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PGCaedus87

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  1. Like
    PGCaedus87 got a reaction from player1593159 in [Future] Mask's of Nyarlathotep will be the last expansion ?   
    This is the last product. Been 2 years now. But I’m happy with it. I have all the expansion and this game hits the table at least 2-3 times a month with our game group. I see that AH 3rd edition is out and I hear good things about it but I haven’t jumped on board. Waiting to play it with a group before I buy it. 
  2. Like
    PGCaedus87 got a reaction from xodarap in Card sleeves   
    I got out all my boxes and looked at their selected number of sleeve packs per box and then tallied up all the cards in the contents section of each box and made this list. Enjoy.
    Total Sleeves for Eldritch Horror
    Core: 4 green 3 yellow
    FL: 4 green 2 yellow
    MoM: 5 green 3 yellow
    SR: 3 green 2 yellow
    UtP: 4 green 2 yellow
    Total sleeves: 20pk green 12pk yellow
    50sleeves/pack
    Core cards- Large:189 Small:114
    MoM cards- Large:210 Small:114
    UtP cards- Large:200 Small:95
    FL cards- Large:168 Small:76
    SR cards- Large:126 Small:76
    Total- Large:893 Small:475
    Actual sleeves needed-
    Green - 18pk Yellow - 10pk
  3. Like
    PGCaedus87 got a reaction from SmartCookie in Introduction to deck building   
    I hear a lot of people asking about the best way or best approach to building a fun and solid deck. It all starts with what you want to focus on. Do you want lots of units, or plenty of resources, maybe a game mechanic like capturing or consistantly winning the force struggle or punishing enemies for committing to the force.
    Once you have figured what you want the goal of your deck to be, go through all the objectives for each faction for that side of the force. Mixing factions is okay but make sure that one is more dominant than the other. And use the faction card for the least dominant faction so that you are ensured to always have a resource to pay for any of those cards you draw to meet the resource match.
    Once you have picked out the best objectives to achieve your goal (there may be a lot more than 10 or even 20 objectives) begin fine tuning your selections by taking out objectives that don't offer any serious advantages or help you than just meeting your goal. Good things to look for are units with good spread of icons both combat and force. Other pros would be edge cards and resource cards. And always be mindful of the factions. Try to keep your deck to two factions. Playing a three faction deck would very difficult at this point in the evolution of the game. But in the future this may be possible.
    Once you have narrowed down you list of objectives to two factions or even one faction, try to get your list of objectives down to ten. After you have at least a ten card objective deck find someone to play-test your deck with and see how it performs. Play a few games with it to get the feel for it. You rarely get used to how a deck plays after a game or two. You need a few to truly stretch it's legs and find it's flaws.
    And from there tweek it to your desired specifications by either adding or replacing objective sets or trading factions.
    Hopefully this was helpful to all who read and needed a little assistance with deck creation. Happy gaming everyone and remember to just have fun and enjoy the game be a good sport.
  4. Like
    PGCaedus87 got a reaction from player1761766 in A must read for fans of Star Wars and the card game alike   
    I hear so many people complaining about some of the sets being unfair or some factions being stronger than others but I've had great success with every faction and with different objectives. The beauty of this game is really how customizable it is. I am always changing my decks and rarely stick with one group of sets for a faction. This game is more fun if you stop competing for best and most unbeatable deck, and start creating decks to make a story or a unique adventure to play against your friends decks. I've never done anything for sport and I would never compete with this game because I love it too much to get seriously involved and frustrated with combos that don't work or lose to a particular deck type. For me it's about the experience and the story. I lose just as much as I win but I love it just the same because of the battles and events that happen within each game. Han and dash infiltrate coruscant and fight their way through night sisters and storm troopers before going toe to toe with Vader and the emperor. Then are liberated by Luke and obiwan and as they escape, are out gunned by the star destroyers waiting in orbit for them.
    It's all about the Star Wars experience your way. Just sit back one day with some friends and play a few games and enjoy the stories that happen. It's way more fun that way. Trust me. May the force be with all you loyal and new fans
  5. Like
    PGCaedus87 got a reaction from See Threebilbo in Introduction to deck building   
    I hear a lot of people asking about the best way or best approach to building a fun and solid deck. It all starts with what you want to focus on. Do you want lots of units, or plenty of resources, maybe a game mechanic like capturing or consistantly winning the force struggle or punishing enemies for committing to the force.
    Once you have figured what you want the goal of your deck to be, go through all the objectives for each faction for that side of the force. Mixing factions is okay but make sure that one is more dominant than the other. And use the faction card for the least dominant faction so that you are ensured to always have a resource to pay for any of those cards you draw to meet the resource match.
    Once you have picked out the best objectives to achieve your goal (there may be a lot more than 10 or even 20 objectives) begin fine tuning your selections by taking out objectives that don't offer any serious advantages or help you than just meeting your goal. Good things to look for are units with good spread of icons both combat and force. Other pros would be edge cards and resource cards. And always be mindful of the factions. Try to keep your deck to two factions. Playing a three faction deck would very difficult at this point in the evolution of the game. But in the future this may be possible.
    Once you have narrowed down you list of objectives to two factions or even one faction, try to get your list of objectives down to ten. After you have at least a ten card objective deck find someone to play-test your deck with and see how it performs. Play a few games with it to get the feel for it. You rarely get used to how a deck plays after a game or two. You need a few to truly stretch it's legs and find it's flaws.
    And from there tweek it to your desired specifications by either adding or replacing objective sets or trading factions.
    Hopefully this was helpful to all who read and needed a little assistance with deck creation. Happy gaming everyone and remember to just have fun and enjoy the game be a good sport.
  6. Like
    PGCaedus87 got a reaction from GroggyGolem in Introduction to deck building   
    I hear a lot of people asking about the best way or best approach to building a fun and solid deck. It all starts with what you want to focus on. Do you want lots of units, or plenty of resources, maybe a game mechanic like capturing or consistantly winning the force struggle or punishing enemies for committing to the force.
    Once you have figured what you want the goal of your deck to be, go through all the objectives for each faction for that side of the force. Mixing factions is okay but make sure that one is more dominant than the other. And use the faction card for the least dominant faction so that you are ensured to always have a resource to pay for any of those cards you draw to meet the resource match.
    Once you have picked out the best objectives to achieve your goal (there may be a lot more than 10 or even 20 objectives) begin fine tuning your selections by taking out objectives that don't offer any serious advantages or help you than just meeting your goal. Good things to look for are units with good spread of icons both combat and force. Other pros would be edge cards and resource cards. And always be mindful of the factions. Try to keep your deck to two factions. Playing a three faction deck would very difficult at this point in the evolution of the game. But in the future this may be possible.
    Once you have narrowed down you list of objectives to two factions or even one faction, try to get your list of objectives down to ten. After you have at least a ten card objective deck find someone to play-test your deck with and see how it performs. Play a few games with it to get the feel for it. You rarely get used to how a deck plays after a game or two. You need a few to truly stretch it's legs and find it's flaws.
    And from there tweek it to your desired specifications by either adding or replacing objective sets or trading factions.
    Hopefully this was helpful to all who read and needed a little assistance with deck creation. Happy gaming everyone and remember to just have fun and enjoy the game be a good sport.
  7. Like
    PGCaedus87 got a reaction from KennedyHawk2 in Introduction to deck building   
    I hear a lot of people asking about the best way or best approach to building a fun and solid deck. It all starts with what you want to focus on. Do you want lots of units, or plenty of resources, maybe a game mechanic like capturing or consistantly winning the force struggle or punishing enemies for committing to the force.
    Once you have figured what you want the goal of your deck to be, go through all the objectives for each faction for that side of the force. Mixing factions is okay but make sure that one is more dominant than the other. And use the faction card for the least dominant faction so that you are ensured to always have a resource to pay for any of those cards you draw to meet the resource match.
    Once you have picked out the best objectives to achieve your goal (there may be a lot more than 10 or even 20 objectives) begin fine tuning your selections by taking out objectives that don't offer any serious advantages or help you than just meeting your goal. Good things to look for are units with good spread of icons both combat and force. Other pros would be edge cards and resource cards. And always be mindful of the factions. Try to keep your deck to two factions. Playing a three faction deck would very difficult at this point in the evolution of the game. But in the future this may be possible.
    Once you have narrowed down you list of objectives to two factions or even one faction, try to get your list of objectives down to ten. After you have at least a ten card objective deck find someone to play-test your deck with and see how it performs. Play a few games with it to get the feel for it. You rarely get used to how a deck plays after a game or two. You need a few to truly stretch it's legs and find it's flaws.
    And from there tweek it to your desired specifications by either adding or replacing objective sets or trading factions.
    Hopefully this was helpful to all who read and needed a little assistance with deck creation. Happy gaming everyone and remember to just have fun and enjoy the game be a good sport.
  8. Like
    PGCaedus87 got a reaction from Ineti in A must read for fans of Star Wars and the card game alike   
    I hear so many people complaining about some of the sets being unfair or some factions being stronger than others but I've had great success with every faction and with different objectives. The beauty of this game is really how customizable it is. I am always changing my decks and rarely stick with one group of sets for a faction. This game is more fun if you stop competing for best and most unbeatable deck, and start creating decks to make a story or a unique adventure to play against your friends decks. I've never done anything for sport and I would never compete with this game because I love it too much to get seriously involved and frustrated with combos that don't work or lose to a particular deck type. For me it's about the experience and the story. I lose just as much as I win but I love it just the same because of the battles and events that happen within each game. Han and dash infiltrate coruscant and fight their way through night sisters and storm troopers before going toe to toe with Vader and the emperor. Then are liberated by Luke and obiwan and as they escape, are out gunned by the star destroyers waiting in orbit for them.
    It's all about the Star Wars experience your way. Just sit back one day with some friends and play a few games and enjoy the stories that happen. It's way more fun that way. Trust me. May the force be with all you loyal and new fans
  9. Like
    PGCaedus87 got a reaction from Goknights12 in A must read for fans of Star Wars and the card game alike   
    I hear so many people complaining about some of the sets being unfair or some factions being stronger than others but I've had great success with every faction and with different objectives. The beauty of this game is really how customizable it is. I am always changing my decks and rarely stick with one group of sets for a faction. This game is more fun if you stop competing for best and most unbeatable deck, and start creating decks to make a story or a unique adventure to play against your friends decks. I've never done anything for sport and I would never compete with this game because I love it too much to get seriously involved and frustrated with combos that don't work or lose to a particular deck type. For me it's about the experience and the story. I lose just as much as I win but I love it just the same because of the battles and events that happen within each game. Han and dash infiltrate coruscant and fight their way through night sisters and storm troopers before going toe to toe with Vader and the emperor. Then are liberated by Luke and obiwan and as they escape, are out gunned by the star destroyers waiting in orbit for them.
    It's all about the Star Wars experience your way. Just sit back one day with some friends and play a few games and enjoy the stories that happen. It's way more fun that way. Trust me. May the force be with all you loyal and new fans
  10. Like
    PGCaedus87 got a reaction from MarthWMaster in Future expansions   
    I just liked how the legacy series was blending classic Star Wars action and adventure while simultaneously destroying the future of Star Wars. I was hoping there would be nothing after the series but I was greatly disappointed.
  11. Like
    PGCaedus87 got a reaction from Raahk in A must read for fans of Star Wars and the card game alike   
    I hear so many people complaining about some of the sets being unfair or some factions being stronger than others but I've had great success with every faction and with different objectives. The beauty of this game is really how customizable it is. I am always changing my decks and rarely stick with one group of sets for a faction. This game is more fun if you stop competing for best and most unbeatable deck, and start creating decks to make a story or a unique adventure to play against your friends decks. I've never done anything for sport and I would never compete with this game because I love it too much to get seriously involved and frustrated with combos that don't work or lose to a particular deck type. For me it's about the experience and the story. I lose just as much as I win but I love it just the same because of the battles and events that happen within each game. Han and dash infiltrate coruscant and fight their way through night sisters and storm troopers before going toe to toe with Vader and the emperor. Then are liberated by Luke and obiwan and as they escape, are out gunned by the star destroyers waiting in orbit for them.
    It's all about the Star Wars experience your way. Just sit back one day with some friends and play a few games and enjoy the stories that happen. It's way more fun that way. Trust me. May the force be with all you loyal and new fans
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