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Batterskull

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  1. I honestly don‘t know what you actually expect from the game? If the game hasn‘t the depth for you and you dislike to play tournaments or buying singles from „strangers“, then just buy the two player set and or a couple of starter sets and be content.
  2. I was a huge fan of the LCG model first but tbh after playing most of FFGs releases in that category I started to hate it, at least for dueling card games. It works ok for coop. Take Netrunner, you missed the first 2 years and decide to play it competitively. You have to buy A LOT of big box expansions and small packs if you‘re also into deck building. If you want to provide multiple competitve decks for your gaming group then you have to buy several packs twice or more times (just to get that one elemental card which slots in basically every deck, like Jackson Howard as an example). I usually spent around $1000 - 1200 on LCGs that were in their 3rd or 4th year. LCGs are equally expensive as known CCGs like MTG if you‘re serious about your hobby. I prefer the CCG model for games like Destiny (but I do think they should have used another card distribution: 6 cards - 1 rare/legendary, 2 uncommons, 3 commons), you can buy packs for draft or buy singles for the decks you want to build. The single market of a CCG is quite the upside for me. That means, I can buy 10 copies of Overconfidence for 0,10 Cents and don‘t have to buy 5 packs of expansion x for $10 each if it were an LCG. New players also have it way easier to enter the game, they just need to look what kinds of decks they want to play and simply buy all the needed singles and can expand from there. I strongly disagree with the previous poster. The meta changed a lot in the past few months, even without a change in the card pool. The game is deep enough but there aren‘t enough big events out there to let it truly shine. Like I said in my first post. FFGs Organized Play department, the Marketing department and the overall business strategy of the company is to blame here. There you‘ll find the reason why the player base shrinks and why we have a low influx of new players.
  3. I started buying the first FFG product more than a decade ago and played a lot of their LCGs pretty heavily. Building growing communities and keep their player base in the game was always their weakness. That Infigured the hard way after buying heavily into some card games, just to realize that everyone in my local community was about to quit. They surely didn‘t learn a lot the last ten years how to get good (or professional) in Organized Play & Product Management. Even the beloved and extremly successful Netrunner got almost ruined because of bad decisions, not sufficent care for the players and product and lack of communication (yes, it‘s dead now for other reasons, although knowing FFGs track record, I‘m extremly wary in blaming WotC alone for that). Competitve games by FFG (despite what they’re telling you have usual a two year span where the community is quite healthy and humming. This has a lot to do with a heavy marketing focus on that product in the first year. After that, they usually reduce their attached resources and start to hype their next big thing, like right now, X-Wing 2.0 or Keyforge. Regarding Destiny, there was basically radio silence for more than a month. But Now! Now we got a couple of spoilers and an uncertain release date for November. Sounds great, right? Except that Keyforge is rolling in in mid november and boy, they do some pretty cool special events for that game, just go and read the latest Keyforge news to see what I‘m talking about. No one will talk about the new Destiny set in November. So, why didn‘t Destiny got some cool prerelease events announced? Why does X-Wing 2.0 and Keyforge get news and articles on a weekly basis and Destiny got nothing for a couple of weeks? Because they frankly don‘t care anymore. They have already reduced their commitment to the game. This game is not dead by any means but don‘t expect to get more than another cycle of sets. I‘m sure their currently working on their next best thing which will probably crush the Keyforge / X-Wing 2.0 player base then.
  4. Mostly downs as far as I remember (sorry, just not a big fan of Heidelberger)
  5. I seriously doubt that this game will last long if there is no official modern/legacy/vintage format like MTG has. People want to play with their old cards. If they can‘t, buyer‘s fatigue will surely kick in.
  6. I want to take a look at the game and I probably don‘t want to go the competitive route with my playgroup. The goal is to build a couple of well rounded decks. The starter sets and the 2 player set (everything twice) seems like a good entry point and I was considering maybe two draft starters and a display as additional product. Since I don‘t care much about rotation currently, would the purchase of the first starters and 1st edition displays be a reasonable buy (they seem way cheaper than the newer stuff)? Or is the play experince more well rounded with the newest starter sets and displays?
  7. Hi there, quick question regarding those two plot cards. Safe Within the Walls says: characters cannot be killed. Winter Has Come says: When revealed,if you have 2 or more Others cards in your used pile, kill all characters (cannot be saved). What happens when both cards get played in the plot phase?
  8. Any speculation or educated guesses if this will be available at Gencon for presale? 4th quarter 2016 seems not that far away. PS: anyone interested to pick up a copy, no better two copies (if available) for a sad European who can't attend Gencon?
  9. Hey there, simply have no time to play this beautiful game. You can check out my auction on ebay. http://www.ebay.de/itm/Netrunner-LCG-Collection-4-Sale-sehr-umfangreich-massive-Lot-engl-Cards-/272264508621?hash=item3f643ab4cd:g:7eUAAOSwmtJXU~5Q All you need to get deep into the game. Cheers
  10. Well, I'm up for anything that isn't Jedi right now, so yeah, another SV box would be great.
  11. This mechanic specifically? I don't understand; if it's the same as before, and you had a playgroup before, why would you be unable to bring them together again now? The implication appears to be that his old playgroup quit playing either in part or specifically because cards discarded becaues of lost Intrigue Challenges are chosen at random. I can't imagine why that would be the breaking point for a player, but I wouldn't presume to speak for anyone else. That's true. There were thoughts from the old players to come back if some specific things may change, including this one. Everyone has their own breaking points in a game, so I don't judge people if they dislike the strenght of a faction, card draw mechanics or in this case, the INT challenge. I will play the game nonetheless.
  12. Non-random to the loser or non-random to the winner? It's the difference between night and day so I was kind of wondering if you felt like INT challenge results needed to be stronger or weaker. Well the loser decides which card he has to discard, that's what I meant. I always felt that the randomness was a bad game experience, especially new players got put off by that. Don't get me wrong, I do like random discard as an effect but imo it should be on powerful characters/events. As a core effect from a struggle, I just find it too powerful. You don't think that would significantly reduce the value of an INT challenge though? I think I'd find all other challenge types to be far superior if all I was guaranteed was the discarding of the opponent's least useful cards in their hand. This may be true but it still limits the opponents tactical options and card advantage. It's just not that obvious anymore. I found due to the randomness you could get screwed pretty hard for your planning of the next turns, if all your key cards are gone. Though it probably makes no sense to argue about the mechanic now since the rules for 2ed are already set in stone. This just means for me that I have a hard time to reactivate my old playgroup.
  13. Non-random to the loser or non-random to the winner? It's the difference between night and day so I was kind of wondering if you felt like INT challenge results needed to be stronger or weaker. Well the loser decides which card he has to discard, that's what I meant. I always felt that the randomness was a bad game experience, especially new players got put off by that. Don't get me wrong, I do like random discard as an effect but imo it should be on powerful characters/events. As a core effect from a struggle, I just find it too powerful.
  14. https://www.fantasyflightgames.com/en/news/2015/5/18/battle-for-the-throne-1/ No changes to the old rules afaik. On a personal note, I would've wished that random discard on an intrigue challenge would've been changed to non-random.
  15. This is mostly for potential players in Europe. Lots of stuff. http://www.ebay.de/itm/271867178099?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649 Core + Bigbox Expansions: 3x Core (revised) Secrets of Arkham (reprint) The Order of the Silver Twilight Seekers of Knowledge The Key and the Gate Terror in Venice Denizens of the Underworld The Sleeper Below Summons of the Deep Cycle: The Horror Beneath the Surface The Antediluvian Dreams The Terror of the Tides Dreamlands Cycle (Old distribution format): In Memory of Day 2x In the Dread of Night Search for the Silver Key Journey to Unknown Kadath The Yuggoth Contract Cycle: Whispers in the Dark Murmurs of Evil The Wailer Below The Rituals of the Order Cycle: The Twilight Beckons Perilous Trials Initiations of the Favored Aspirations of Ascension The Gleaming Spiral Forgotten Lore (all reprints): At the Mountains of Madness Ancient Horrors Spawn of Madness Kingsport Dreams Conspiracies of Chaos Dunwich Denizens Ancient Relics: The Shifting Sands Curse of the Jade Emperor The Breathing Jungle Never Night Into Tatarus Shadow of the Monolith Revelations: Written and Bound Words of Power Ebla Restored The Unspeakable Pages Additional Singles: 3x Claret Knight 3x Harvesting Mi-Go
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