# Asmo

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, Queensland, Australia

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1. ## Coordinated Fire - 32 free aim tokens? yes please

Both missing the point again. 1 + 1 = 2 (just for now forget about a third or fourth aim token) 2 does not = one nor does it equal lone. Neither of you can describe your actions by transfering a second (or more) aim token without using the word "another", second or each time. None of these words appear on the card, show me where on the card it says you can do it again?
2. ## Coordinated Fire - 32 free aim tokens? yes please

Tokous - Actually it does. Re-read the definition of what "an" means. Go on, open up your favourite dictionary if you don't believe me. One or lone. How do you get multiple of anything from 1? Also "another" literally means "one other". So it does say how many other units can gain 1 aim token Orkimedes - the whole sentence uses singular context. This is how you should be comprehending that sentence. “﻿A﻿f﻿ter﻿﻿ ﻿a (singular) ﻿f﻿riendly corps unit (singular again) spends an (one or lone) aim token (again singular), ano﻿th﻿er (one other) fri﻿e﻿ndly﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿ ﻿unit (singular again) at range 1-2 may gain 1 (singular) Aim tok﻿en﻿ (singular again).”﻿﻿﻿﻿﻿﻿ Nothing in that sentence is plural.
3. ## Coordinated Fire - 32 free aim tokens? yes please

I think your reading too much into this card. “After a friendly corps unit spends an aim token, another friendly﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿ ﻿unit at range 1-2 may gain 1 Aim token.”﻿﻿﻿﻿ The keyword in the sentence above is actually "an". The word "an" means one or lone. Re-read the text of the card again, this time substituting the word one for an (since that's what it means). Where in the card does it say rinse and repeat? Remember the word "an" also means lone. I think at best you can transfer the same aim token across multiple units giving good action efficiency but not multiple aim tokens.

5. ## Can We Please Have 3D Terrain, FFG?

I'm working on 3D terrain which i hope to make available in resin in the new year.
6. ## Worlds!

Our local meta has a rock, paper, scissors effect at the moment In most games the Waiqar are beating the Latari - the elves struggle to remove blight. The Latari are beating the Daqan - the humans are struggling to catch the slippery buggers. And the Daqan are beating the Waiqar - Hawthorne can help remove blight more easily and the Spearstars/Cavalry 4x1 deal too much damage for the regeneration to overcome. Once all the armies have a more complete toolbox of units available for them to choose from I see our local meta stabilising. So Death Knights, Wraiths, Crossbowmen, Outland scouts and Darnati Warriors will help that. Hopefully, the Waiqar player has a blight army to help them tomorrow.
7. ## How many trays of spearmen

12 - 8 for the spear star and another 4 for dispatch runner.
8. ## Because we totally need to talk about Tournament points

The 200 point limit serves two purposes. 1. A game can be completed in 90 minutes. Increasing the point limit generally means more units which will increase turn time when it comes to planning and resolving actions. 2. It means you need to make difficult choices as to what to include/exclude in your army. This should be seen as a strength, not a weakness of the game. I am glad I cannot build exactly what I'd like to play, it means my opponent must make those some difficult choices too. This is a sign of a robust game design/mechanic. I agree, I think we will see "epic" units in the future, once all 4 armies are fleshed out more, hopefully announced at GenCon in 2018. Along with the epic units will be an epic game format with more points, just like x-wing. Rob
9. ## Q4 Magic Vault Store Championship - Brisbane

We used the official deployments and objectives as per the tournament regulations starting in October, 2017 - see here: https://images-cdn.fantasyflightgames.com/filer_public/ff/d2/ffd221c7-808e-4926-b09c-2268cfc4882c/rwm_tournament_regulations_v10.pdf Deployments and Objectives were randomly selected on the day. They ended up being: Round 1, Careful Approach with Bounty. Round 2, Hammer and Anvil with Supply Raid and Standoff with Demoralize their Forces. Each round was 90 minutes.
10. ## Ankaur Maro - Adding trays

I think we can now add "We were right, you were wrong" to our signatures
11. ## Daqan First Strike

I was thinking that the following list could be fun with the right deployment. 200/200 Outland Scouts x4 [32] X --Champion: Citadel Weapons Master [8] X --Training: Moment of Inspiration [5] X Outland Scouts x4 [32] X --Champion: Citadel Weapons Master [8] X --Training: Moment of Inspiration [5] X Outland Scouts x4 [32] X --Champion: Citadel Weapons Master [8] X --Training: Moment of Inspiration [5] X Outland Scouts x2 [21] X --Training: Empty Lord Hawthorne x1 [34] X --Artifact: Shield of Margath [6] X --Unique: Might of Daqan [4] X Using the scouts ability to deploy outside your zone and hit them hard early with a charge. Hawthorne is used to increase threat. Thoughts?

13. ## Waiqar Vs. the Spear Star

Fight fire with fire. Play Daqan
14. ## Deploy rules with the Outland Scouts

I just may second you on that!
15. ## How much primer to buy?

I use Tamiya's Fine White primer. It has done 2 whole armies for me. Not a fan of black primer.
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