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Hujoe Bigs

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  1. Nope, wasn't the biggest fan of it, plus I help supply mats and I don't want someone nitpicking the fact that it was a custom, regardless of how well it was done.
  2. 7. Star field, original deathstar, bespin, yavin SO, mandalor SO, 2018 corusant open, and my own made segmented wooden one that was meant to also be a table topper for small tables.
  3. Hujoe Bigs

    The Hyenas

    ESC right now is a trap, especially on hyenas. Gonna try this tonight mostly cause I'm tired of dice not doing what I want. Plus it's kinda hilarious to see a ace panic with fighting i1s. DBS-404 (30) Homing Missiles (5) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Baktoid Prototype (28) Passive Sensors (3) Homing Missiles (5) Discord Missiles (4) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Baktoid Prototype (28) Passive Sensors (3) Homing Missiles (5) Discord Missiles (4) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone (19) Homing Missiles (5) Grappling Struts (1) Ship total: 25 Half Points: 13 Threshold: 2 Total: 198 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZhZ200Z326XW100W221WW237Y329X240W100W224WW237Y329X240W100W224WW237Y279X100W208WY279X100W208WY279X100W208W&sn=Unnamed Squadron&obs= If you are wanting something that does involve punching through with dice, might I recommend this, also remember which of those poor vultures doesn't have landing struts cause it will matter. Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Plasma Torpedoes (9) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 41 Half Points: 21 Threshold: 3 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Ship total: 19 Half Points: 10 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z324X136WWWW237Y324X136WWWW237Y324X234WW221WW237Y279XW208WY279XW208WY279XW208WY279XWW&sn=Unnamed Squadron&obs= This though has been my most tested and successful list as of date with hyenas though Wat Tambor (42) TA-175 (5) Soulless One (6) Ship total: 53 Half Points: 27 Threshold: 4 DBS-404 (30) DRK-1 Probe Droids (5) Landing Struts (1) Ship total: 36 Half Points: 18 Threshold: 3 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (21) Grappling Struts (1) Ship total: 22 Half Points: 11 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z306XW239WW229Y326XWW221WW237Y343XW208WY343XW208WY343XW208WY343XW208WY343XW208W&sn=Unnamed Squadron&obs= If you are gonna put hyenas into a list, there is never a good reason not to take probe droids. Being able to bring calculation tokens and a Target lock onto an enemy, even with two dice makes them have to weigh their options.
  4. I mean there are a lot of generics that are things. All PS1 vultures with ESC, all PS3 star vipers, 5 academies and a patrol leader running Sloane, 4 t70s, 4 K-wings, 5 advanced optics As, the list keeps going. It's actually not hard to get generics to do something now.
  5. You should really read the grappling struts card a bit better. You ignore asteroids at range zero, so if we follow the ruling set by what's her name (qi'ra) the enemy has no extra bonus di from you shooting from the middle of the rock. But they most definitely give you one.
  6. My take on the list went from 199 to 200 with all the different point changes. I very well might just continue to fly it in higher comp stuff. It really does a massive amount of work.
  7. I agree completely. You want those grappling struts to give you that agility bonus on both the opening volley as well as the follow up by parking them sweet vultures on some asteroids. It really does make them quite a bit more stout.
  8. I don't know, 22 points for a PS 3 ship that has the ability to grapple obstacles.... You can easily turn those native 2 agility to 3 and then have at least two calculates to pull from.
  9. Round 0 is the most important round against a swarm. You should have an idea of where you want to engage. Rule of 11 really isn't used here, unless you realllllly wanna joust that swarm. You have the ability to measure out ranges and know exactly the distance for each rock. This should provide you with enough knowledge to weave in between rocks and definitely not end up on one. If you are ending up on rocks in an engagement zone, I can't help that.
  10. I've never understood people saying TIE swarms are mentally draining. I've flown regionals with them or at least mini swarms (echo pre nerf and 5 ties) . By the end of the day it still feels the same as if I had flown 3 ships. If someone sees you are playing a swarm and sets up across from you and doesn't have trajectory protons, I can tell you they are new to the game. No "rule of 11" will save you. If you aren't making the swarm player go through asteroids you are wrong. I played TIE swarms for a good year and a half if not more, now I'm trying other things. A local player has been enjoying them and his dice roll extremely hot so it makes that list incredibly evil. Now I'm trying to make CIS swarms work, and frankly, they do. The kill boxes vultures can set up with grappling struts is amazing. In the end, the biggest thing against swarms is variance. 3 health and 3 agility, even with iden, can disappear real fast or stay around forever.
  11. I have, and any one person worth his weight in salt will spam better, cost effective small ships to help achieve better firing arcs and minimizing his own return fire.
  12. What you are trying to do is limit generics on the table for large bases, personally in this edition there is no need for it. If you want to see more generics though at a good price and not see them spammed, I would rather see them cut their costs but add a limiter dot to it. So you could only run 2 generic ghosts at say, 63 points. Then you could run a 3rd ghost only if it was a named one. Limiting ships because of base size is generally a terrible idea.
  13. Most things don't tend to need more than 2 proton torps to either be killed or almost removed. Gonna be trying this out once I get 2 more bombers. Do you go for the bombers and let the swarm live, or pop the easy target but take some torps. Techno Union Bomber (26) Plasma Torpedoes (9) DRK-1 Probe Droids (5) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Proton Torpedoes (13) Landing Struts (1) Ship total: 40 Half Points: 20 Threshold: 3 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Trade Federation Drone (19) Grappling Struts (1) Ship total: 20 Half Points: 10 Threshold: 2 Total: 200 Plus points are super easy to do.
  14. Ketsu for scum, Backdraft naked for FO, Watt for CIS, Blount or arvel for rebels, Delta defenders for Imps, Asoka for Republic, I can't say for resistance.
  15. A couple wedges, Vader in my last game. Int 6 don't want to be caught in ketsu's arc at all.
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