SWLCG_CO
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Posts posted by SWLCG_CO
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So I played some games today against Jedi Control w/Han and got crushed pretty badly in about half my games. In the games I won, I was one turn ahead (i.e. if the LS had another turn they would have won those as well).
The question is, what is fast / consistent enough to get ahead of the Jedi control engine? I mean, at one point in one game, Yoda had 3 enhancements on him (lightsabers included) and just could not be stopped.
If there is not a deck that beats it, what slows it down? My thoughts are that Sith Control basically draws games against it, but with threepio and Counterstroke the DS events seem to have limited usefullness.
Help please …
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Yep, the rules explain that unless limited to one per deck, you may play two copies of an Objective set. Basically, this means that you get everything you need in the Force pack.
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Yeah, that is pretty fantastic. I am looking forward to competing. Question, thought there were playmats included as well: pics?

Beating Jedi Control
in Star Wars: The Card Game - Strategy
Posted
JMCB said:
Affiliation:
1 x Sith
Objectives:
2 x Counsel of the Sith
1 x Cruel Interrogations
1 x Reconnaissance Mission
2 x Fall of the Jedi
2 x The Emperor's Web
2 x The Heart of the Empire
This is the list I've been running with 'The Heart of the Empire'. Three objectives that draw you cards and two that filter are amazing at ensuring you get good cards all the time. 'Force Stasis' is amazing at slowing the opponent down, and 'There is No Escape' is really good against a board set up with 'Old Ben's Spirit', main characters, and 'Guardian of Peace'. I've ran two Cruel Interrogations over the solo 'Reconnaissance Mission' in the past, and while I love having two 'Interrogation's in the deck, I'd rather have the extra objective that draws cards and the extra 'Twist of Fate', as it helps the deck stay consistant.
Budgernaut said:
I got toasted by the same sorts of decks tonight. It was disheartening. I was mostly playing to try out some new decks and got squashed. For the record, playing a deck full of creatures is thematically fun, but I didn't feel as in control as with the core Sith control decks. I usually run the one JMCB mentioned first, except I have one Heart of the Empire and 2 Cruel Interrogations.
Gents
Thanks for the replies. I am also interested in seeing how Heart of the Empire works. I don't have so many games under my belt, but the follow-up question remains, if this deck can beat control, can it also beat Rebel Assault / Vehicle Swarm?