vehicle.  I don't think there is a particularly good unit type for them, and vehicle is probably the least inappropriate type.
  2. Like
    GooeyChewie got a reaction from Lochlan in Destroyers are no good to me dead.   
    They could have, but I'm glad they didn't.  I'm sure if they had they would have added some additional quirk to make it not just vehicle with a different name.  I already wish the special rules for various unit types were printed on the backs of the cards; I don't want to have to keep track of even more rules variations just to give special types to quirky units.
  3. Like
    GooeyChewie got a reaction from Sekac in Destroyers are no good to me dead.   
    They could have, but I'm glad they didn't.  I'm sure if they had they would have added some additional quirk to make it not just vehicle with a different name.  I already wish the special rules for various unit types were printed on the backs of the cards; I don't want to have to keep track of even more rules variations just to give special types to quirky units.
  4. Like
    GooeyChewie got a reaction from arnoldrew in Destroyers are no good to me dead.   
    Creature Trooper would make even less sense than Vehicle.  I don't think there is a particularly good unit type for them, and vehicle is probably the least inappropriate type.
  5. Like
    GooeyChewie reacted to ScummyRebel in Upcoming 4 new expansions for Empire and Rebels!   
    I’d love this. 100% so. Trandoshans are known imperial collaborators so that sorta works, or they could get Mandalorian jump troopers from Rebels.
  6. Like
    GooeyChewie reacted to jocke01 in Upcoming 4 new expansions for Empire and Rebels!   
    I think we should get a native expansion wave.
    CIS: geonosians
    Reb: ewoks
    Gar: gungans
    Emp: ?
  7. Like
    GooeyChewie reacted to Krakus in Upcoming 4 new expansions for Empire and Rebels!   
    +1
    + Trandoshans for the empire
  8. Haha
    GooeyChewie got a reaction from Memorare in Any reason why Wookies can't fight for the Republic?   
    I played non-Strike Team Scouts once!
    ...
    Once.
    ...
    Never again.
  9. Haha
    GooeyChewie reacted to arnoldrew in Upcoming 4 new expansions for Empire and Rebels!   
    Willrow Hood and Elan Sleazebaggano. I'm calling it right now. Feel free to link people back here when they officially announce them.
  10. Haha
    GooeyChewie got a reaction from Dalae in Any reason why Wookies can't fight for the Republic?   
    I played non-Strike Team Scouts once!
    ...
    Once.
    ...
    Never again.
  11. Like
    GooeyChewie got a reaction from Flurpy in Entourage in CIS   
    Agreed.  Assuming the Tactical Droids don't cost more than 75 points (and they'll likely cost less), you could field upwards of 65 models.  Tactical Droid x2 for 2 models + B1s with extra trooper and E-5C x6 for 48 models + Full BX with Snipers x3 for 15 models = 65 models.  
  12. Like
    GooeyChewie got a reaction from Vector Strike in Entourage in CIS   
    Agreed.  Assuming the Tactical Droids don't cost more than 75 points (and they'll likely cost less), you could field upwards of 65 models.  Tactical Droid x2 for 2 models + B1s with extra trooper and E-5C x6 for 48 models + Full BX with Snipers x3 for 15 models = 65 models.  
  13. Like
    GooeyChewie got a reaction from Caimheul1313 in Entourage in CIS   
    Agreed.  Assuming the Tactical Droids don't cost more than 75 points (and they'll likely cost less), you could field upwards of 65 models.  Tactical Droid x2 for 2 models + B1s with extra trooper and E-5C x6 for 48 models + Full BX with Snipers x3 for 15 models = 65 models.  
  14. Like
    GooeyChewie got a reaction from ricoratso in Entourage in CIS   
    Agreed.  Assuming the Tactical Droids don't cost more than 75 points (and they'll likely cost less), you could field upwards of 65 models.  Tactical Droid x2 for 2 models + B1s with extra trooper and E-5C x6 for 48 models + Full BX with Snipers x3 for 15 models = 65 models.  
  15. Like
    GooeyChewie got a reaction from thepopemobile100 in Nute Gunray Gencon2020?   
    Absolutely!
     
    The key thing to remember is that we're talking about potential future problems, not existing problems.  We only know units which have been released or spoiled; FFG probably knows about units which won't see the light of day until 2022.  A problem could swiftly come up if CIS receives both a cheaper Support and a relatively cheap Commander.
     
    Suppose CIS gets a support in line with the other factions, around 55 points.  That'd drop their total in your calculations to 525, the lowest of any faction.  Then suppose they also got a Commander at 100 points.  Not the cheapest around, but close to it.  Now you've got 13 activations spending 625 points.  What to do with those remaining 175 points?  You could switch the Saboteurs for Snipers, and give all six of your B1s both the extra trooper upgrade and an E-5C heavy upgrade and still have 25 points left over to devote to miscellaneous other upgrades.  Even if that list didn't turn out absolutely busted, I really don't want to see (and I don't think FFG would want to see) a list with 13 activations, 9 of which have heavy weapons upgrades.  Thus, I think FFG might be reluctant to create a low-point Commander option out of concerns that it could cause problems at some point.
     
    tl;dr Not problems now, maybe problems later.
  16. Like
    GooeyChewie got a reaction from Darth Sanguis in Nute Gunray Gencon2020?   
    Absolutely!
     
    The key thing to remember is that we're talking about potential future problems, not existing problems.  We only know units which have been released or spoiled; FFG probably knows about units which won't see the light of day until 2022.  A problem could swiftly come up if CIS receives both a cheaper Support and a relatively cheap Commander.
     
    Suppose CIS gets a support in line with the other factions, around 55 points.  That'd drop their total in your calculations to 525, the lowest of any faction.  Then suppose they also got a Commander at 100 points.  Not the cheapest around, but close to it.  Now you've got 13 activations spending 625 points.  What to do with those remaining 175 points?  You could switch the Saboteurs for Snipers, and give all six of your B1s both the extra trooper upgrade and an E-5C heavy upgrade and still have 25 points left over to devote to miscellaneous other upgrades.  Even if that list didn't turn out absolutely busted, I really don't want to see (and I don't think FFG would want to see) a list with 13 activations, 9 of which have heavy weapons upgrades.  Thus, I think FFG might be reluctant to create a low-point Commander option out of concerns that it could cause problems at some point.
     
    tl;dr Not problems now, maybe problems later.
  17. Haha
    GooeyChewie reacted to Tris87TJ in Nute Gunray Gencon2020?   
    For him to be dominant he would have to be a lot better then Grievous and Dooku which I don't think would happen.
    It would be pretty cool if his model a hologram projection because he's too cowardly to show up.
  18. Like
    GooeyChewie got a reaction from Cruzer in [Clan Wren Preview] A House United   
    Re: Electrobinoculars.  I only ever use them to boost Veers’ existing Spotter.  I don’t think Rebels have a great unit for them, much less one that can keep up with the Mandos.
     
    Re:  Mandalorian Resistance.  With a base cost of 24 points per model and only one hit point per model, this unit will need as much protection as it can get.  Even with red surge defense saves and Impervious, I’m going to want to keep them in heavy cover with dodge tokens and Situational Awareness.  I think they can be great, but depend on terrain too much to be top-tier.
     
    Re:  Clan Wren.  Each model in this unit can fire a different weapon, which means you can either focus fire so you only deal with cover once, or spread it out and give your opponent up to four suppression tokens.  I think knowing when to split fire and when not to split fire will be key in using this unit properly.
  19. Like
    GooeyChewie got a reaction from Caimheul1313 in [Clan Wren Preview] A House United   
    Re: Electrobinoculars.  I only ever use them to boost Veers’ existing Spotter.  I don’t think Rebels have a great unit for them, much less one that can keep up with the Mandos.
     
    Re:  Mandalorian Resistance.  With a base cost of 24 points per model and only one hit point per model, this unit will need as much protection as it can get.  Even with red surge defense saves and Impervious, I’m going to want to keep them in heavy cover with dodge tokens and Situational Awareness.  I think they can be great, but depend on terrain too much to be top-tier.
     
    Re:  Clan Wren.  Each model in this unit can fire a different weapon, which means you can either focus fire so you only deal with cover once, or spread it out and give your opponent up to four suppression tokens.  I think knowing when to split fire and when not to split fire will be key in using this unit properly.
  20. Like
    GooeyChewie got a reaction from lunitic501 in [Clan Wren Preview] A House United   
    Re: Electrobinoculars.  I only ever use them to boost Veers’ existing Spotter.  I don’t think Rebels have a great unit for them, much less one that can keep up with the Mandos.
     
    Re:  Mandalorian Resistance.  With a base cost of 24 points per model and only one hit point per model, this unit will need as much protection as it can get.  Even with red surge defense saves and Impervious, I’m going to want to keep them in heavy cover with dodge tokens and Situational Awareness.  I think they can be great, but depend on terrain too much to be top-tier.
     
    Re:  Clan Wren.  Each model in this unit can fire a different weapon, which means you can either focus fire so you only deal with cover once, or spread it out and give your opponent up to four suppression tokens.  I think knowing when to split fire and when not to split fire will be key in using this unit properly.
  21. Like
    GooeyChewie reacted to arnoldrew in Entourage in CIS   
    I think Entourage with anything except B1s wouldn't be too bad. Nute should have Entourage: Droidekas.
  22. Haha
    GooeyChewie got a reaction from Proton Torpedo in [ARC Troopers Preview] Battle Tested   
    I find it hilarious that Fives can 'echo' (Coordinate) an order, but Echo cannot.
  23. Like
    GooeyChewie got a reaction from Crawfskeezen in Tournaments 10 Unit Cap   
    I think AABAABAB would cause just as many issues as ABABABAA.  Sometimes you'd prefer to go twice at the start of a round, rather than have extra activations at the end.
     
    Perhaps another solution would be to give the player with fewer activations a number of 'pass' activations equal to the difference.  On that player's turn, they can choose to activate a unit with a face-up order token, pull from the order pile/bag/stack, or use a 'pass' - effectively giving them control over when the opponent gets to take back-to-back activations.  The 'pass' activations could reset each round, so they could also act as a sort of 'catch-up' mechanic; the player who ends up down a lot of units gets 'pass' activations as consolation.  Only have one unit left?  At least you get to decide when in the round that unit activates.
  24. Haha
    GooeyChewie got a reaction from Crawfskeezen in [ARC Troopers Preview] Battle Tested   
    I find it hilarious that Fives can 'echo' (Coordinate) an order, but Echo cannot.
  25. Haha
    GooeyChewie got a reaction from twincast in [ARC Troopers Preview] Battle Tested   
    I find it hilarious that Fives can 'echo' (Coordinate) an order, but Echo cannot.
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