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About BlamedCat

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  • Birthday 08/16/1979

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    Princeton, Texas, United States
  1. Tribes: Ascend Armory

    You're welcome. It's working now
  2. Tribes: Ascend Armory

    Looks like the link is broken
  3. My review of Genesys rpg

    I actually asked a question about the melee weapons costs and got an answer for that part at least. They said that they accidentally omitted a line that says that all melee weapon costs should be halved after final creation, to compensate for the major disadvantage of the range. I posted their answer over at the FAQ page. Though I'll admit there are still some weapon prices that don't quite add up....
  4. Excel Character Sheet

    Thanks for sharing!
  5. FAQ

    Question: On pg 144, for the Fantasy weapons table, I was able to mentally work through the creation of the Shield listed in Table II. 1-1. However, my question is, how did you create the Sword in the same table? Since it has +3 damage, with a crit rating of 2, and the Defensive 1 seems like it would be much higher than 200. I realize costs are variable and there is a discount applied to items in Table II.1-1, but no matter what I seem to craft, I can't get the sword's cost to come close to what's listed. Answer: You’ll probably notice a similar problem with spears, maces, and other melee weapons. We accidentally omitted one line from our weapons pricing table, which is that melee and brawl weapon costs should be halved after all other calculations. This compensates them for the major limitation of not being able to be used at range. This is something we have fixed in future printings, and will be addressing in our errata. Hope this helps! Sam Stewart RPG Manager Fantasy Flight Games
  6. The Dice Pool Podcast - EPISODE 3 - The Narrative Dice

    Thanks for the episode. I've actually made this 'homework' for my group to listen to, since there are a lot of great suggestions throughout this episode. Not to mention Fifth Element always gets props
  7. Throwing Daggers/Stars, etc.

    I like that idea. It gives the feel of useful equipment items for the daggers. I really appreciate the discussion on this, guys. So what do you think about the Pierce / Vicious / Accuracy quality on the daggers like DarthGM mentioned earlier (and I spotted on the gen con sheet there)? I can see different qualities for different daggers, or at the least, that'll give our friend something to look toward to saving up for higher quality daggers in the future.
  8. Throwing Daggers/Stars, etc.

    Nice idea! I am certainly going to make that an issue. We've come from gaming systems where we've glossed over the importance of ammo and actually purchasing/finding it, so that will certainly help. However, what do you think about damage rating/stats for throwing blades? They don't seem nearly as deadly as other weapons, though we've all seen games where they are used to great effectiveness.
  9. Throwing Daggers/Stars, etc.

    Howdy folks, I'm looking for some advise and I hope y'all can lend a hand. I'm currently working on a campaign for my wife and a friend. Our friend would like to make use of daggers and throwing daggers/stars as their primary weapons of choice. Their character is going to be an Entertainer / assassin in training. However, I'm trying to figure out how to make throwing daggers worth using in a world where there's mixed tech. They're in a post-apocalyptic type setting, so like Fallout in some respects, you're gonna have people with makeshift guns, swords, and the like. (no energy weapons). Does anyone have any suggestions how I could make this work, so that the player can stay true to the character vision without having to eventually switch to guns? Thanks in advance for any help.
  10. Player Locator

    North America Canada — Kamloops, BC — eowarion USA — Little Rock, AR — Kaosoe USA — Dunnellon, FL — ESP77 USA — Wichita, KS — Simon Retold USA — St. Louis, MO — Gilbur USA -- Brooklyn, NY -- Yeti1069 USA — Cleveland, OH — c__beck USA — Darlington, SC — Kakita Shijin USA — Princeton, TX — BlamedCat (CST, UTC-0600) USA — San Antonio, Tx — ArtWend (CST, UTC-0600) USA — Orem, UT — SwivelDiscourse USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian Europe CET (GMT + 1 November - March, GMT + 2 April - October) Austria — Vienna — Klort Germany — Stuttgart — Siabrac Germany — Munich — JohnChildermass Germany — Düsseldorf — DarthDude Norway — Oslo region — Morridini Oceania Australia - Sydney, NSW (GMT +10 May to September, +11 October to April) - endersai Australia — Geelong, Vic (GMT +10 May to September, +11 October to April)— Richardbuxton Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— RagingJim
  11. The Dice Pool Podcast - Ask us your rule questions.

    Thanks for answering my question. I appreciate the RAW answer, but the whole discussion around the question was a blast too. I must admit, this system really is pushing me to grow as a GM/storyteller and I love it. Thanks again!
  12. Austin group?

    Hello from the North Dallas area! Too bad I'm too far north, but I do hope you find a group. You should hit up the discord server (in the master list of resources) and see if you have any luck in their LFG chat.
  13. The Dice Pool Podcast - Ask us your rule questions.

    Specifically when dealing with minion groups. How would you handle a failed attack that generates enough advantages for the crit on the weapon? Would you nix the attack all together, requiring the advantages to be spent on something else? Or would you reward the crit (triggered by the advantages) and kill a different minion in the group? I.E. The player was TRYING to shoot the archer, but failed. Instead, the sheer number of advantages mean that you may have missed the archer, but the swordsman happened to walk in front of the shot at the 'wrong' time and took an arrow to the throat/knee/whatever. Would you rather save the example above only for a rolled Triumph? Btw, you guys rock!
  14. Genesys Symbols for Google Docs

    Those are awesome. Thanks for sharing!
  15. Requiring Triumph

    If he's 'all dead' then there's only one thing left to do. Look through his pockets for loose change.