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Solid Rock

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Everything posted by Solid Rock

  1. Can I exhaust two to decrease cost by two on one upgrade? I'd say yes since it's not the exhausting of the card that initiates the playing of the card.
  2. If that's your problem with seeing it as a flashback then how do you rationalise an entire session of Roland never drawing his special .38? He forgot it at home? Even worse if he draws it in the middle of the game. No... I think you have to keep a balance between story and gameplay, and flashback works well for me.
  3. I think this misses a point the game tries to make when not "recommending" you continue with a character into a new campaign. That point being that it's not that your characters are going to be too powerful, but that they are going too be to battered and bruised to continue on. Remember that the intro campaign is quite easy, and the new campaigns will probably hurt a lot more even if you get a good ending, this is Arkham after all. Just read the part in the campaign book again about carrying over a character and you'll see what I'm talking about (I don't have mine on me right now).
  4. It's not, since a few weaknesses (Paranoia and Amnesia) have two copies in the basic weakness pool.
  5. Well the rules does not say "there has to be 10 cards in the pool" it says that you draw your weakness from the pool of one core. What is does say is that there are only 10 weakness cards in the core set, in the example above your friend would have a pool of 9 cards, for building a second deck. The rulebook does also say that you will be able to extend your weakness pool by buying expansion packs that will add more weakness cards to your pool. But u will never ever combine weakness cards from multiple core sets. "To select a random basic weakness, take a set of the ten basic weaknesses in this core set, shuffle those weaknesses together, and draw one at random to add to the investigator’s deck" - Learn to Play p.14 It does say ten in the pool. No, it says "take a set of the ten basic weakness in this core set" meaning there is only 10 basic weakness cards in any one core set. It does NOT say "when constructing a deck, the pool of basic weakness cards must be 10 cards, take one of these cards and add them to your deck." And it does NOT say "if you only have a pool of 9 cards, either strip a deck of its basic weakness cards and at it to the pool, or buy a new core set from us and add one random basic weakness card to you weakness pool" 1. You are correct in stating that it does not say "when constructing a deck, the pool of basic weakness cards must be 10 cards, take one of these cards and add them to your deck.", it says what I said, which you quoted just before that. On this we agree. 2. I also agree that it does not say "if you only have a pool of 9 cards, either strip a deck of its basic weakness cards and at it to the pool, or buy a new core set from us and add one random basic weakness card to you weakness pool". What I want to highlight is when the instructions tell you to "take a set of the ten basic weaknesses in this core set" and then don't explain what to do when you can't follow that specific instruction.
  6. Yup, as I said in my OP. Just really eager to get the game and looking for something new to discuss in the meantime. You know how this will work, and still just does this to annoy us haha I always nurture hope that people can argue productively about anything, even on the internet. I've yet to see it happen, but I keep creating arguments, not to annoy, but to learn.
  7. Yup, as I said in my OP. Just really eager to get the game and looking for something new to discuss in the meantime.
  8. Well the rules does not say "there has to be 10 cards in the pool" it says that you draw your weakness from the pool of one core. What is does say is that there are only 10 weakness cards in the core set, in the example above your friend would have a pool of 9 cards, for building a second deck. The rulebook does also say that you will be able to extend your weakness pool by buying expansion packs that will add more weakness cards to your pool. But u will never ever combine weakness cards from multiple core sets. "To select a random basic weakness, take a set of the ten basic weaknesses in this core set, shuffle those weaknesses together, and draw one at random to add to the investigator’s deck" - Learn to Play p.14 It does say ten in the pool.
  9. I think a lot of the story will come from the two story decks you will use each scenario (agenda and plot decks). That is where I hope a lot of the meatier part of the story telling will come into play.
  10. So The Necronomicon is a 1-handed tome that gets placed in your threat area, but does it still take up one of your hand slots? I mean it has to, otherwise the 1-hand symbol is pointless right? Any other threats that take up your slots?
  11. So you can team up any two characters, even of opposing sides (Luke and Vader for example) and that decides what two (or one) out of three colors (plus grey) you get access too?
  12. Can someone please explain the different colors of the cards/dice to me? Blue = Force user? Red/Yellow = ?? Gray = equipment? And how do they interact with the rules? My google-fu fails me
  13. @Netherspirit I'd say that's a normal level of nitpicking when discussing rules, but thank you for sharing your opinion. @Doma "Each starter deck should include a random basic weakness from the pool of basic weaknesses (96–103)." The rules for creating decks in the Learn to Play section breaks no such rule. Also, I'm not worried the least, which I thought my OP stated, I'm nitpicking rules while waiting for the game. since I like to do that. If you don't like that that's fine by me.
  14. Let me give you an example: I have just built a deck for a campaign when my friend comes over and sees what I'm doing. I tell him about the game and he proceeds to build a deck too from my core set. He asks what he should include in the deck and I tell him to look in the rulebook. He reads the paragraph I quoted above and exclaims "you only have nine weakness cards here, I can't follow the deckbuilding instructions". What should he do. Is it covered in the rules somewhere? This is where my nitpicking applies.
  15. "To select a random basic weakness, take a set of the ten basic weaknesses in this core set, shuffle those weaknesses together, and draw one at random to add to the investigator’s deck" Well by RAW then each deck you build should draw from a pool containing 10 basic weaknesses meaning I have to fill it up after each deck I build.
  16. I'm nitpicking details, because I'm going mad waiting for this game and I want to discuss it. When building four decks with two cores do you let all four decks draw their basic weakness from the same pool of ten cards or do you let two from one set draw from one pool and the other two from another pool. Is the campaign meant to only include one copy of each basic weakness and does it matter? Does it matter who draws first?
  17. Do you have a link to that statement? I'd love to read it.
  18. How is stating something as fact considered an opinion?
  19. Only if it says "deal 5 damage to a character you control." If it says "deal 5 damage among characters you control" (as with Archery), you can only assign each character enough damage to defeat them. Ah, the Boromir rule.
  20. It will probably be a bigger deal in the new expansion. And since it includes new items and enemies that can be used in the old scenarios too, that will probably be where it matters.
  21. Very impressive, I hope to be able to make a similar one with my friend. It makes alot of difference for the aestethics of the game.
  22. Wow, this is very impressive! I am bookmarking it all for my gaming group. Thank you!
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