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BlamedCat

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About BlamedCat

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  • Birthday 08/16/1979

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    Princeton, Texas, United States

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  1. BlamedCat

    The Dice Pool Podcast - Episode List

    I would personally think that would clutter up the forums, but it would get new people's attention. Hmm... I vote for keeping it here, that way when you do make a new thread, it's for something apart from the norm, like the Q&A question request, etc.
  2. BlamedCat

    Bombs/Grenades question

    That's also why I stopped trying to stat out the cost on the particle grenade lol
  3. BlamedCat

    Bombs/Grenades question

    Fair points guys, thanks for your input
  4. BlamedCat

    Bombs/Grenades question

    Howdy folks! I'm back again with another weapon crafting related question that I hope you can help me figure out. I was warming up to make some new types of grenades, smoke bombs, etc. In doing so, I decided to look at the examples in the CRB. (You can already see where I'm going with this) Weapon Skill Dam Crit Range Encum HP Price Rarity Special Particle Grenade Ranged (light) 6 4 Short 1 200 5 Blast 3, Concussive 1, Disorient 3, Limited Ammo 1, stun damage Clockwork Grenade Ranged (light) 8 3 Short 1 50 6 Blast 5, Burn 1, Limited Ammo 1 I'm trying to figure out how they got the costs so low. If I stat out the Clockwork Grenade, even messing with the numbers, I get a breakdown like this: Clockwork Grenade 200 Damage 8 500 Blast 5 100 Burn 1 200 Limited Ammo 1 -500 Crit 3 150 Blows up in face on despair -250 That's even with me guessing on the narrative point cited in the book about these things blowing up in your face and tweaking the Limited Ammo cost. Does anyone have any suggestions? Has anyone else stated out their own grenades/bombs? I'd love to make a variety of explosives for my players, but I don't want to over charge them (without narrative reason), or make the items too powerful.
  5. BlamedCat

    The Dice Pool Podcast - Episode List

    I love this! You guys did another fantastic job with the podcast. Here I was, beginning to think I was the only one who remembered Dream Park (I got hooked on the book before I found out there was an RPG for it.) Great implementation and lovely sheet!
  6. BlamedCat

    Vacuum Rules: No, no, no, no, no!

    Upon seeing OP's post, I couldn't help but think about Because Science with Kyle Hill's episode on this subject How Long Could Star-Lord Survive in Space Unprotected? (Because Science w/ Kyle Hill) Enjoy.
  7. BlamedCat

    The Dice Pool Podcast - SPECIAL ANNOUNCEMENT

    Brian: "Just... F OFF!!!" Random Follower: "How shall we F off, m'lord?"
  8. BlamedCat

    Ugly character sheets

    That's a really smart idea with the symbols for filling in. I love it
  9. BlamedCat

    The Dice Pool Podcast - SPECIAL ANNOUNCEMENT

    I'd like to hear Sam's thoughts on how to price scaling weapon negative qualities in item creation, such as Limited Ammo where it works in reverse. I.E. Limited Ammo 5 is almost never an issue in most combat situations. However, Limited Ammo 1 or 2 is going to be an issue. In addition, a throwing dagger is usually going to do less damage than a double-barreled shotgun, so should the costs per rank be different depending on the damage, range, etc? I know he's answered my question via email already, but I think it would be good for discussion, especially with GM Huzz @KingNova3000 around.
  10. BlamedCat

    Tribes: Ascend Armory

    You're welcome. It's working now
  11. BlamedCat

    Tribes: Ascend Armory

    Looks like the link is broken
  12. BlamedCat

    My review of Genesys rpg

    I actually asked a question about the melee weapons costs and got an answer for that part at least. They said that they accidentally omitted a line that says that all melee weapon costs should be halved after final creation, to compensate for the major disadvantage of the range. I posted their answer over at the FAQ page. Though I'll admit there are still some weapon prices that don't quite add up....
  13. BlamedCat

    Excel Character Sheet

    Thanks for sharing!
  14. BlamedCat

    FAQ

    Question: On pg 144, for the Fantasy weapons table, I was able to mentally work through the creation of the Shield listed in Table II. 1-1. However, my question is, how did you create the Sword in the same table? Since it has +3 damage, with a crit rating of 2, and the Defensive 1 seems like it would be much higher than 200. I realize costs are variable and there is a discount applied to items in Table II.1-1, but no matter what I seem to craft, I can't get the sword's cost to come close to what's listed. Answer: You’ll probably notice a similar problem with spears, maces, and other melee weapons. We accidentally omitted one line from our weapons pricing table, which is that melee and brawl weapon costs should be halved after all other calculations. This compensates them for the major limitation of not being able to be used at range. This is something we have fixed in future printings, and will be addressing in our errata. Hope this helps! Sam Stewart RPG Manager Fantasy Flight Games
  15. BlamedCat

    The Dice Pool Podcast - EPISODE 3 - The Narrative Dice

    Thanks for the episode. I've actually made this 'homework' for my group to listen to, since there are a lot of great suggestions throughout this episode. Not to mention Fifth Element always gets props
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