kinnison

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About kinnison

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  • Birthday 01/25/1975

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  1. it my game I recreated the Mag-pulse torpedoes. They bypass shields and disable a ships weapons temporarily. The ships can move, but has no "Teeth" which allows for a poorly armored ship or fighter impunity to attack it. IMHO they are better than Ion Torpedoes for game balance wise then ion torpedoes since Ion cannons still have to deal with shields.
  2. i hear people using programs and getting some beautiful maps, but they use objects/tokens and just cut and paste. Not understand that it is beyond the program but all the additional resources like chairs tables walls and doors that make things look so much better. I have a hard enough time making circles and boxes that look like crap on the final product
  3. My Shadow/Thief who spent a lot of time on the streets was able to nab a MINT speeder bike. Painted it gaudy colors and bemoans every tiny scratch
  4. This is NOT a gear based game, this is a skill, talent, roleplay based game. I have a player with 400+ XP and still is using a Regular blaster she started with. The ship they start with should break down, and become a credit sink. The weapons they find after looting the bodies are "hot", or require permits to carry. They want a rarity 5+ piece of equipment it requires a quest, or if they do find one it is damaged or inferior and costs 2 to 4 times as much.
  5. One of the things i notice in this is "wear" seems to happen with Damage to WTT or STT. Wear can also occur IMHO as the parts get old and basic maintenance is not maintained due to lazy, or minimal crew.
  6. I do not think it would be uninhabitable. We are talking about a near cataclysmic event that wiped for what we know to be the main city of the planet and anything near it. Sending ejecta up into the upper atmosphere. Constant sandstorms, nuclear winter, Electromatic interferance in the atmosphere, raging storms. But to be honest, not many would know before going there what happened to the moon. and players could easily say "This cannot be the right place" and "I have a bad feeling about this"
  7. Oh I don't mind the Obi-wan/Maul duel. But it was anti-climatic from the Teasers for the episode. Since it is a kiddie show you really didn't see where Maul was cut... assumed it was a sucking chest wound to allow Maul to have a pseudo final redemption
  8. Just finally got caught up in the episodes. Lets just say the last 2, were really low end filler episodes with huge plot holes and crappy writing. Super spy takes over Chopper, and instead dies when Hera's says "Don't mess with my droid" and somehow overloads his entire ship without killing Chopper via Transmission. Ezra despite being told not to, goes off on his own, falls for a trap, loses a Trainer A-wing, Chopper and Ezra almost die, and the climax is the shortest most anti-climatic lightsaber duel ever in star wars. I was really starting to enjoy some decent Episodes in the Series and then we have these 2.
  9. The Eclipse... the Empires answer to The Emporers shrinking genitals
  10. Not AoR. But I follow the Old WEG Galaxy Guide 6: Tramp freighters using some information from the Minos Cluster.
  11. THe ship was broken apart, crashed, in a jungle for 20 years, and stripped by the surviving crew. it is a total loss, and nothing more then scrap metal. It was basically read herring. The players found some rumors that there was a vault in the lower cargo hold. It is there, but there is no feasible way of getting it out without a full blown salvage operation. My players spent most of a day cutting through bulkheads before the survivors found them via the Droids beacon.
  12. I think someone would be quite upset that the million credits they spent went to a bunch of low lifes and the person who was suppose to get it was dead. most hutts would gladly spend ten times that amount to recover it, and make an example you do not just take credits from a hutt and not give him something of equal or better value in return
  13. IMHO making the Rebellion Leaderless assumes they all went to the battle of Endor, seems kind of stupid. But i agree, having the Galaxy balkanize under Moffs, Grand Moffs, and Admirals makes sense. It is the Rebellion/ New Republic's work to reform and unify the Galaxy. The Empire is based on an Ideology that the Emporer is the supreme leader and loyalty is demanded. Take away the Emporer and everyone who thinks they are a step down from the Emporer will try to fill in the vacuum. The Rebellion/New Republic is the opposite, allowing free will, dissent, and collaboration. Most of the new Empire will work to consolidate their power, and won't have much aspiration to go beyond their borders. Non-aggression treaties would be the first thing, and the best way to combat that is to create friction between nearby powers and make them expend their energies against each other. which would allow a third party to come in and take over. for the average Citizen, it is still bad. I Understand the creation of the sandbox, but what do you players want to do in this game and what is the scope you are going to create? I would make sense to figure out if your goal is a New Republic, or just a Dark age and work towards that with the help of the players and the time frame for that to happen personally, I never liked the idea of the Rebellion only lasting for about 4 years from ANH and RotJ. Always seemed too short for me
  14. Also have a nice PDF i made converting some rules from WEG, and combining them in this topic: "Swoopchasing!"
  15. As stated above. Taiming the Dragon, also the one part in Jewel of Yavin I also have compiled some ideas into a PDF found in this topcic: "Swoopchasing" Feel free to use it, modify it, and do whatever you want with it