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Everything posted by JesterOC

  1. Just wanted to say thanks for creating this fantastic app.
  2. Destiny seems right. How about this as a summation. Obligations: Debts as payment for upfront benefits (XP and credits) Duty: What people expect of you, and if you succeed at it you will be rewarded with temporary and limited power in the form of equipment and possible command of others. Destiny: What the universe expects of you and if you succeed you will be rewarded with power, if you go against it, you will lose power. "Once you start down the dark path, forever will it dominate your destiny."
  3. Perhaps Duty gives you X amount of credits that can be used to requisition items to be used to accomplish your mission, perhaps it will include military personal as well as military hardware. I would assume that after the mission it all goes away. Seems that it might be tough to balance those missions vs a standard EoTE mission, I guess that is why they need a BETA.
  4. It does not look like they are going to be supporting Imperial characters aside from perhaps some ex-Imps. But if they think they can make an entire book on just the rebels that is fine, perhaps they can make a splat book for imps.
  5. Open, for all games. A GM has many tools to adjust the conflict before and during a fight die rolls should not be one of them. If the going gets tough, rolling in the open telegraphs to the players that sh*t can "get real".
  6. They might just keep the word obligation and add military style obligations because duty seems to me just a form of obligation. Hopefully they will add a form of command system that will allow for requisitioning resources from the the PC's faction.
  7. Han or Chewie rolled a despair when navigating their way through an asteroid field to escape the imperial fleet, only to have to have landed in the belly of a space slug.
  8. Definitely hit them up with Obligation. You don't need to baby them with .. are you sure? you will get X, if you do Y. They are acting like murderers, treat them like murderers. Give them 10 Obligation and let them realize that generating so much heat will cook them.
  9. Between the GM screen module, the Core rulebook adventure, and the beginner's adventure, the Black Sun adventure looks and reads the best. Can't wait to actually run it.
  10. I will give it a listen. Downloading now. Thanks for the heads up
  11. The crit table is not something I would remove for simplification, perhaps how to calculate the crit values, but as others say it is a lot of fun to roll crits, and adding a death at the -5 makes combat less fun.
  12. One persons account of their first Character death in EotE https://plus.google.com/u/0/102409095982678971946/posts/bhYxuZD6qyM?cfem=1
  13. Sorry can't answer your question as I don't know, but I have tried to find this rule you mention in the book, and I can't find it (all I found was a sentence saying that elsewhere in the book you will find a way to get more than one maneuver) can someone give me a page number? Thanks
  14. Disagree with dice are crap. If the players one-shot the BBG it is the GM's job to sell it, am make sure everyone knows just how much of a bad ass that character is. It will be remembered for years longer than the GM's finely tuned balanced fight.
  15. 1) Some folks have raised questions regarding high experience point characters never missing nor getting hit, especially after all three books are out, what problems did you find during testing and what was done to combat these kinds of problems. 2) Similarly some people are already creating house rules for the force because they believe that not giving targets the ability to resist makes force users too powerful. How has the ability for force users to perform acts that can't be resisted been balanced.
  16. Found this online... http://gsa.thegamernation.org/2012/09/27/star-wars-edge-of-the-empire-the-game-has-changed/ It mentions Discipline Rolls for Force use. Has this not been implemented in the core game? Here is the key passage "... The other big change was that several effects, most notably the offensive use of Move and the mind trick upgrade of Influence, are now opposed Discipline rolls where previously they just occurred automatically with the target having no means of resistance."
  17. A good rule of thumb is to play the rules of a game to see how it actually works in play. Adding fixes before playing often leads to problems. Since this beta has been out for a while, are there any players who have experience with this issue?
  18. This system reminds me of the princess bride. Combat is "to the pain" which I feel is much better than instant death. Having a character with no limb, or blind or a reduced stat is much more interesting to me than a fresh new character.
  19. Not exactly the map you are looking for but perhaps it is close enough. http://www.amazon.com/Star-Replublic-Known-Galaxy-Poster-Pc/dp/B00BMVTRXW/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1373656931&sr=1-1-catcorr&keywords=star+wars+galaxy+map+poster
  20. Some changes from the final Beta Errata seemed to have not been implemented, was this an oversight, or have they backed off on those changes. The one item I am thinking of are the costs of the Force Talents.
  21. The addition of these talents seems to encourage the GM to liberally add setback dice. I GM mostly d20 style games, and I am used to having a DC that is often set in stone. These talents would be useless if I kept that mindset, thus the GM should be thinking of how the current situation is hampering the check. One nice side effect of this is to add to the immersion of the game, by having the GM explain the reason for the setback dice and thus painting a better picture of the situation. I guess the worst thing that can happen is that when someone has this talent, the GM could decide that it not worth his/her time to describe the details that the player can then ignore. Best to describe the added details to add the immersion and then remind the player to ignore/remove the die.
  22. Left mine in the car accidentally today! Was only for a short while, and while it did not get as damaged.. the pages are a bit warped. Sucks. This is why I can't have good things. Anyone know of a fix that won't destroy it if I screw up.
  23. Great article, however the dice pools in the core book seem to be labeled wrong. Pool 2 and Pool 3 are swapped.
  24. Combat is fast, fun and epic. There are a lot of combat options avaialbe to keep you from saying, I shoot my blaster. And even if you do just say I shoot that every time, the dice system encourages multiple outcomes and options. Using the AIM manuever from the BETA as an example, it can be used two ways… one the obvious way is to make it easier to hit. Or you could use it to hit a specific item, or part of your target. This was only partialiy codeified, meaning it explained to do so you have a harder time to hit, but it leaves it up to the GM do determine the outcome of a success in that case. This would most likely be talked about before the roll. So you can say.. if I aim for his rocket pack can I disable it? The GM can present you with the possible outcomes. Perhaps yes, if you hit it, it is out for the encoutner, or perhaps yes, but it is tough tech and you would need to score a crit to disable it for the encounter a normal hit will just disable it for a few rounds. So in a way it is much more detailed than D&D, but it has not all been laided out and codified as 3.5 or 4e.
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