Jump to content

Hujoe Bigs

Members
  • Content Count

    1,608
  • Joined

  • Last visited

Everything posted by Hujoe Bigs

  1. I'm interested to see what happens if you remove the large percentage of at home players affecting the preferred mode (hyperspace vs extended). I have a feeling that group tends to "want to use all my stuff*
  2. Most prize kits have always been faction specific. Most of the time, that being rebel or imperial. Let other factions have a chance.
  3. I mean, during 1.0 I had almost 2 years were it was just me and one other guy playing constantly. We grew the group from irregulars. Now in 2.0 we have a solid group of 5-6 people playing at each of the 2 nights a week at two stores. You have to out in the effort and yeah there is going to be slow times. It comes with any form of this hobby.
  4. I mean, I won a rather large tournament because of them when 2.0 dropped, top 8ed another system open and they have been everyone's "boogie-man" since nantex came out as well. So I'm not sure that outlook is really well thought out.
  5. Welcome to the wonderful world of prize wall. Get use to the fact you aren't getting them all unless you go to multiple events. You can get more from side events though, outside of that, be prepared to buy extra tickets off people.
  6. Kinda the part where it says standard ship, that would be an epic ship. So it is quite literally in the rules. Also I think I was either 5th or 6th on the Friday aces high at worlds with 4 lom. Great little ship. Creates a neat meta game interactions with him.
  7. All 156 ships except huge ships usually make the trek with me. That includes all cards and cardboard. Doesn't take up much space and I can usually bring it all in on one trip. I just take my quick grab box most of the time though into the store unless I know someone is borrowing something.
  8. That's fair, I got the agility part mixed up with the actual wording. My bad. Thanks for the correction.
  9. You do realize you are tractored as soon as a single tractor token is applied to you. You only perform the boost/barrel roll once your token stack matches the base size.
  10. Read the rule reference on tractor beams, who ever places the token gets to pick the direction.
  11. Not in my experience. As I couldn't reply to both you and the other guy. I don't think he will get cheaper either. He's to much of your list and to much of a gamble when facing the unknown lists of a tournament. His chassis and force are good. But the cost and i5 hamper him from being worth it.
  12. I know exactly what he is, he's also way to expensive for what you are getting. That's my point. He looks good on paper, but he ends up taking up half your list, and if your opponent has any i6s or i5s of their own, he becomes no where near as good. Look at other ships around his point cost and what you get for them. If he ends up fighting an imperial list of Fel and Vader, he's going to crumple real fast, even with that impressive stat line.
  13. I am in the boat that kylo is probably the biggest bait ship in the game. He looks good, performs well, but is very much not worth his points. Meh pilot ability and only 2 force and only ps5. I personally believe you should try to stay away from him. Backdraft naked right now is probably the best 39 points you can spend in the game. QD with a Gunner and FCS is a great ace Hunter and cheap too. After that I think it's flavor to taste for the rest of the ships. Tavson while really good, also is a chunk of your list. FOs came down in price a lot as well.
  14. Nope, and that's per person. If you do the larger cabin with 5 it drops down closer to 700 a night, per person. 3 nights for the experience. Basically a land locked cruise ship. Sounds fun, if the experience is done well I can see it being worth it.
  15. Nope, wasn't the biggest fan of it, plus I help supply mats and I don't want someone nitpicking the fact that it was a custom, regardless of how well it was done.
  16. 7. Star field, original deathstar, bespin, yavin SO, mandalor SO, 2018 corusant open, and my own made segmented wooden one that was meant to also be a table topper for small tables.
  17. Hujoe Bigs

    The Hyenas

    ESC right now is a trap, especially on hyenas. Gonna try this tonight mostly cause I'm tired of dice not doing what I want. Plus it's kinda hilarious to see a ace panic with fighting i1s. DBS-404 (30) Homing Missiles (5) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Baktoid Prototype (28) Passive Sensors (3) Homing Missiles (5) Discord Missiles (4) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Baktoid Prototype (28) Passive Sensors (3) Homing Missiles (5) Discord Missiles (4) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Total: 198 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZhZ200Z326XW100W221WW237Y329X240W100W224WW237Y329X240W100W224WW237Y279X100W208WY279X100W208WY279X100W208W&sn=Unnamed Squadron&obs= If you are wanting something that does involve punching through with dice, might I recommend this, also remember which of those poor vultures doesn't have landing struts cause it will matter. Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Plasma Torpedoes (9) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Ship total: 19 Half Points: 10 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z324X136WWWW237Y324X136WWWW237Y324X234WW221WW237Y279XW208WY279XW208WY279XW208WY279XWW&sn=Unnamed Squadron&obs= This though has been my most tested and successful list as of date with hyenas though Wat Tambor (42) TA-175 (5) Soulless One (6) Ship total: 53 Half Points: 27 Threshold: 4 DBS-404 (30) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 36 Half Points: 18 Threshold: 3 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z306XW239WW229Y326XWW221WW237Y343XW208WY343XW208WY343XW208WY343XW208WY343XW208W&sn=Unnamed Squadron&obs= If you are gonna put hyenas into a list, there is never a good reason not to take probe droids. Being able to bring calculation tokens and a Target lock onto an enemy, even with two dice makes them have to weigh their options.
  18. I mean there are a lot of generics that are things. All PS1 vultures with ESC, all PS3 star vipers, 5 academies and a patrol leader running Sloane, 4 t70s, 4 K-wings, 5 advanced optics As, the list keeps going. It's actually not hard to get generics to do something now.
  19. You should really read the grappling struts card a bit better. You ignore asteroids at range zero, so if we follow the ruling set by what's her name (qi'ra) the enemy has no extra bonus di from you shooting from the middle of the rock. But they most definitely give you one.
  20. My take on the list went from 199 to 200 with all the different point changes. I very well might just continue to fly it in higher comp stuff. It really does a massive amount of work.
  21. I agree completely. You want those grappling struts to give you that agility bonus on both the opening volley as well as the follow up by parking them sweet vultures on some asteroids. It really does make them quite a bit more stout.
  22. I don't know, 22 points for a PS 3 ship that has the ability to grapple obstacles.... You can easily turn those native 2 agility to 3 and then have at least two calculates to pull from.
  23. Round 0 is the most important round against a swarm. You should have an idea of where you want to engage. Rule of 11 really isn't used here, unless you realllllly wanna joust that swarm. You have the ability to measure out ranges and know exactly the distance for each rock. This should provide you with enough knowledge to weave in between rocks and definitely not end up on one. If you are ending up on rocks in an engagement zone, I can't help that.
  24. I've never understood people saying TIE swarms are mentally draining. I've flown regionals with them or at least mini swarms (echo pre nerf and 5 ties) . By the end of the day it still feels the same as if I had flown 3 ships. If someone sees you are playing a swarm and sets up across from you and doesn't have trajectory protons, I can tell you they are new to the game. No "rule of 11" will save you. If you aren't making the swarm player go through asteroids you are wrong. I played TIE swarms for a good year and a half if not more, now I'm trying other things. A local player has been enjoying them and his dice roll extremely hot so it makes that list incredibly evil. Now I'm trying to make CIS swarms work, and frankly, they do. The kill boxes vultures can set up with grappling struts is amazing. In the end, the biggest thing against swarms is variance. 3 health and 3 agility, even with iden, can disappear real fast or stay around forever.
  25. I have, and any one person worth his weight in salt will spam better, cost effective small ships to help achieve better firing arcs and minimizing his own return fire.
×
×
  • Create New...