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Argyle Jedi

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Everything posted by Argyle Jedi

  1. I got a target lock on Wedge while Biggs was away from him. Once they got within 1, I wanted to fire my proton torpedoes (from the Slave I) at Wedge. My friend pointed out that since Biggs was nearby, the attack had to go to him. Since I didn't have a lock on him, I couldn't perform that attack at all. I agreed, were I to use a primary attack, or one not married to a target lock. But as the card says any attack that COULD target Biggs would automatically go to Biggs, this wouldn't apply. I said that it would be ridiculous to cancel out/negate any attacks because of Biggs being nearby. My thought was that it applied to Biggs when you COULD target him, and since the proton torpedoes couldn't target him, they could still be fired on Wedge. Clarification please?
  2. I ionized Wedge in a game recently, and then made sure someone was in his way for two turns. Was I right that since he didn't complete his white maneuver, he was still stuck as ionized? That's how we played it, but I want to make sure, so that I can either use it again, or stop abusing unfairly.
  3. It says to add stress to an opponent until you reach 2 stress. Does that mean said opponent receives two stress right then and there?
  4. When do/did/will all these expansions come out? I've seen Aces advertised, but not found it anywhere. And I'm a little fuzzy on the dates given for the latest wave. FFG's official announcements are outdated, and all I can find. Anyone?
  5. http://home.comcast.net/~jason.fuller/rebels.html I'm wondering if something of the sort exists for the newest ships yet. Argyle Jedi
  6. Follow up question to the ion damage question. It says one damage. Does this mean to the hull, or treat as a normal one damage and discard a shield (if your vehicle is shielded)? If you ionize a rebel with R2D2, and he recharges shields, he still has the damage to hull if that's what you damaged, right?
  7. Thanks Jim, cleared it all up. Gratias tibi, valeas!
  8. Yes, got the numbers backwards, but yes. The firing occurs in the order I listed, but it's inverted for movement.
  9. I'm still getting a hang of the game, and these forums. Say it's time for me to move a level 7 and a level 6, then my opponent moves his level 5. Can I reverse their order, since I'm controlling both? Can I stall on an action for my level 7 until my level 6 moves, so that he's in range again (Squadron Leader, for instance)? And does a collision occur once all the pieces are moved, or as soon as my TIE contacts his X-wing, even though he has yet to move this round? Many thanks.
  10. 360 degree firing arc? My buddy played the Falcon when we played, never noticed that. Where does it say?
  11. That is without a doubt, the most awesome minis campaign I've ever seen. Where did you get the pattern for the Death Star?!
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