Jump to content

Solid Rock

Members
  • Content Count

    28
  • Joined

  • Last visited

About Solid Rock

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    kickassman.tumblr.com
  • ICQ
    -
  • Yahoo
    -
  • Skype
    jonas.berg88

Profile Information

  • Location
    Malmö, SkÃ¥ne, Sweden
  1. Can I exhaust two to decrease cost by two on one upgrade? I'd say yes since it's not the exhausting of the card that initiates the playing of the card.
  2. If that's your problem with seeing it as a flashback then how do you rationalise an entire session of Roland never drawing his special .38? He forgot it at home? Even worse if he draws it in the middle of the game. No... I think you have to keep a balance between story and gameplay, and flashback works well for me.
  3. I think this misses a point the game tries to make when not "recommending" you continue with a character into a new campaign. That point being that it's not that your characters are going to be too powerful, but that they are going too be to battered and bruised to continue on. Remember that the intro campaign is quite easy, and the new campaigns will probably hurt a lot more even if you get a good ending, this is Arkham after all. Just read the part in the campaign book again about carrying over a character and you'll see what I'm talking about (I don't have mine on me right now).
  4. It's not, since a few weaknesses (Paranoia and Amnesia) have two copies in the basic weakness pool.
  5. Well the rules does not say "there has to be 10 cards in the pool" it says that you draw your weakness from the pool of one core. What is does say is that there are only 10 weakness cards in the core set, in the example above your friend would have a pool of 9 cards, for building a second deck. The rulebook does also say that you will be able to extend your weakness pool by buying expansion packs that will add more weakness cards to your pool. But u will never ever combine weakness cards from multiple core sets. "To select a random basic weakness, take a set of the ten basic weaknesses in this core set, shuffle those weaknesses together, and draw one at random to add to the investigator’s deck" - Learn to Play p.14 It does say ten in the pool. No, it says "take a set of the ten basic weakness in this core set" meaning there is only 10 basic weakness cards in any one core set. It does NOT say "when constructing a deck, the pool of basic weakness cards must be 10 cards, take one of these cards and add them to your deck." And it does NOT say "if you only have a pool of 9 cards, either strip a deck of its basic weakness cards and at it to the pool, or buy a new core set from us and add one random basic weakness card to you weakness pool" 1. You are correct in stating that it does not say "when constructing a deck, the pool of basic weakness cards must be 10 cards, take one of these cards and add them to your deck.", it says what I said, which you quoted just before that. On this we agree. 2. I also agree that it does not say "if you only have a pool of 9 cards, either strip a deck of its basic weakness cards and at it to the pool, or buy a new core set from us and add one random basic weakness card to you weakness pool". What I want to highlight is when the instructions tell you to "take a set of the ten basic weaknesses in this core set" and then don't explain what to do when you can't follow that specific instruction.
  6. Yup, as I said in my OP. Just really eager to get the game and looking for something new to discuss in the meantime. You know how this will work, and still just does this to annoy us haha I always nurture hope that people can argue productively about anything, even on the internet. I've yet to see it happen, but I keep creating arguments, not to annoy, but to learn.
  7. Yup, as I said in my OP. Just really eager to get the game and looking for something new to discuss in the meantime.
  8. Well the rules does not say "there has to be 10 cards in the pool" it says that you draw your weakness from the pool of one core. What is does say is that there are only 10 weakness cards in the core set, in the example above your friend would have a pool of 9 cards, for building a second deck. The rulebook does also say that you will be able to extend your weakness pool by buying expansion packs that will add more weakness cards to your pool. But u will never ever combine weakness cards from multiple core sets. "To select a random basic weakness, take a set of the ten basic weaknesses in this core set, shuffle those weaknesses together, and draw one at random to add to the investigator’s deck" - Learn to Play p.14 It does say ten in the pool.
  9. I think a lot of the story will come from the two story decks you will use each scenario (agenda and plot decks). That is where I hope a lot of the meatier part of the story telling will come into play.
  10. So The Necronomicon is a 1-handed tome that gets placed in your threat area, but does it still take up one of your hand slots? I mean it has to, otherwise the 1-hand symbol is pointless right? Any other threats that take up your slots?
  11. So you can team up any two characters, even of opposing sides (Luke and Vader for example) and that decides what two (or one) out of three colors (plus grey) you get access too?
  12. Can someone please explain the different colors of the cards/dice to me? Blue = Force user? Red/Yellow = ?? Gray = equipment? And how do they interact with the rules? My google-fu fails me
×
×
  • Create New...