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NeonWolf

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  1. That is possible, we won't know until those models are released. As I said, right now we have a ruling and no practical feedback. Until we do we are all just speculating on how this will change competitive play.
  2. NeonWolf

    First Round MoV

    The fine folks at FFG OP facebook provided clarification. If you receive a bye/concession that would result in you receiving an MoV score based on your average MoV it would not be calculated for that round until The end of Swiss rounds. Essentially, MoV only matters when determining top cut or final placing at end of the tournament if there is no top cut
  3. Totally off topic but I think this can be attributed to modern war games trying to emulate video games instead of either A) telling a story or B) emulating actual warfare. Historical wargaming is obviously doing both of these while competitive wargaming does neither.
  4. NeonWolf

    First Round MoV

    Tried submitting this through the rules question form but got an error message upon submission, so I'm posting it here. How do you determine MoV for the "winner" of a First Round Bye/Concession in a tournament? IS it 0% since they have no previous MoV score to average or do you retroactively determine MoV based on the average of all subsequent tournament rounds?
  5. In my experience with FFG, they tend to make a blanket ruling, gather feedback, then modify that ruling based on the feedback. This is actually a really commendable practice. Right now the silhouette rules are in the "blanket ruling" phase and could be changed in the future based on feedback from actual use. With the current worldwide-ish quarantine it will be hard to gather feedback since there aren't going to be any tournaments for at least another month (in the U.S.). I think a potential change that may improve targetting small base trooper minis/models would be the only count parts of the model that are within the silhouette as a target. You would only need to check the silhouette if you were able to see part of the mini/model to begin with. This would eliminate the ability to shoot R2 when you can't see any part of the model and still allow for the "abstract" that models on flying bases actually land at the end of their movement. Not a perfect solution but a potential improvement. I don't currently have any recomendation for using the silhouette for drawing LoS from a mini/model. I think that will take some actual practical feedback to see if it needs to change.
  6. FFG just posted the v2.0 T-regs for Legion. Rules for Margin of Victory instead of Strength of Schedule, terrain guidelines for both size tables (standard and skirmish) and the Trooper mini silhouette template. https://www.fantasyflightgames.com/en/news/2020/4/6/new-directives/
  7. I got to play a couple Skirmish games with a Saber before the stay-at-home kicked in. That was amazing, took out an AT-ST all by itself, along with a bunch of Shoretroopers. Skirmish is pretty fun and quick playing
  8. Since I didn't see anyone else mention it wanted to bring up the Skirmish rules, especially if you are thinking about playing casually. Only need a 3'x3' play area (same as X-Wing) and only 500 points instead of 800. If you decide to play "tournament" rounds it is the same length of game as a competitive X-Wing.
  9. I agree with most here that the P1 clones were the most customizable (without additional tools) models to date and that the P2 clones were a bit of a let down after the P1s. Hopefully the ARC troopers will have a bit more part interchangeability than the P2 models. Makes me glad that I only decided to go with 2x sets of P2s.
  10. Looks like a Warhammer Fantasy Vampire Counts army, but could be used for KoW also.
  11. Heavy cover seems to be much more prevalent in Legion games than light cover. Makes you wonder if things like Duck & Cover, Low Profile, and Smoke would be used more often if heavy cover was harder to come by.
  12. What battle cards are you planning on taking or pushing for if you end up being Red player?
  13. That seems like a reasonable explanation
  14. Had an issue over the weekend at a Prime with the interaction between Trained in Your Jedi Arts and Inconspicuous R2. Inconspicuous reads "While a unit with the Inconspicuous keyword has at least one suppression token, when an enemy unit performs an attack, it must target another unit if able" and here is an image of the command card: The situation was that both R2 and a BARC speeder were at range 1 of Grievous and R2 had a suppression token. There is no clear answer on if TIYJA ignores Inconspicuous and is able to attack R2 or if he must attack the BARC speeder twice, or can only attack the BARC speeder once.
  15. This may need some clarification on the Rules forum. Had a similar issue over the weekend at a Prime with the interaction between Trained in Your Jedi Arts and Inconspicuous R2. Inconspicuous reads "While a unit with the Inconspicuous keyword has at least one suppression token, when an enemy unit performs an attack, it must target another unit if able" and here is an image of the command card: The situation was that both R2 and a BARC speeder were at range 1 of Grievous and R2 had a suppression token. There is no clear answer on if TIYJA ignores Inconspicuous and is able to attack R2 or if he must attack the BARC speeder twice, or can only attack the BARC speeder once.
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